Files
5.24BuYu/Assets/MyGame/Framework/Editor/AtlasImporter.cs
T
2026-10-20 18:30:03 +08:00

16 lines
380 B
C#

using UnityEditor;
using UnityEngine;
public class AtlasImporter : AssetPostprocessor
{
void OnPreprocessAsset()
{
if (assetPath.EndsWith(".atlas"))
{
var text = System.IO.File.ReadAllText(assetPath);
var textAsset = new TextAsset(text);
AssetDatabase.CreateAsset(textAsset, assetPath + ".asset");
}
}
}