Files
5.24BuYu/Assets/HybridCLR/Generate/AOTGenericReferences.cs
T
2026-10-20 18:30:03 +08:00

884 lines
88 KiB
C#

using System.Collections.Generic;
public class AOTGenericReferences : UnityEngine.MonoBehaviour
{
// {{ AOT assemblies
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
{
"DOTween.dll",
"GameFramework.dll",
"Newtonsoft.Json.dll",
"System.Core.dll",
"System.dll",
"Unity.Addressables.dll",
"Unity.InputSystem.dll",
"Unity.ResourceManager.dll",
"UnityEngine.CoreModule.dll",
"mscorlib.dll",
"spine-unity.dll",
};
// }}
// {{ constraint implement type
// }}
// {{ AOT generic types
// DG.Tweening.Core.DOGetter<float>
// DG.Tweening.Core.DOSetter<float>
// DelegateList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
// DelegateList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<long>>
// DelegateList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// DelegateList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// DelegateList<float>
// EventInfo<object>
// MonoSingleton<object>
// Singleton<object>
// Spine.ExposedList.Enumerator<object>
// Spine.ExposedList<object>
// System.Action<ChessGameManager.AutoCandidate>
// System.Action<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Action<System.Collections.Generic.KeyValuePair<float,object>>
// System.Action<System.Collections.Generic.KeyValuePair<object,object>>
// System.Action<System.Nullable<long>>
// System.Action<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Action<System.ValueTuple<int,int>>
// System.Action<System.ValueTuple<object,int,double>>
// System.Action<System.ValueTuple<object,object>>
// System.Action<UnityEngine.EventSystems.RaycastResult>
// System.Action<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,object>
// System.Action<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
// System.Action<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<long>>
// System.Action<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Action<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Action<UnityEngine.Vector2>
// System.Action<UnityEngine.Vector2Int>
// System.Action<UnityEngine.Vector3>
// System.Action<byte>
// System.Action<float>
// System.Action<int,byte>
// System.Action<int,object,UnityEngine.Vector3,int>
// System.Action<int>
// System.Action<long>
// System.Action<object,UnityEngine.Vector3,int>
// System.Action<object,object>
// System.Action<object>
// System.ArraySegment.Enumerator<float>
// System.ArraySegment.Enumerator<int>
// System.ArraySegment<float>
// System.ArraySegment<int>
// System.ByReference<float>
// System.ByReference<int>
// System.Collections.Generic.ArraySortHelper<ChessGameManager.AutoCandidate>
// System.Collections.Generic.ArraySortHelper<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<float,object>>
// System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.ArraySortHelper<System.Nullable<long>>
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<int,int>>
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<object,int,double>>
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<object,object>>
// System.Collections.Generic.ArraySortHelper<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.ArraySortHelper<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector2>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector2Int>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
// System.Collections.Generic.ArraySortHelper<byte>
// System.Collections.Generic.ArraySortHelper<float>
// System.Collections.Generic.ArraySortHelper<int>
// System.Collections.Generic.ArraySortHelper<long>
// System.Collections.Generic.ArraySortHelper<object>
// System.Collections.Generic.Comparer<ChessGameManager.AutoCandidate>
// System.Collections.Generic.Comparer<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<float,object>>
// System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.Comparer<System.Nullable<long>>
// System.Collections.Generic.Comparer<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Collections.Generic.Comparer<System.ValueTuple<int,int>>
// System.Collections.Generic.Comparer<System.ValueTuple<object,int,double>>
// System.Collections.Generic.Comparer<System.ValueTuple<object,object>>
// System.Collections.Generic.Comparer<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.Comparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Collections.Generic.Comparer<UnityEngine.Vector2>
// System.Collections.Generic.Comparer<UnityEngine.Vector2Int>
// System.Collections.Generic.Comparer<UnityEngine.Vector3>
// System.Collections.Generic.Comparer<byte>
// System.Collections.Generic.Comparer<double>
// System.Collections.Generic.Comparer<float>
// System.Collections.Generic.Comparer<int>
// System.Collections.Generic.Comparer<long>
// System.Collections.Generic.Comparer<object>
// System.Collections.Generic.Dictionary.Enumerator<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.Dictionary.Enumerator<System.ValueTuple<int,int>,int>
// System.Collections.Generic.Dictionary.Enumerator<System.ValueTuple<int,int>,object>
// System.Collections.Generic.Dictionary.Enumerator<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.Dictionary.Enumerator<int,byte>
// System.Collections.Generic.Dictionary.Enumerator<int,float>
// System.Collections.Generic.Dictionary.Enumerator<int,int>
// System.Collections.Generic.Dictionary.Enumerator<int,object>
// System.Collections.Generic.Dictionary.Enumerator<object,UnityEngine.Color>
// System.Collections.Generic.Dictionary.Enumerator<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
// System.Collections.Generic.Dictionary.Enumerator<object,UnityEngine.Vector3>
// System.Collections.Generic.Dictionary.Enumerator<object,byte>
// System.Collections.Generic.Dictionary.Enumerator<object,double>
// System.Collections.Generic.Dictionary.Enumerator<object,float>
// System.Collections.Generic.Dictionary.Enumerator<object,int>
// System.Collections.Generic.Dictionary.Enumerator<object,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<System.ValueTuple<int,int>,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<System.ValueTuple<int,int>,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,byte>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,float>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,UnityEngine.Color>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,UnityEngine.Vector3>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,byte>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,double>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,float>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.KeyCollection<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.Dictionary.KeyCollection<System.ValueTuple<int,int>,int>
// System.Collections.Generic.Dictionary.KeyCollection<System.ValueTuple<int,int>,object>
// System.Collections.Generic.Dictionary.KeyCollection<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.Dictionary.KeyCollection<int,byte>
// System.Collections.Generic.Dictionary.KeyCollection<int,float>
// System.Collections.Generic.Dictionary.KeyCollection<int,int>
// System.Collections.Generic.Dictionary.KeyCollection<int,object>
// System.Collections.Generic.Dictionary.KeyCollection<object,UnityEngine.Color>
// System.Collections.Generic.Dictionary.KeyCollection<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
// System.Collections.Generic.Dictionary.KeyCollection<object,UnityEngine.Vector3>
// System.Collections.Generic.Dictionary.KeyCollection<object,byte>
// System.Collections.Generic.Dictionary.KeyCollection<object,double>
// System.Collections.Generic.Dictionary.KeyCollection<object,float>
// System.Collections.Generic.Dictionary.KeyCollection<object,int>
// System.Collections.Generic.Dictionary.KeyCollection<object,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<System.ValueTuple<int,int>,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<System.ValueTuple<int,int>,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,byte>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,float>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,UnityEngine.Color>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,UnityEngine.Vector3>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,byte>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,double>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,float>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.ValueCollection<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.Dictionary.ValueCollection<System.ValueTuple<int,int>,int>
// System.Collections.Generic.Dictionary.ValueCollection<System.ValueTuple<int,int>,object>
// System.Collections.Generic.Dictionary.ValueCollection<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.Dictionary.ValueCollection<int,byte>
// System.Collections.Generic.Dictionary.ValueCollection<int,float>
// System.Collections.Generic.Dictionary.ValueCollection<int,int>
// System.Collections.Generic.Dictionary.ValueCollection<int,object>
// System.Collections.Generic.Dictionary.ValueCollection<object,UnityEngine.Color>
// System.Collections.Generic.Dictionary.ValueCollection<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
// System.Collections.Generic.Dictionary.ValueCollection<object,UnityEngine.Vector3>
// System.Collections.Generic.Dictionary.ValueCollection<object,byte>
// System.Collections.Generic.Dictionary.ValueCollection<object,double>
// System.Collections.Generic.Dictionary.ValueCollection<object,float>
// System.Collections.Generic.Dictionary.ValueCollection<object,int>
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
// System.Collections.Generic.Dictionary<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.Dictionary<System.ValueTuple<int,int>,int>
// System.Collections.Generic.Dictionary<System.ValueTuple<int,int>,object>
// System.Collections.Generic.Dictionary<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.Dictionary<int,byte>
// System.Collections.Generic.Dictionary<int,float>
// System.Collections.Generic.Dictionary<int,int>
// System.Collections.Generic.Dictionary<int,object>
// System.Collections.Generic.Dictionary<object,UnityEngine.Color>
// System.Collections.Generic.Dictionary<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
// System.Collections.Generic.Dictionary<object,UnityEngine.Vector3>
// System.Collections.Generic.Dictionary<object,byte>
// System.Collections.Generic.Dictionary<object,double>
// System.Collections.Generic.Dictionary<object,float>
// System.Collections.Generic.Dictionary<object,int>
// System.Collections.Generic.Dictionary<object,object>
// System.Collections.Generic.EqualityComparer<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<int,int>>
// System.Collections.Generic.EqualityComparer<UnityEngine.Color>
// System.Collections.Generic.EqualityComparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
// System.Collections.Generic.EqualityComparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.EqualityComparer<UnityEngine.Vector3>
// System.Collections.Generic.EqualityComparer<byte>
// System.Collections.Generic.EqualityComparer<double>
// System.Collections.Generic.EqualityComparer<float>
// System.Collections.Generic.EqualityComparer<int>
// System.Collections.Generic.EqualityComparer<object>
// System.Collections.Generic.HashSet.Enumerator<int>
// System.Collections.Generic.HashSet.Enumerator<object>
// System.Collections.Generic.HashSet<int>
// System.Collections.Generic.HashSet<object>
// System.Collections.Generic.HashSetEqualityComparer<int>
// System.Collections.Generic.HashSetEqualityComparer<object>
// System.Collections.Generic.ICollection<ChessGameManager.AutoCandidate>
// System.Collections.Generic.ICollection<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<float,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,byte>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,float>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,UnityEngine.Color>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,UnityEngine.Vector3>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,byte>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,double>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,float>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.ICollection<System.Nullable<long>>
// System.Collections.Generic.ICollection<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Collections.Generic.ICollection<System.ValueTuple<int,int>>
// System.Collections.Generic.ICollection<System.ValueTuple<object,int,double>>
// System.Collections.Generic.ICollection<System.ValueTuple<object,object>>
// System.Collections.Generic.ICollection<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.ICollection<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Collections.Generic.ICollection<UnityEngine.Vector2>
// System.Collections.Generic.ICollection<UnityEngine.Vector2Int>
// System.Collections.Generic.ICollection<UnityEngine.Vector3>
// System.Collections.Generic.ICollection<byte>
// System.Collections.Generic.ICollection<float>
// System.Collections.Generic.ICollection<int>
// System.Collections.Generic.ICollection<long>
// System.Collections.Generic.ICollection<object>
// System.Collections.Generic.IComparer<ChessGameManager.AutoCandidate>
// System.Collections.Generic.IComparer<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<float,object>>
// System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IComparer<System.Nullable<long>>
// System.Collections.Generic.IComparer<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Collections.Generic.IComparer<System.ValueTuple<int,int>>
// System.Collections.Generic.IComparer<System.ValueTuple<object,int,double>>
// System.Collections.Generic.IComparer<System.ValueTuple<object,object>>
// System.Collections.Generic.IComparer<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.IComparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Collections.Generic.IComparer<UnityEngine.Vector2>
// System.Collections.Generic.IComparer<UnityEngine.Vector2Int>
// System.Collections.Generic.IComparer<UnityEngine.Vector3>
// System.Collections.Generic.IComparer<byte>
// System.Collections.Generic.IComparer<float>
// System.Collections.Generic.IComparer<int>
// System.Collections.Generic.IComparer<long>
// System.Collections.Generic.IComparer<object>
// System.Collections.Generic.IEnumerable<ChessGameManager.AutoCandidate>
// System.Collections.Generic.IEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<float,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,byte>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,float>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,UnityEngine.Color>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,UnityEngine.Vector3>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,byte>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,double>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,float>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerable<System.Nullable<long>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<int,int>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<object,int,double>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<object,object>>
// System.Collections.Generic.IEnumerable<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.IEnumerable<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Collections.Generic.IEnumerable<UnityEngine.Vector2>
// System.Collections.Generic.IEnumerable<UnityEngine.Vector2Int>
// System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
// System.Collections.Generic.IEnumerable<byte>
// System.Collections.Generic.IEnumerable<double>
// System.Collections.Generic.IEnumerable<float>
// System.Collections.Generic.IEnumerable<int>
// System.Collections.Generic.IEnumerable<long>
// System.Collections.Generic.IEnumerable<object>
// System.Collections.Generic.IEnumerator<ChessGameManager.AutoCandidate>
// System.Collections.Generic.IEnumerator<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<float,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,byte>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,float>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,UnityEngine.Color>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,UnityEngine.Vector3>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,byte>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,double>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,float>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerator<System.Nullable<long>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<int,int>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<object,int,double>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<object,object>>
// System.Collections.Generic.IEnumerator<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.IEnumerator<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Collections.Generic.IEnumerator<UnityEngine.Vector2>
// System.Collections.Generic.IEnumerator<UnityEngine.Vector2Int>
// System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
// System.Collections.Generic.IEnumerator<byte>
// System.Collections.Generic.IEnumerator<double>
// System.Collections.Generic.IEnumerator<float>
// System.Collections.Generic.IEnumerator<int>
// System.Collections.Generic.IEnumerator<long>
// System.Collections.Generic.IEnumerator<object>
// System.Collections.Generic.IEqualityComparer<System.ValueTuple<int,int>>
// System.Collections.Generic.IEqualityComparer<int>
// System.Collections.Generic.IEqualityComparer<object>
// System.Collections.Generic.IList<ChessGameManager.AutoCandidate>
// System.Collections.Generic.IList<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<float,object>>
// System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IList<System.Nullable<long>>
// System.Collections.Generic.IList<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Collections.Generic.IList<System.ValueTuple<int,int>>
// System.Collections.Generic.IList<System.ValueTuple<object,int,double>>
// System.Collections.Generic.IList<System.ValueTuple<object,object>>
// System.Collections.Generic.IList<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.IList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Collections.Generic.IList<UnityEngine.Vector2>
// System.Collections.Generic.IList<UnityEngine.Vector2Int>
// System.Collections.Generic.IList<UnityEngine.Vector3>
// System.Collections.Generic.IList<byte>
// System.Collections.Generic.IList<float>
// System.Collections.Generic.IList<int>
// System.Collections.Generic.IList<long>
// System.Collections.Generic.IList<object>
// System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,int>
// System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,object>
// System.Collections.Generic.KeyValuePair<float,object>
// System.Collections.Generic.KeyValuePair<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.KeyValuePair<int,byte>
// System.Collections.Generic.KeyValuePair<int,float>
// System.Collections.Generic.KeyValuePair<int,int>
// System.Collections.Generic.KeyValuePair<int,object>
// System.Collections.Generic.KeyValuePair<object,UnityEngine.Color>
// System.Collections.Generic.KeyValuePair<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
// System.Collections.Generic.KeyValuePair<object,UnityEngine.Vector3>
// System.Collections.Generic.KeyValuePair<object,byte>
// System.Collections.Generic.KeyValuePair<object,double>
// System.Collections.Generic.KeyValuePair<object,float>
// System.Collections.Generic.KeyValuePair<object,int>
// System.Collections.Generic.KeyValuePair<object,object>
// System.Collections.Generic.LinkedList.Enumerator<object>
// System.Collections.Generic.LinkedList<object>
// System.Collections.Generic.LinkedListNode<object>
// System.Collections.Generic.List.Enumerator<ChessGameManager.AutoCandidate>
// System.Collections.Generic.List.Enumerator<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<float,object>>
// System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.List.Enumerator<System.Nullable<long>>
// System.Collections.Generic.List.Enumerator<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Collections.Generic.List.Enumerator<System.ValueTuple<int,int>>
// System.Collections.Generic.List.Enumerator<System.ValueTuple<object,int,double>>
// System.Collections.Generic.List.Enumerator<System.ValueTuple<object,object>>
// System.Collections.Generic.List.Enumerator<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.List.Enumerator<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector2>
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector2Int>
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector3>
// System.Collections.Generic.List.Enumerator<byte>
// System.Collections.Generic.List.Enumerator<float>
// System.Collections.Generic.List.Enumerator<int>
// System.Collections.Generic.List.Enumerator<long>
// System.Collections.Generic.List.Enumerator<object>
// System.Collections.Generic.List<ChessGameManager.AutoCandidate>
// System.Collections.Generic.List<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<float,object>>
// System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.List<System.Nullable<long>>
// System.Collections.Generic.List<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Collections.Generic.List<System.ValueTuple<int,int>>
// System.Collections.Generic.List<System.ValueTuple<object,int,double>>
// System.Collections.Generic.List<System.ValueTuple<object,object>>
// System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.List<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Collections.Generic.List<UnityEngine.Vector2>
// System.Collections.Generic.List<UnityEngine.Vector2Int>
// System.Collections.Generic.List<UnityEngine.Vector3>
// System.Collections.Generic.List<byte>
// System.Collections.Generic.List<float>
// System.Collections.Generic.List<int>
// System.Collections.Generic.List<long>
// System.Collections.Generic.List<object>
// System.Collections.Generic.ObjectComparer<ChessGameManager.AutoCandidate>
// System.Collections.Generic.ObjectComparer<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<float,object>>
// System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.ObjectComparer<System.Nullable<long>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<int,int>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<object,int,double>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<object,object>>
// System.Collections.Generic.ObjectComparer<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.ObjectComparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Collections.Generic.ObjectComparer<UnityEngine.Vector2>
// System.Collections.Generic.ObjectComparer<UnityEngine.Vector2Int>
// System.Collections.Generic.ObjectComparer<UnityEngine.Vector3>
// System.Collections.Generic.ObjectComparer<byte>
// System.Collections.Generic.ObjectComparer<double>
// System.Collections.Generic.ObjectComparer<float>
// System.Collections.Generic.ObjectComparer<int>
// System.Collections.Generic.ObjectComparer<long>
// System.Collections.Generic.ObjectComparer<object>
// System.Collections.Generic.ObjectEqualityComparer<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<int,int>>
// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Color>
// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector3>
// System.Collections.Generic.ObjectEqualityComparer<byte>
// System.Collections.Generic.ObjectEqualityComparer<double>
// System.Collections.Generic.ObjectEqualityComparer<float>
// System.Collections.Generic.ObjectEqualityComparer<int>
// System.Collections.Generic.ObjectEqualityComparer<object>
// System.Collections.Generic.Queue.Enumerator<GoldColumnController.PendingColumn>
// System.Collections.Generic.Queue<GoldColumnController.PendingColumn>
// System.Collections.ObjectModel.ReadOnlyCollection<ChessGameManager.AutoCandidate>
// System.Collections.ObjectModel.ReadOnlyCollection<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<float,object>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.Nullable<long>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<int,int>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<object,int,double>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<object,object>>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.EventSystems.RaycastResult>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector2>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector2Int>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
// System.Collections.ObjectModel.ReadOnlyCollection<byte>
// System.Collections.ObjectModel.ReadOnlyCollection<float>
// System.Collections.ObjectModel.ReadOnlyCollection<int>
// System.Collections.ObjectModel.ReadOnlyCollection<long>
// System.Collections.ObjectModel.ReadOnlyCollection<object>
// System.Comparison<ChessGameManager.AutoCandidate>
// System.Comparison<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Comparison<System.Collections.Generic.KeyValuePair<float,object>>
// System.Comparison<System.Collections.Generic.KeyValuePair<object,object>>
// System.Comparison<System.Nullable<long>>
// System.Comparison<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Comparison<System.ValueTuple<int,int>>
// System.Comparison<System.ValueTuple<object,int,double>>
// System.Comparison<System.ValueTuple<object,object>>
// System.Comparison<UnityEngine.EventSystems.RaycastResult>
// System.Comparison<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Comparison<UnityEngine.Vector2>
// System.Comparison<UnityEngine.Vector2Int>
// System.Comparison<UnityEngine.Vector3>
// System.Comparison<byte>
// System.Comparison<float>
// System.Comparison<int>
// System.Comparison<long>
// System.Comparison<object>
// System.Converter<object,int>
// System.Func<GameMainPanel_XJMH.HelpTuJianEntry,int>
// System.Func<System.Threading.Tasks.VoidTaskResult>
// System.Func<System.ValueTuple<object,object>,byte>
// System.Func<System.ValueTuple<object,object>,object>
// System.Func<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
// System.Func<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// System.Func<byte,object>
// System.Func<byte>
// System.Func<double,byte>
// System.Func<int,byte>
// System.Func<int,float>
// System.Func<int,int>
// System.Func<int,object>
// System.Func<long>
// System.Func<object,System.Threading.Tasks.VoidTaskResult>
// System.Func<object,UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// System.Func<object,byte>
// System.Func<object,double>
// System.Func<object,int>
// System.Func<object,long>
// System.Func<object,object,object>
// System.Func<object,object>
// System.Func<object>
// System.Linq.Buffer<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Linq.Buffer<int>
// System.Linq.Enumerable.Iterator<System.ValueTuple<object,object>>
// System.Linq.Enumerable.Iterator<double>
// System.Linq.Enumerable.Iterator<int>
// System.Linq.Enumerable.Iterator<object>
// System.Linq.Enumerable.WhereEnumerableIterator<double>
// System.Linq.Enumerable.WhereEnumerableIterator<int>
// System.Linq.Enumerable.WhereEnumerableIterator<object>
// System.Linq.Enumerable.WhereSelectArrayIterator<System.ValueTuple<object,object>,object>
// System.Linq.Enumerable.WhereSelectArrayIterator<object,double>
// System.Linq.Enumerable.WhereSelectArrayIterator<object,int>
// System.Linq.Enumerable.WhereSelectArrayIterator<object,object>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<System.ValueTuple<object,object>,object>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,double>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,int>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,object>
// System.Linq.Enumerable.WhereSelectListIterator<System.ValueTuple<object,object>,object>
// System.Linq.Enumerable.WhereSelectListIterator<object,double>
// System.Linq.Enumerable.WhereSelectListIterator<object,int>
// System.Linq.Enumerable.WhereSelectListIterator<object,object>
// System.Linq.EnumerableSorter<GameMainPanel_XJMH.HelpTuJianEntry,int>
// System.Linq.EnumerableSorter<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Linq.EnumerableSorter<int,float>
// System.Linq.EnumerableSorter<int,int>
// System.Linq.EnumerableSorter<int>
// System.Linq.IOrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Linq.OrderedEnumerable.<GetEnumerator>d__1<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Linq.OrderedEnumerable.<GetEnumerator>d__1<int>
// System.Linq.OrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry,int>
// System.Linq.OrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Linq.OrderedEnumerable<int,float>
// System.Linq.OrderedEnumerable<int,int>
// System.Linq.OrderedEnumerable<int>
// System.Nullable<float>
// System.Nullable<int>
// System.Nullable<long>
// System.Predicate<ChessGameManager.AutoCandidate>
// System.Predicate<GameMainPanel_XJMH.HelpTuJianEntry>
// System.Predicate<System.Collections.Generic.KeyValuePair<float,object>>
// System.Predicate<System.Collections.Generic.KeyValuePair<object,object>>
// System.Predicate<System.Nullable<long>>
// System.Predicate<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
// System.Predicate<System.ValueTuple<int,int>>
// System.Predicate<System.ValueTuple<object,int,double>>
// System.Predicate<System.ValueTuple<object,object>>
// System.Predicate<UnityEngine.EventSystems.RaycastResult>
// System.Predicate<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
// System.Predicate<UnityEngine.Vector2>
// System.Predicate<UnityEngine.Vector2Int>
// System.Predicate<UnityEngine.Vector3>
// System.Predicate<byte>
// System.Predicate<float>
// System.Predicate<int>
// System.Predicate<long>
// System.Predicate<object>
// System.ReadOnlySpan<float>
// System.ReadOnlySpan<int>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<byte>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<long>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<byte>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<long>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
// System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.TaskAwaiter<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// System.Runtime.CompilerServices.TaskAwaiter<byte>
// System.Runtime.CompilerServices.TaskAwaiter<long>
// System.Runtime.CompilerServices.TaskAwaiter<object>
// System.Span<float>
// System.Span<int>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.ContinuationTaskFromResultTask<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// System.Threading.Tasks.ContinuationTaskFromResultTask<byte>
// System.Threading.Tasks.ContinuationTaskFromResultTask<long>
// System.Threading.Tasks.ContinuationTaskFromResultTask<object>
// System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.Task<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// System.Threading.Tasks.Task<byte>
// System.Threading.Tasks.Task<long>
// System.Threading.Tasks.Task<object>
// System.Threading.Tasks.TaskCompletionSource<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// System.Threading.Tasks.TaskCompletionSource<byte>
// System.Threading.Tasks.TaskCompletionSource<long>
// System.Threading.Tasks.TaskCompletionSource<object>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<byte>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<long>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
// System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// System.Threading.Tasks.TaskFactory<byte>
// System.Threading.Tasks.TaskFactory<long>
// System.Threading.Tasks.TaskFactory<object>
// System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>
// System.ValueTuple<byte,int>
// System.ValueTuple<int,byte>
// System.ValueTuple<int,int,object,byte>
// System.ValueTuple<int,int>
// System.ValueTuple<object,int,double>
// System.ValueTuple<object,int>
// System.ValueTuple<object,object>
// Unity.Collections.NativeArray.Enumerator<float>
// Unity.Collections.NativeArray.Enumerator<int>
// Unity.Collections.NativeArray.ReadOnly.Enumerator<float>
// Unity.Collections.NativeArray.ReadOnly.Enumerator<int>
// Unity.Collections.NativeArray.ReadOnly<float>
// Unity.Collections.NativeArray.ReadOnly<int>
// Unity.Collections.NativeArray<float>
// Unity.Collections.NativeArray<int>
// UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass78_0<object>
// UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass79_0<object>
// UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass88_0<object>
// UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass89_0<object>
// UnityEngine.Events.InvokableCall<UnityEngine.Vector2>
// UnityEngine.Events.InvokableCall<byte>
// UnityEngine.Events.InvokableCall<float>
// UnityEngine.Events.InvokableCall<int>
// UnityEngine.Events.InvokableCall<object>
// UnityEngine.Events.UnityAction<UnityEngine.Vector2>
// UnityEngine.Events.UnityAction<byte>
// UnityEngine.Events.UnityAction<float>
// UnityEngine.Events.UnityAction<int>
// UnityEngine.Events.UnityAction<object>
// UnityEngine.Events.UnityEvent<UnityEngine.Vector2>
// UnityEngine.Events.UnityEvent<byte>
// UnityEngine.Events.UnityEvent<float>
// UnityEngine.Events.UnityEvent<int>
// UnityEngine.Events.UnityEvent<object>
// UnityEngine.InputSystem.InputControl<UnityEngine.Vector2>
// UnityEngine.InputSystem.InputProcessor<UnityEngine.Vector2>
// UnityEngine.InputSystem.Utilities.InlinedArray<object>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass60_0<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass60_0<long>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass60_0<object>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass61_0<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass61_0<long>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass61_0<object>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase<long>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase<object>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.<>c<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.<>c<long>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.<>c<object>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<long>
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>
// UnityEngine.ResourceManagement.ChainOperationTypelessDepedency<object>
// UnityEngine.ResourceManagement.ResourceManager.<>c__DisplayClass100_0<object>
// UnityEngine.ResourceManagement.ResourceManager.CompletedOperation<object>
// UnityEngine.ResourceManagement.Util.GlobalLinkedListNodeCache<object>
// UnityEngine.ResourceManagement.Util.LinkedListNodeCache<object>
// }}
public void RefMethods()
{
// object DG.Tweening.TweenSettingsExtensions.OnComplete<object>(object,DG.Tweening.TweenCallback)
// object DG.Tweening.TweenSettingsExtensions.SetDelay<object>(object,float)
// object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease)
// object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease,float,float)
// object DG.Tweening.TweenSettingsExtensions.SetLoops<object>(object,int,DG.Tweening.LoopType)
// System.Void EventCenter.AddEventListener<object>(string,UnityEngine.Events.UnityAction<object>)
// System.Void EventCenter.EventTrigger<object>(string,object)
// System.Void EventCenter.RemoveEventListener<object>(string,UnityEngine.Events.UnityAction<object>)
// object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string)
// object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string,Newtonsoft.Json.JsonSerializerSettings)
// double Newtonsoft.Json.Linq.Extensions.Convert<object,double>(object)
// int Newtonsoft.Json.Linq.Extensions.Convert<object,int>(object)
// double Newtonsoft.Json.Linq.Extensions.Value<double>(System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>)
// double Newtonsoft.Json.Linq.Extensions.Value<object,double>(System.Collections.Generic.IEnumerable<object>)
// int Newtonsoft.Json.Linq.Extensions.Value<int>(System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>)
// int Newtonsoft.Json.Linq.Extensions.Value<object,int>(System.Collections.Generic.IEnumerable<object>)
// object Newtonsoft.Json.Linq.JToken.ToObject<object>()
// object SubUIManager.Get<object>(UIPanel)
// object[] System.Array.Empty<object>()
// int System.Array.IndexOf<int>(int[],int)
// int System.Array.IndexOfImpl<int>(int[],int,int,int)
// System.Void System.Array.Sort<int>(int[])
// System.Void System.Array.Sort<int>(int[],int,int,System.Collections.Generic.IComparer<int>)
// System.Collections.Generic.List<int> System.Collections.Generic.List<object>.ConvertAll<int>(System.Converter<object,int>)
// bool System.Linq.Enumerable.Any<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
// System.Linq.IOrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry> System.Linq.Enumerable.OrderBy<GameMainPanel_XJMH.HelpTuJianEntry,int>(System.Collections.Generic.IEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>,System.Func<GameMainPanel_XJMH.HelpTuJianEntry,int>)
// System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.OrderBy<int,float>(System.Collections.Generic.IEnumerable<int>,System.Func<int,float>)
// System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.OrderByDescending<int,int>(System.Collections.Generic.IEnumerable<int>,System.Func<int,int>)
// System.Collections.Generic.IEnumerable<double> System.Linq.Enumerable.Select<object,double>(System.Collections.Generic.IEnumerable<object>,System.Func<object,double>)
// System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Select<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<System.ValueTuple<object,object>,object>(System.Collections.Generic.IEnumerable<System.ValueTuple<object,object>>,System.Func<System.ValueTuple<object,object>,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>)
// System.Linq.IOrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry> System.Linq.Enumerable.ThenBy<GameMainPanel_XJMH.HelpTuJianEntry,int>(System.Linq.IOrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>,System.Func<GameMainPanel_XJMH.HelpTuJianEntry,int>)
// System.Collections.Generic.Dictionary<object,object> System.Linq.Enumerable.ToDictionary<object,object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>,System.Func<object,object>)
// System.Collections.Generic.Dictionary<object,object> System.Linq.Enumerable.ToDictionary<object,object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>,System.Func<object,object>,System.Collections.Generic.IEqualityComparer<object>)
// System.Collections.Generic.List<GameMainPanel_XJMH.HelpTuJianEntry> System.Linq.Enumerable.ToList<GameMainPanel_XJMH.HelpTuJianEntry>(System.Collections.Generic.IEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>)
// System.Collections.Generic.List<int> System.Linq.Enumerable.ToList<int>(System.Collections.Generic.IEnumerable<int>)
// System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.IEnumerable<double> System.Linq.Enumerable.Iterator<object>.Select<double>(System.Func<object,double>)
// System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Iterator<object>.Select<int>(System.Func<object,int>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<System.ValueTuple<object,object>>.Select<object>(System.Func<System.ValueTuple<object,object>,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<object>.Select<object>(System.Func<object,object>)
// System.Linq.IOrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry> System.Linq.IOrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>.CreateOrderedEnumerable<int>(System.Func<GameMainPanel_XJMH.HelpTuJianEntry,int>,System.Collections.Generic.IComparer<int>,bool)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,AudioResourcesData.<LoadAudioGame>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.<LoadAudioGame>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,AudioResourcesData.<LoadAudioGameCore>d__10>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.<LoadAudioGameCore>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<AwaitWithProgress>d__22>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<AwaitWithProgress>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<LoadFishAssetsData>d__20>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<LoadFishAssetsData>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<LoadFishAssetsDataCore>d__21>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<LoadFishAssetsDataCore>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<HideBarDelayed>d__182>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<HideBarDelayed>d__182&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameManager.<InItLoad>d__45>(System.Runtime.CompilerServices.TaskAwaiter&,GameManager.<InItLoad>d__45&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezier>d__5>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezier>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezierTxtAsync>d__12>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezierTxtAsync>d__12&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<UnLoadBezier>d__6>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<UnLoadBezier>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<UnLoadBezierTxtAsync>d__15>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<UnLoadBezierTxtAsync>d__15&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,TurretResourcesData.<LoadTurretAssetsData>d__41>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.<LoadTurretAssetsData>d__41&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,AudioResourcesData.<LoadAudioGameCore>d__10>(System.Runtime.CompilerServices.TaskAwaiter<object>&,AudioResourcesData.<LoadAudioGameCore>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,FishResourcesData.<AwaitWithProgress>d__22>(System.Runtime.CompilerServices.TaskAwaiter<object>&,FishResourcesData.<AwaitWithProgress>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,FishResourcesData.<LoadFishAssetsDataCore>d__21>(System.Runtime.CompilerServices.TaskAwaiter<object>&,FishResourcesData.<LoadFishAssetsDataCore>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,GameMainPanel_FishBase.<LoadBulletClip>d__176>(System.Runtime.CompilerServices.TaskAwaiter<object>&,GameMainPanel_FishBase.<LoadBulletClip>d__176&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(System.Runtime.CompilerServices.TaskAwaiter<object>&,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,MonsterMoveLine.<LoadSingleBezierTxtAsync>d__7>(System.Runtime.CompilerServices.TaskAwaiter<object>&,MonsterMoveLine.<LoadSingleBezierTxtAsync>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<LoadTurretAssetsDataCore>d__42>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<LoadTurretAssetsDataCore>d__42&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,AudioResourcesData.<LoadAudioGame>d__9>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.<LoadAudioGame>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,AudioResourcesData.<LoadAudioGameCore>d__10>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.<LoadAudioGameCore>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<AwaitWithProgress>d__22>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<AwaitWithProgress>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<LoadFishAssetsData>d__20>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<LoadFishAssetsData>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<LoadFishAssetsDataCore>d__21>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<LoadFishAssetsDataCore>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<HideBarDelayed>d__182>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<HideBarDelayed>d__182&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameManager.<InItLoad>d__45>(System.Runtime.CompilerServices.TaskAwaiter&,GameManager.<InItLoad>d__45&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezier>d__5>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezier>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezierTxtAsync>d__12>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezierTxtAsync>d__12&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<UnLoadBezier>d__6>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<UnLoadBezier>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<UnLoadBezierTxtAsync>d__15>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<UnLoadBezierTxtAsync>d__15&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,TurretResourcesData.<LoadTurretAssetsData>d__41>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.<LoadTurretAssetsData>d__41&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,AudioResourcesData.<LoadAudioGameCore>d__10>(System.Runtime.CompilerServices.TaskAwaiter<object>&,AudioResourcesData.<LoadAudioGameCore>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,FishResourcesData.<AwaitWithProgress>d__22>(System.Runtime.CompilerServices.TaskAwaiter<object>&,FishResourcesData.<AwaitWithProgress>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,FishResourcesData.<LoadFishAssetsDataCore>d__21>(System.Runtime.CompilerServices.TaskAwaiter<object>&,FishResourcesData.<LoadFishAssetsDataCore>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,GameMainPanel_FishBase.<LoadBulletClip>d__176>(System.Runtime.CompilerServices.TaskAwaiter<object>&,GameMainPanel_FishBase.<LoadBulletClip>d__176&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(System.Runtime.CompilerServices.TaskAwaiter<object>&,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,MonsterMoveLine.<LoadSingleBezierTxtAsync>d__7>(System.Runtime.CompilerServices.TaskAwaiter<object>&,MonsterMoveLine.<LoadSingleBezierTxtAsync>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<LoadTurretAssetsDataCore>d__42>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<LoadTurretAssetsDataCore>d__42&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,MonsterControl_BossBase.<LegacyBossBoardCast>d__25>(System.Runtime.CompilerServices.TaskAwaiter<object>&,MonsterControl_BossBase.<LegacyBossBoardCast>d__25&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<AcquireTurretPrefabAsync>d__30>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<AcquireTurretPrefabAsync>d__30&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<AcquireTurretPrefabAsyncCore>d__31>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<AcquireTurretPrefabAsyncCore>d__31&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<AcquireZhanShenAsync>d__21>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<AcquireZhanShenAsync>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<AcquireZhanShenAsyncCore>d__22>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<AcquireZhanShenAsyncCore>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<BuildLocMapAsync>d__29>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<BuildLocMapAsync>d__29&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<AudioResourcesData.<LoadAudioGame>d__9>(AudioResourcesData.<LoadAudioGame>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<AudioResourcesData.<LoadAudioGameCore>d__10>(AudioResourcesData.<LoadAudioGameCore>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<FishResourcesData.<AwaitWithProgress>d__22>(FishResourcesData.<AwaitWithProgress>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<FishResourcesData.<LoadFishAssetsData>d__20>(FishResourcesData.<LoadFishAssetsData>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<FishResourcesData.<LoadFishAssetsDataCore>d__21>(FishResourcesData.<LoadFishAssetsDataCore>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<GameMainPanel_FishBase.<HideBarDelayed>d__182>(GameMainPanel_FishBase.<HideBarDelayed>d__182&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<GameMainPanel_FishBase.<LoadBulletClip>d__176>(GameMainPanel_FishBase.<LoadBulletClip>d__176&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<GameManager.<InItLoad>d__45>(GameManager.<InItLoad>d__45&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<LoadBezier>d__5>(MonsterMoveLine.<LoadBezier>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<LoadBezierTxtAsync>d__12>(MonsterMoveLine.<LoadBezierTxtAsync>d__12&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<LoadSingleBezierTxtAsync>d__7>(MonsterMoveLine.<LoadSingleBezierTxtAsync>d__7&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<UnLoadBezier>d__6>(MonsterMoveLine.<UnLoadBezier>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<UnLoadBezierTxtAsync>d__15>(MonsterMoveLine.<UnLoadBezierTxtAsync>d__15&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<TurretResourcesData.<LoadTurretAssetsData>d__41>(TurretResourcesData.<LoadTurretAssetsData>d__41&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<TurretResourcesData.<LoadTurretAssetsDataCore>d__42>(TurretResourcesData.<LoadTurretAssetsDataCore>d__42&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte>.Start<MonsterControl_BossBase.<LegacyBossBoardCast>d__25>(MonsterControl_BossBase.<LegacyBossBoardCast>d__25&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TurretResourcesData.<AcquireTurretPrefabAsync>d__30>(TurretResourcesData.<AcquireTurretPrefabAsync>d__30&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TurretResourcesData.<AcquireTurretPrefabAsyncCore>d__31>(TurretResourcesData.<AcquireTurretPrefabAsyncCore>d__31&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TurretResourcesData.<AcquireZhanShenAsync>d__21>(TurretResourcesData.<AcquireZhanShenAsync>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TurretResourcesData.<AcquireZhanShenAsyncCore>d__22>(TurretResourcesData.<AcquireZhanShenAsyncCore>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TurretResourcesData.<BuildLocMapAsync>d__29>(TurretResourcesData.<BuildLocMapAsync>d__29&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<LoadResources>d__171>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<LoadResources>d__171&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<UnLoadResources>d__172>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<UnLoadResources>d__172&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<UnloadGameResourcesBackground>d__177>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<UnloadGameResourcesBackground>d__177&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<byte>,MonsterControl_BossBase.<Init>d__23>(System.Runtime.CompilerServices.TaskAwaiter<byte>&,MonsterControl_BossBase.<Init>d__23&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,AudioResourcesData.<LoadDefaultAudioGame>d__8>(System.Runtime.CompilerServices.TaskAwaiter<object>&,AudioResourcesData.<LoadDefaultAudioGame>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,BossAppearTipXJMH.<LoadSprite>d__45>(System.Runtime.CompilerServices.TaskAwaiter<object>&,BossAppearTipXJMH.<LoadSprite>d__45&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181>(System.Runtime.CompilerServices.TaskAwaiter<object>&,GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,GameMainPanel_XJMH.<LoadHelpSpriteAsync>d__135>(System.Runtime.CompilerServices.TaskAwaiter<object>&,GameMainPanel_XJMH.<LoadHelpSpriteAsync>d__135&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,GameMainPanel_FishBase.<UnLoadResources>d__172>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,GameMainPanel_FishBase.<UnLoadResources>d__172&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<AudioResourcesData.<LoadDefaultAudioGame>d__8>(AudioResourcesData.<LoadDefaultAudioGame>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<BossAppearTipXJMH.<LoadSprite>d__45>(BossAppearTipXJMH.<LoadSprite>d__45&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<CreateFishManager.<CloseSpawnSystem>d__123>(CreateFishManager.<CloseSpawnSystem>d__123&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<CreateFishManager.<InitSpawnSystem>d__96>(CreateFishManager.<InitSpawnSystem>d__96&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<FishResourcesData.<Init>d__14>(FishResourcesData.<Init>d__14&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181>(GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameMainPanel_FishBase.<LoadResources>d__171>(GameMainPanel_FishBase.<LoadResources>d__171&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameMainPanel_FishBase.<UnLoadResources>d__172>(GameMainPanel_FishBase.<UnLoadResources>d__172&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameMainPanel_FishBase.<UnloadGameResourcesBackground>d__177>(GameMainPanel_FishBase.<UnloadGameResourcesBackground>d__177&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameMainPanel_XJMH.<LoadHelpSpriteAsync>d__135>(GameMainPanel_XJMH.<LoadHelpSpriteAsync>d__135&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<MonsterControl_BossBase.<Init>d__23>(MonsterControl_BossBase.<Init>d__23&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<TurretResourcesData.<Init>d__40>(TurretResourcesData.<Init>d__40&)
// object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
// System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
// System.Threading.Tasks.Task<object> System.Threading.Tasks.Task.Run<object>(System.Func<object>)
// object UIManager.Get<object>(UIPanel)
// object UIManager.Show<object>(UIPanel,object)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.Addressables.LoadAssetAsync<object>(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.Addressables.LoadAssetAsync<object>(object)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.Addressables.LoadAssetsAsync<object>(System.Collections.IEnumerable,System.Action<object>,UnityEngine.AddressableAssets.Addressables.MergeMode)
// System.Void UnityEngine.AddressableAssets.Addressables.Release<long>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<long>)
// System.Void UnityEngine.AddressableAssets.Addressables.Release<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetAsync<object>(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetAsync<object>(object)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetWithChain<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetWithChain<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,object)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsAsync<object>(System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>,System.Action<object>,bool)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsAsync<object>(System.Collections.IEnumerable,System.Action<object>,UnityEngine.AddressableAssets.Addressables.MergeMode,bool)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsWithChain<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>,System.Action<object>,bool)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsWithChain<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Collections.IEnumerable,System.Action<object>,UnityEngine.AddressableAssets.Addressables.MergeMode,bool)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.AddressablesImpl.TrackHandle<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>)
// object UnityEngine.Component.GetComponent<object>()
// object UnityEngine.Component.GetComponentInChildren<object>()
// object UnityEngine.Component.GetComponentInChildren<object>(bool)
// object UnityEngine.Component.GetComponentInParent<object>()
// object[] UnityEngine.Component.GetComponents<object>()
// object[] UnityEngine.Component.GetComponentsInChildren<object>(bool)
// bool UnityEngine.Component.TryGetComponent<object>(object&)
// object UnityEngine.GameObject.AddComponent<object>()
// object UnityEngine.GameObject.GetComponent<object>()
// object UnityEngine.GameObject.GetComponentInChildren<object>()
// object UnityEngine.GameObject.GetComponentInChildren<object>(bool)
// object UnityEngine.GameObject.GetComponentInParent<object>()
// object UnityEngine.GameObject.GetComponentInParent<object>(bool)
// object[] UnityEngine.GameObject.GetComponents<object>()
// object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
// bool UnityEngine.GameObject.TryGetComponent<object>(object&)
// object[] UnityEngine.Object.FindObjectsOfType<object>()
// object UnityEngine.Object.Instantiate<object>(object)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform)
// double UnityEngine.Playables.PlayableExtensions.GetSpeed<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
// System.Void UnityEngine.Playables.PlayableExtensions.SetSpeed<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,double)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.Convert<object>()
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.CreateChainOperation<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Func<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.CreateChainOperation<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Func<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>,bool)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.CreateCompletedOperation<object>(object,string)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.CreateCompletedOperationInternal<object>(object,bool,System.Exception,bool)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.CreateCompletedOperationWithException<object>(object,System.Exception)
// object UnityEngine.ResourceManagement.ResourceManager.CreateOperation<object>(System.Type,int,UnityEngine.ResourceManagement.Util.IOperationCacheKey,System.Action<UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation>)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.ProvideResource<object>(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.ResourceManagement.ResourceManager.ProvideResources<object>(System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>,bool,System.Action<object>)
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.StartOperation<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase<object>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle)
// object[] UnityEngine.Resources.ConvertObjects<object>(UnityEngine.Object[])
// object UnityEngine.Resources.Load<object>(string)
// object[] UnityEngine.Resources.LoadAll<object>(string)
// UnityEngine.ResourceRequest UnityEngine.Resources.LoadAsync<object>(string)
// string string.Join<double>(string,System.Collections.Generic.IEnumerable<double>)
// string string.Join<int>(string,System.Collections.Generic.IEnumerable<int>)
// string string.Join<long>(string,System.Collections.Generic.IEnumerable<long>)
// string string.JoinCore<double>(System.Char*,int,System.Collections.Generic.IEnumerable<double>)
// string string.JoinCore<int>(System.Char*,int,System.Collections.Generic.IEnumerable<int>)
// string string.JoinCore<long>(System.Char*,int,System.Collections.Generic.IEnumerable<long>)
}
}