Files
5.24BuYu/Assets/MyGame/aa/Game/DefaultDieEffect/Coin/CoinScript.cs
T
2026-07-19 17:39:31 +08:00

43 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class CoinScript : BJBase
{
public override void SetCoinCount()
{
tMP_CoinCount.text = NumAdd(coinCount.ToString());
// 自己爆奖显示金,别人显示银
bool isMine = IsLocalPlayer();
if (gold != null) gold.SetActive(isMine);
if (silver != null) silver.SetActive(!isMine);
}
private bool IsLocalPlayer()
{
// 优先用 userID 判断
if (!string.IsNullOrEmpty(userID)
&& GameManager.Instance != null
&& GameManager.Instance.user != null
&& userID == GameManager.Instance.user.id)
return true;
// 兜底:用 sitID 判断(boss 杀小鱼时 userID 可能为空)
if (GameManager.Instance == null || GameManager.Instance.user == null)
return false;
var sits = CreateFishManager.Instance?.currGameType?.list_Sits;
if (sits == null) return false;
foreach (var sit in sits)
{
if (sit != null && sit.user == GameManager.Instance.user.id)
return sitID == sit.posID;
}
return false;
}
}