Files
5.24BuYu/Assets/MyGame/aa/UI/Game/GameMainPanel_Base.cs
T
2026-03-18 17:26:14 +08:00

38 lines
965 B
C#

using Assets.MyGame.Scripts.Net;
using Assets.MyGame.Scripts.Net.API;
using Assets.MyGame.Scripts.Net.APIResponses.Enum;
using Assets.MyGame.Scripts.Net.WebResponses;
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameMainPanel_Base : UIBase
{
[Header("子ui管理器")]
public SubUIManager subUIManager;
public UIPanelAddressConfig panelAddressConfig;
public Transform subPanelParent;
public TextMeshProUGUI textMeshProUGUI_RoomID;
public virtual void Awake()
{
subUIManager = new SubUIManager(subPanelParent, panelAddressConfig,this);
}
#if UNITY_EDITOR
public void OnGUI()
{
textMeshProUGUI_RoomID.text = GameManager.Instance.gameData.currRoomData.roomId;
}
#endif
}