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5.24BuYu/Assets/MyGame/Scripts/Net/APIResponses/UserData_SubClass/Assets.cs
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2026-08-09 17:57:46 +08:00

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.MyGame.Scripts.Net.API.UserData_SubClass
{
/// <summary>
/// 用户资产(金币、钻石、VIP、月卡等)(Swagger: Assets)
/// </summary>
[Serializable]
public class Assets
{
public int diamond;
public long gold;
public int level;
public long exp; // 经验值(可能超过int上限,改用long)
public long vipExp; // VIP经验值(同上)
public double vipSignInAdd;
public int vipLevel;
public int[] vipGift;
public bool isVipDayGift;
public double userCardInAdd;
public int userCardLevel;
public long userCardEndTime;
public bool isUserCardDayGift;
public int[] userCardGift;
}
}