Files
5.24BuYu/Assets/MyGame/aa/Game/DefaultDieEffect/BJBase.cs
T
2026-05-22 19:30:02 +08:00

61 lines
1.3 KiB
C#

using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class BJBase : MonoBehaviour
{
public TextMeshProUGUI tMP_CoinCount;
public GameObject gold;
public GameObject silver;
public Vector3 endPoint;
public bool isBoss;
public Action<int> JiaFen;
public int coinCount;
public string userID;
public int sitID;
public JObject jobj;
public void Init(int coin,Vector3 endPoint, string userID="", int sitID=999, JObject jobj=null)
{
coinCount = coin;
this.userID = userID;
this.sitID = sitID;
this.endPoint = endPoint;
this.jobj = jobj;
}
public virtual void SetCoinCount()
{
}
public static string NumAdd(string num)
{
string str = $"<sprite=10>";
int a = num.Length;
bool isDouHao = false;
if (a >= 4)
{
//"<Sprite=13>";
a -= 3;
isDouHao = true;
}
for (int i = 0; i < num.Length; i++)
{
if (isDouHao)
{
if (i == a)
{
str += "<sprite=13>";
}
}
str += $"<sprite={num[i]}>";
}
return str;
}
}