61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
using Newtonsoft.Json.Linq;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
|
|
public class BJBase : MonoBehaviour
|
|
{
|
|
|
|
public TextMeshProUGUI tMP_CoinCount;
|
|
public GameObject gold;
|
|
public GameObject silver;
|
|
public Vector3 endPoint;
|
|
public bool isBoss;
|
|
public Action<int> JiaFen;
|
|
public int coinCount;
|
|
public string userID;
|
|
public int sitID;
|
|
public JObject jobj;
|
|
|
|
public void Init(int coin,Vector3 endPoint, string userID="", int sitID=999, JObject jobj=null)
|
|
{
|
|
coinCount = coin;
|
|
this.userID = userID;
|
|
this.sitID = sitID;
|
|
this.endPoint = endPoint;
|
|
this.jobj = jobj;
|
|
|
|
}
|
|
public virtual void SetCoinCount()
|
|
{
|
|
|
|
}
|
|
public static string NumAdd(string num)
|
|
{
|
|
string str = $"<sprite=10>";
|
|
int a = num.Length;
|
|
bool isDouHao = false;
|
|
if (a >= 4)
|
|
{
|
|
//"<Sprite=13>";
|
|
a -= 3;
|
|
isDouHao = true;
|
|
}
|
|
for (int i = 0; i < num.Length; i++)
|
|
{
|
|
if (isDouHao)
|
|
{
|
|
if (i == a)
|
|
{
|
|
str += "<sprite=13>";
|
|
}
|
|
}
|
|
|
|
str += $"<sprite={num[i]}>";
|
|
}
|
|
return str;
|
|
}
|
|
}
|