1023 lines
108 KiB
C#
1023 lines
108 KiB
C#
using System.Collections.Generic;
|
|
public class AOTGenericReferences : UnityEngine.MonoBehaviour
|
|
{
|
|
|
|
// {{ AOT assemblies
|
|
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
|
|
{
|
|
"DOTween.dll",
|
|
"Newtonsoft.Json.dll",
|
|
"System.Core.dll",
|
|
"System.dll",
|
|
"Unity.Addressables.dll",
|
|
"Unity.InputSystem.dll",
|
|
"Unity.ResourceManager.dll",
|
|
"UnityEngine.AssetBundleModule.dll",
|
|
"UnityEngine.CoreModule.dll",
|
|
"mscorlib.dll",
|
|
"spine-unity.dll",
|
|
};
|
|
// }}
|
|
|
|
// {{ constraint implement type
|
|
// }}
|
|
|
|
// {{ AOT generic types
|
|
// DG.Tweening.Core.DOGetter<UnityEngine.Color>
|
|
// DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>
|
|
// DG.Tweening.Core.DOGetter<UnityEngine.Vector2>
|
|
// DG.Tweening.Core.DOGetter<UnityEngine.Vector3>
|
|
// DG.Tweening.Core.DOGetter<float>
|
|
// DG.Tweening.Core.DOGetter<int>
|
|
// DG.Tweening.Core.DOGetter<object>
|
|
// DG.Tweening.Core.DOSetter<UnityEngine.Color>
|
|
// DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>
|
|
// DG.Tweening.Core.DOSetter<UnityEngine.Vector2>
|
|
// DG.Tweening.Core.DOSetter<UnityEngine.Vector3>
|
|
// DG.Tweening.Core.DOSetter<float>
|
|
// DG.Tweening.Core.DOSetter<int>
|
|
// DG.Tweening.Core.DOSetter<object>
|
|
// DG.Tweening.Core.TweenerCore<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions>
|
|
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions>
|
|
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<DG.Tweening.Color2,DG.Tweening.Color2,DG.Tweening.Plugins.Options.ColorOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Quaternion,UnityEngine.Vector3,DG.Tweening.Plugins.Options.QuaternionOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Rect,UnityEngine.Rect,DG.Tweening.Plugins.Options.RectOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.Vector3ArrayOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector4,UnityEngine.Vector4,DG.Tweening.Plugins.Options.VectorOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<double,double,DG.Tweening.Plugins.Options.NoOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<float,float,DG.Tweening.Plugins.Options.FloatOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<int,int,DG.Tweening.Plugins.Options.NoOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<long,long,DG.Tweening.Plugins.Options.NoOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<object,object,DG.Tweening.Plugins.Options.NoOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<object,object,DG.Tweening.Plugins.Options.StringOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<uint,uint,DG.Tweening.Plugins.Options.UintOptions>
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<ulong,ulong,DG.Tweening.Plugins.Options.NoOptions>
|
|
// DelegateList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
|
|
// DelegateList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<long>>
|
|
// DelegateList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// DelegateList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// DelegateList<float>
|
|
// Spine.ExposedList.Enumerator<object>
|
|
// Spine.ExposedList<object>
|
|
// System.Action<ChessGameManager.AutoCandidate>
|
|
// System.Action<DG.Tweening.Plugins.Options.PathOptions,object,UnityEngine.Quaternion,object>
|
|
// System.Action<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Action<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Action<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Action<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Action<System.DateTime>
|
|
// System.Action<System.Nullable<long>>
|
|
// System.Action<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Action<System.ValueTuple<int,int>>
|
|
// System.Action<System.ValueTuple<object,int,double>>
|
|
// System.Action<System.ValueTuple<object,object>>
|
|
// System.Action<UIPanelAddressConfig.PanelEntry>
|
|
// System.Action<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Action<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,object>
|
|
// System.Action<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>
|
|
// System.Action<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<long>>
|
|
// System.Action<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Action<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Action<UnityEngine.Vector2>
|
|
// System.Action<UnityEngine.Vector2Int>
|
|
// System.Action<UnityEngine.Vector3>
|
|
// System.Action<byte>
|
|
// System.Action<float>
|
|
// System.Action<int,byte>
|
|
// System.Action<int,object,UnityEngine.Vector3,int>
|
|
// System.Action<int>
|
|
// System.Action<long>
|
|
// System.Action<object,UnityEngine.Vector3,int>
|
|
// System.Action<object,int>
|
|
// System.Action<object,object>
|
|
// System.Action<object>
|
|
// System.ArraySegment.Enumerator<float>
|
|
// System.ArraySegment.Enumerator<int>
|
|
// System.ArraySegment.Enumerator<ushort>
|
|
// System.ArraySegment<float>
|
|
// System.ArraySegment<int>
|
|
// System.ArraySegment<ushort>
|
|
// System.Buffers.ArrayPool<int>
|
|
// System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<int>
|
|
// System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<int>
|
|
// System.Buffers.TlsOverPerCoreLockedStacksArrayPool<int>
|
|
// System.ByReference<float>
|
|
// System.ByReference<int>
|
|
// System.ByReference<ushort>
|
|
// System.Collections.Generic.ArraySortHelper<ChessGameManager.AutoCandidate>
|
|
// System.Collections.Generic.ArraySortHelper<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.ArraySortHelper<System.Nullable<long>>
|
|
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<object,int,double>>
|
|
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<object,object>>
|
|
// System.Collections.Generic.ArraySortHelper<UIPanelAddressConfig.PanelEntry>
|
|
// System.Collections.Generic.ArraySortHelper<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Collections.Generic.ArraySortHelper<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.ArraySortHelper<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector2>
|
|
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector2Int>
|
|
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
|
|
// System.Collections.Generic.ArraySortHelper<byte>
|
|
// System.Collections.Generic.ArraySortHelper<float>
|
|
// System.Collections.Generic.ArraySortHelper<int>
|
|
// System.Collections.Generic.ArraySortHelper<long>
|
|
// System.Collections.Generic.ArraySortHelper<object>
|
|
// System.Collections.Generic.Comparer<ChessGameManager.AutoCandidate>
|
|
// System.Collections.Generic.Comparer<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.Comparer<System.Nullable<long>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<object,int,double>>
|
|
// System.Collections.Generic.Comparer<System.ValueTuple<object,object>>
|
|
// System.Collections.Generic.Comparer<UIPanelAddressConfig.PanelEntry>
|
|
// System.Collections.Generic.Comparer<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Collections.Generic.Comparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Comparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Collections.Generic.Comparer<UnityEngine.Vector2>
|
|
// System.Collections.Generic.Comparer<UnityEngine.Vector2Int>
|
|
// System.Collections.Generic.Comparer<UnityEngine.Vector3>
|
|
// System.Collections.Generic.Comparer<byte>
|
|
// System.Collections.Generic.Comparer<double>
|
|
// System.Collections.Generic.Comparer<float>
|
|
// System.Collections.Generic.Comparer<int>
|
|
// System.Collections.Generic.Comparer<long>
|
|
// System.Collections.Generic.Comparer<object>
|
|
// System.Collections.Generic.Dictionary.Enumerator<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.Enumerator<System.ValueTuple<int,int>,int>
|
|
// System.Collections.Generic.Dictionary.Enumerator<System.ValueTuple<int,int>,object>
|
|
// System.Collections.Generic.Dictionary.Enumerator<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.Enumerator<int,byte>
|
|
// System.Collections.Generic.Dictionary.Enumerator<int,float>
|
|
// System.Collections.Generic.Dictionary.Enumerator<int,int>
|
|
// System.Collections.Generic.Dictionary.Enumerator<int,object>
|
|
// System.Collections.Generic.Dictionary.Enumerator<object,UnityEngine.Color>
|
|
// System.Collections.Generic.Dictionary.Enumerator<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.Enumerator<object,UnityEngine.Vector3>
|
|
// System.Collections.Generic.Dictionary.Enumerator<object,byte>
|
|
// System.Collections.Generic.Dictionary.Enumerator<object,double>
|
|
// System.Collections.Generic.Dictionary.Enumerator<object,float>
|
|
// System.Collections.Generic.Dictionary.Enumerator<object,int>
|
|
// System.Collections.Generic.Dictionary.Enumerator<object,object>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<System.ValueTuple<int,int>,int>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<System.ValueTuple<int,int>,object>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,byte>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,float>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,UnityEngine.Color>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,UnityEngine.Vector3>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,byte>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,double>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,float>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
|
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<System.ValueTuple<int,int>,int>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<System.ValueTuple<int,int>,object>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<int,byte>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<int,float>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<int,int>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<int,object>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<object,UnityEngine.Color>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<object,UnityEngine.Vector3>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<object,byte>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<object,double>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<object,float>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<object,int>
|
|
// System.Collections.Generic.Dictionary.KeyCollection<object,object>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<System.ValueTuple<int,int>,int>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<System.ValueTuple<int,int>,object>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,byte>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,float>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,UnityEngine.Color>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,UnityEngine.Vector3>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,byte>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,double>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,float>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
|
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<System.ValueTuple<int,int>,int>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<System.ValueTuple<int,int>,object>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<int,byte>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<int,float>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<int,int>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<int,object>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<object,UnityEngine.Color>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<object,UnityEngine.Vector3>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<object,byte>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<object,double>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<object,float>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<object,int>
|
|
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
|
|
// System.Collections.Generic.Dictionary<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary<System.ValueTuple<int,int>,int>
|
|
// System.Collections.Generic.Dictionary<System.ValueTuple<int,int>,object>
|
|
// System.Collections.Generic.Dictionary<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary<int,byte>
|
|
// System.Collections.Generic.Dictionary<int,float>
|
|
// System.Collections.Generic.Dictionary<int,int>
|
|
// System.Collections.Generic.Dictionary<int,object>
|
|
// System.Collections.Generic.Dictionary<object,UnityEngine.Color>
|
|
// System.Collections.Generic.Dictionary<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.Dictionary<object,UnityEngine.Vector3>
|
|
// System.Collections.Generic.Dictionary<object,byte>
|
|
// System.Collections.Generic.Dictionary<object,double>
|
|
// System.Collections.Generic.Dictionary<object,float>
|
|
// System.Collections.Generic.Dictionary<object,int>
|
|
// System.Collections.Generic.Dictionary<object,object>
|
|
// System.Collections.Generic.EqualityComparer<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.EqualityComparer<UnityEngine.Color>
|
|
// System.Collections.Generic.EqualityComparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.EqualityComparer<UnityEngine.Vector3>
|
|
// System.Collections.Generic.EqualityComparer<byte>
|
|
// System.Collections.Generic.EqualityComparer<double>
|
|
// System.Collections.Generic.EqualityComparer<float>
|
|
// System.Collections.Generic.EqualityComparer<int>
|
|
// System.Collections.Generic.EqualityComparer<object>
|
|
// System.Collections.Generic.HashSet.Enumerator<int>
|
|
// System.Collections.Generic.HashSet.Enumerator<object>
|
|
// System.Collections.Generic.HashSet<int>
|
|
// System.Collections.Generic.HashSet<object>
|
|
// System.Collections.Generic.HashSetEqualityComparer<int>
|
|
// System.Collections.Generic.HashSetEqualityComparer<object>
|
|
// System.Collections.Generic.ICollection<ChessGameManager.AutoCandidate>
|
|
// System.Collections.Generic.ICollection<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,int>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,object>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,byte>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,float>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,UnityEngine.Color>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,UnityEngine.Vector3>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,byte>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,double>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,float>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
|
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.ICollection<System.Nullable<long>>
|
|
// System.Collections.Generic.ICollection<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Collections.Generic.ICollection<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.ICollection<System.ValueTuple<object,int,double>>
|
|
// System.Collections.Generic.ICollection<System.ValueTuple<object,object>>
|
|
// System.Collections.Generic.ICollection<UIPanelAddressConfig.PanelEntry>
|
|
// System.Collections.Generic.ICollection<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Collections.Generic.ICollection<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.ICollection<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Collections.Generic.ICollection<UnityEngine.Vector2>
|
|
// System.Collections.Generic.ICollection<UnityEngine.Vector2Int>
|
|
// System.Collections.Generic.ICollection<UnityEngine.Vector3>
|
|
// System.Collections.Generic.ICollection<byte>
|
|
// System.Collections.Generic.ICollection<float>
|
|
// System.Collections.Generic.ICollection<int>
|
|
// System.Collections.Generic.ICollection<long>
|
|
// System.Collections.Generic.ICollection<object>
|
|
// System.Collections.Generic.IComparer<ChessGameManager.AutoCandidate>
|
|
// System.Collections.Generic.IComparer<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.IComparer<System.Nullable<long>>
|
|
// System.Collections.Generic.IComparer<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Collections.Generic.IComparer<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.IComparer<System.ValueTuple<object,int,double>>
|
|
// System.Collections.Generic.IComparer<System.ValueTuple<object,object>>
|
|
// System.Collections.Generic.IComparer<UIPanelAddressConfig.PanelEntry>
|
|
// System.Collections.Generic.IComparer<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Collections.Generic.IComparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.IComparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Collections.Generic.IComparer<UnityEngine.Vector2>
|
|
// System.Collections.Generic.IComparer<UnityEngine.Vector2Int>
|
|
// System.Collections.Generic.IComparer<UnityEngine.Vector3>
|
|
// System.Collections.Generic.IComparer<byte>
|
|
// System.Collections.Generic.IComparer<float>
|
|
// System.Collections.Generic.IComparer<int>
|
|
// System.Collections.Generic.IComparer<long>
|
|
// System.Collections.Generic.IComparer<object>
|
|
// System.Collections.Generic.IEnumerable<ChessGameManager.AutoCandidate>
|
|
// System.Collections.Generic.IEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,int>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,object>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,byte>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,float>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,UnityEngine.Color>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,UnityEngine.Vector3>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,byte>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,double>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,float>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
|
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.IEnumerable<System.Nullable<long>>
|
|
// System.Collections.Generic.IEnumerable<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Collections.Generic.IEnumerable<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.IEnumerable<System.ValueTuple<object,int,double>>
|
|
// System.Collections.Generic.IEnumerable<System.ValueTuple<object,object>>
|
|
// System.Collections.Generic.IEnumerable<UIPanelAddressConfig.PanelEntry>
|
|
// System.Collections.Generic.IEnumerable<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Collections.Generic.IEnumerable<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.IEnumerable<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Collections.Generic.IEnumerable<UnityEngine.Vector2>
|
|
// System.Collections.Generic.IEnumerable<UnityEngine.Vector2Int>
|
|
// System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
|
|
// System.Collections.Generic.IEnumerable<byte>
|
|
// System.Collections.Generic.IEnumerable<double>
|
|
// System.Collections.Generic.IEnumerable<float>
|
|
// System.Collections.Generic.IEnumerable<int>
|
|
// System.Collections.Generic.IEnumerable<long>
|
|
// System.Collections.Generic.IEnumerable<object>
|
|
// System.Collections.Generic.IEnumerator<ChessGameManager.AutoCandidate>
|
|
// System.Collections.Generic.IEnumerator<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,int>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,object>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,byte>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,float>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,UnityEngine.Color>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,UnityEngine.Vector3>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,byte>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,double>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,float>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
|
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.IEnumerator<System.Nullable<long>>
|
|
// System.Collections.Generic.IEnumerator<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Collections.Generic.IEnumerator<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.IEnumerator<System.ValueTuple<object,int,double>>
|
|
// System.Collections.Generic.IEnumerator<System.ValueTuple<object,object>>
|
|
// System.Collections.Generic.IEnumerator<UIPanelAddressConfig.PanelEntry>
|
|
// System.Collections.Generic.IEnumerator<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Collections.Generic.IEnumerator<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.IEnumerator<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Collections.Generic.IEnumerator<UnityEngine.Vector2>
|
|
// System.Collections.Generic.IEnumerator<UnityEngine.Vector2Int>
|
|
// System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
|
|
// System.Collections.Generic.IEnumerator<byte>
|
|
// System.Collections.Generic.IEnumerator<double>
|
|
// System.Collections.Generic.IEnumerator<float>
|
|
// System.Collections.Generic.IEnumerator<int>
|
|
// System.Collections.Generic.IEnumerator<long>
|
|
// System.Collections.Generic.IEnumerator<object>
|
|
// System.Collections.Generic.IEqualityComparer<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.IEqualityComparer<int>
|
|
// System.Collections.Generic.IEqualityComparer<object>
|
|
// System.Collections.Generic.IList<ChessGameManager.AutoCandidate>
|
|
// System.Collections.Generic.IList<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.IList<System.Nullable<long>>
|
|
// System.Collections.Generic.IList<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Collections.Generic.IList<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.IList<System.ValueTuple<object,int,double>>
|
|
// System.Collections.Generic.IList<System.ValueTuple<object,object>>
|
|
// System.Collections.Generic.IList<UIPanelAddressConfig.PanelEntry>
|
|
// System.Collections.Generic.IList<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Collections.Generic.IList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.IList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Collections.Generic.IList<UnityEngine.Vector2>
|
|
// System.Collections.Generic.IList<UnityEngine.Vector2Int>
|
|
// System.Collections.Generic.IList<UnityEngine.Vector3>
|
|
// System.Collections.Generic.IList<byte>
|
|
// System.Collections.Generic.IList<float>
|
|
// System.Collections.Generic.IList<int>
|
|
// System.Collections.Generic.IList<long>
|
|
// System.Collections.Generic.IList<object>
|
|
// System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,int>
|
|
// System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,object>
|
|
// System.Collections.Generic.KeyValuePair<float,object>
|
|
// System.Collections.Generic.KeyValuePair<int,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.KeyValuePair<int,byte>
|
|
// System.Collections.Generic.KeyValuePair<int,float>
|
|
// System.Collections.Generic.KeyValuePair<int,int>
|
|
// System.Collections.Generic.KeyValuePair<int,object>
|
|
// System.Collections.Generic.KeyValuePair<object,UnityEngine.Color>
|
|
// System.Collections.Generic.KeyValuePair<object,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.KeyValuePair<object,UnityEngine.Vector3>
|
|
// System.Collections.Generic.KeyValuePair<object,byte>
|
|
// System.Collections.Generic.KeyValuePair<object,double>
|
|
// System.Collections.Generic.KeyValuePair<object,float>
|
|
// System.Collections.Generic.KeyValuePair<object,int>
|
|
// System.Collections.Generic.KeyValuePair<object,object>
|
|
// System.Collections.Generic.LinkedList.Enumerator<object>
|
|
// System.Collections.Generic.LinkedList<object>
|
|
// System.Collections.Generic.LinkedListNode<object>
|
|
// System.Collections.Generic.List.Enumerator<ChessGameManager.AutoCandidate>
|
|
// System.Collections.Generic.List.Enumerator<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.List.Enumerator<System.Nullable<long>>
|
|
// System.Collections.Generic.List.Enumerator<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Collections.Generic.List.Enumerator<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.List.Enumerator<System.ValueTuple<object,int,double>>
|
|
// System.Collections.Generic.List.Enumerator<System.ValueTuple<object,object>>
|
|
// System.Collections.Generic.List.Enumerator<UIPanelAddressConfig.PanelEntry>
|
|
// System.Collections.Generic.List.Enumerator<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Collections.Generic.List.Enumerator<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.List.Enumerator<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector2>
|
|
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector2Int>
|
|
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector3>
|
|
// System.Collections.Generic.List.Enumerator<byte>
|
|
// System.Collections.Generic.List.Enumerator<float>
|
|
// System.Collections.Generic.List.Enumerator<int>
|
|
// System.Collections.Generic.List.Enumerator<long>
|
|
// System.Collections.Generic.List.Enumerator<object>
|
|
// System.Collections.Generic.List<ChessGameManager.AutoCandidate>
|
|
// System.Collections.Generic.List<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.List<System.Nullable<long>>
|
|
// System.Collections.Generic.List<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Collections.Generic.List<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.List<System.ValueTuple<object,int,double>>
|
|
// System.Collections.Generic.List<System.ValueTuple<object,object>>
|
|
// System.Collections.Generic.List<UIPanelAddressConfig.PanelEntry>
|
|
// System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Collections.Generic.List<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.List<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Collections.Generic.List<UnityEngine.Vector2>
|
|
// System.Collections.Generic.List<UnityEngine.Vector2Int>
|
|
// System.Collections.Generic.List<UnityEngine.Vector3>
|
|
// System.Collections.Generic.List<byte>
|
|
// System.Collections.Generic.List<float>
|
|
// System.Collections.Generic.List<int>
|
|
// System.Collections.Generic.List<long>
|
|
// System.Collections.Generic.List<object>
|
|
// System.Collections.Generic.ObjectComparer<ChessGameManager.AutoCandidate>
|
|
// System.Collections.Generic.ObjectComparer<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.Generic.ObjectComparer<System.Nullable<long>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<object,int,double>>
|
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<object,object>>
|
|
// System.Collections.Generic.ObjectComparer<UIPanelAddressConfig.PanelEntry>
|
|
// System.Collections.Generic.ObjectComparer<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Collections.Generic.ObjectComparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.ObjectComparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Collections.Generic.ObjectComparer<UnityEngine.Vector2>
|
|
// System.Collections.Generic.ObjectComparer<UnityEngine.Vector2Int>
|
|
// System.Collections.Generic.ObjectComparer<UnityEngine.Vector3>
|
|
// System.Collections.Generic.ObjectComparer<byte>
|
|
// System.Collections.Generic.ObjectComparer<double>
|
|
// System.Collections.Generic.ObjectComparer<float>
|
|
// System.Collections.Generic.ObjectComparer<int>
|
|
// System.Collections.Generic.ObjectComparer<long>
|
|
// System.Collections.Generic.ObjectComparer<object>
|
|
// System.Collections.Generic.ObjectEqualityComparer<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<int,int>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Color>
|
|
// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector3>
|
|
// System.Collections.Generic.ObjectEqualityComparer<byte>
|
|
// System.Collections.Generic.ObjectEqualityComparer<double>
|
|
// System.Collections.Generic.ObjectEqualityComparer<float>
|
|
// System.Collections.Generic.ObjectEqualityComparer<int>
|
|
// System.Collections.Generic.ObjectEqualityComparer<object>
|
|
// System.Collections.Generic.Queue.Enumerator<GoldColumnController.PendingColumn>
|
|
// System.Collections.Generic.Queue.Enumerator<object>
|
|
// System.Collections.Generic.Queue<GoldColumnController.PendingColumn>
|
|
// System.Collections.Generic.Queue<object>
|
|
// System.Collections.Generic.Stack.Enumerator<object>
|
|
// System.Collections.Generic.Stack<object>
|
|
// System.Collections.Generic.ValueListBuilder<int>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<ChessGameManager.AutoCandidate>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<System.Nullable<long>>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<int,int>>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<object,int,double>>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<object,object>>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<UIPanelAddressConfig.PanelEntry>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector2>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector2Int>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<byte>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<float>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<int>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<long>
|
|
// System.Collections.ObjectModel.ReadOnlyCollection<object>
|
|
// System.Comparison<ChessGameManager.AutoCandidate>
|
|
// System.Comparison<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Comparison<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Comparison<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Comparison<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Comparison<System.Nullable<long>>
|
|
// System.Comparison<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Comparison<System.ValueTuple<int,int>>
|
|
// System.Comparison<System.ValueTuple<object,int,double>>
|
|
// System.Comparison<System.ValueTuple<object,object>>
|
|
// System.Comparison<UIPanelAddressConfig.PanelEntry>
|
|
// System.Comparison<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Comparison<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Comparison<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Comparison<UnityEngine.Vector2>
|
|
// System.Comparison<UnityEngine.Vector2Int>
|
|
// System.Comparison<UnityEngine.Vector3>
|
|
// System.Comparison<byte>
|
|
// System.Comparison<float>
|
|
// System.Comparison<int>
|
|
// System.Comparison<long>
|
|
// System.Comparison<object>
|
|
// System.Converter<object,int>
|
|
// System.Func<GameMainPanel_XJMH.HelpTuJianEntry,int>
|
|
// System.Func<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Func<System.ValueTuple<object,object>,byte>
|
|
// System.Func<System.ValueTuple<object,object>,object>
|
|
// System.Func<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Func<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// System.Func<byte,object>
|
|
// System.Func<byte>
|
|
// System.Func<double,byte>
|
|
// System.Func<int,byte>
|
|
// System.Func<int,float>
|
|
// System.Func<int,int>
|
|
// System.Func<int,object,byte>
|
|
// System.Func<long>
|
|
// System.Func<object,System.Threading.Tasks.VoidTaskResult>
|
|
// System.Func<object,UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// System.Func<object,byte>
|
|
// System.Func<object,double>
|
|
// System.Func<object,int>
|
|
// System.Func<object,long>
|
|
// System.Func<object,object,object>
|
|
// System.Func<object,object>
|
|
// System.Func<object>
|
|
// System.Linq.Buffer<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Linq.Buffer<int>
|
|
// System.Linq.Enumerable.Iterator<System.ValueTuple<object,object>>
|
|
// System.Linq.Enumerable.Iterator<double>
|
|
// System.Linq.Enumerable.Iterator<int>
|
|
// System.Linq.Enumerable.Iterator<object>
|
|
// System.Linq.Enumerable.WhereEnumerableIterator<double>
|
|
// System.Linq.Enumerable.WhereEnumerableIterator<int>
|
|
// System.Linq.Enumerable.WhereEnumerableIterator<object>
|
|
// System.Linq.Enumerable.WhereSelectArrayIterator<System.ValueTuple<object,object>,object>
|
|
// System.Linq.Enumerable.WhereSelectArrayIterator<object,double>
|
|
// System.Linq.Enumerable.WhereSelectArrayIterator<object,int>
|
|
// System.Linq.Enumerable.WhereSelectArrayIterator<object,object>
|
|
// System.Linq.Enumerable.WhereSelectEnumerableIterator<System.ValueTuple<object,object>,object>
|
|
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,double>
|
|
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,int>
|
|
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,object>
|
|
// System.Linq.Enumerable.WhereSelectListIterator<System.ValueTuple<object,object>,object>
|
|
// System.Linq.Enumerable.WhereSelectListIterator<object,double>
|
|
// System.Linq.Enumerable.WhereSelectListIterator<object,int>
|
|
// System.Linq.Enumerable.WhereSelectListIterator<object,object>
|
|
// System.Linq.EnumerableSorter<GameMainPanel_XJMH.HelpTuJianEntry,int>
|
|
// System.Linq.EnumerableSorter<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Linq.EnumerableSorter<int,float>
|
|
// System.Linq.EnumerableSorter<int,int>
|
|
// System.Linq.EnumerableSorter<int>
|
|
// System.Linq.IOrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Linq.OrderedEnumerable.<GetEnumerator>d__1<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Linq.OrderedEnumerable.<GetEnumerator>d__1<int>
|
|
// System.Linq.OrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry,int>
|
|
// System.Linq.OrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Linq.OrderedEnumerable<int,float>
|
|
// System.Linq.OrderedEnumerable<int,int>
|
|
// System.Linq.OrderedEnumerable<int>
|
|
// System.Nullable<System.DateTime>
|
|
// System.Nullable<UnityEngine.Quaternion>
|
|
// System.Nullable<UnityEngine.Vector3>
|
|
// System.Nullable<float>
|
|
// System.Nullable<int>
|
|
// System.Nullable<long>
|
|
// System.Predicate<ChessGameManager.AutoCandidate>
|
|
// System.Predicate<GameMainPanel_XJMH.HelpTuJianEntry>
|
|
// System.Predicate<System.Collections.Generic.KeyValuePair<float,object>>
|
|
// System.Predicate<System.Collections.Generic.KeyValuePair<int,object>>
|
|
// System.Predicate<System.Collections.Generic.KeyValuePair<object,object>>
|
|
// System.Predicate<System.Nullable<long>>
|
|
// System.Predicate<System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>>
|
|
// System.Predicate<System.ValueTuple<int,int>>
|
|
// System.Predicate<System.ValueTuple<object,int,double>>
|
|
// System.Predicate<System.ValueTuple<object,object>>
|
|
// System.Predicate<UIPanelAddressConfig.PanelEntry>
|
|
// System.Predicate<UnityEngine.EventSystems.RaycastResult>
|
|
// System.Predicate<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>
|
|
// System.Predicate<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>
|
|
// System.Predicate<UnityEngine.Vector2>
|
|
// System.Predicate<UnityEngine.Vector2Int>
|
|
// System.Predicate<UnityEngine.Vector3>
|
|
// System.Predicate<byte>
|
|
// System.Predicate<float>
|
|
// System.Predicate<int>
|
|
// System.Predicate<long>
|
|
// System.Predicate<object>
|
|
// System.ReadOnlySpan<float>
|
|
// System.ReadOnlySpan<int>
|
|
// System.ReadOnlySpan<ushort>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte>
|
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<byte>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<long>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<byte>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<long>
|
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<byte>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<long>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<object>
|
|
// System.Span<float>
|
|
// System.Span<int>
|
|
// System.Span<ushort>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<byte>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<long>
|
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<object>
|
|
// System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Threading.Tasks.Task<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// System.Threading.Tasks.Task<byte>
|
|
// System.Threading.Tasks.Task<long>
|
|
// System.Threading.Tasks.Task<object>
|
|
// System.Threading.Tasks.TaskCompletionSource<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// System.Threading.Tasks.TaskCompletionSource<byte>
|
|
// System.Threading.Tasks.TaskCompletionSource<long>
|
|
// System.Threading.Tasks.TaskCompletionSource<object>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<byte>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<long>
|
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
|
|
// System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
|
|
// System.Threading.Tasks.TaskFactory<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// System.Threading.Tasks.TaskFactory<byte>
|
|
// System.Threading.Tasks.TaskFactory<long>
|
|
// System.Threading.Tasks.TaskFactory<object>
|
|
// System.ValueTuple<GameMainPanel_XJMH.HelpTuJianEntry,double>
|
|
// System.ValueTuple<byte,int>
|
|
// System.ValueTuple<int,byte>
|
|
// System.ValueTuple<int,int,object,byte>
|
|
// System.ValueTuple<int,int>
|
|
// System.ValueTuple<object,int,double>
|
|
// System.ValueTuple<object,int>
|
|
// System.ValueTuple<object,object>
|
|
// Unity.Collections.NativeArray.Enumerator<float>
|
|
// Unity.Collections.NativeArray.Enumerator<int>
|
|
// Unity.Collections.NativeArray.ReadOnly.Enumerator<float>
|
|
// Unity.Collections.NativeArray.ReadOnly.Enumerator<int>
|
|
// Unity.Collections.NativeArray.ReadOnly<float>
|
|
// Unity.Collections.NativeArray.ReadOnly<int>
|
|
// Unity.Collections.NativeArray<float>
|
|
// Unity.Collections.NativeArray<int>
|
|
// UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass78_0<object>
|
|
// UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass79_0<object>
|
|
// UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass88_0<object>
|
|
// UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass89_0<object>
|
|
// UnityEngine.AddressableAssets.AddressablesImpl.<>c__DisplayClass91_0<object>
|
|
// UnityEngine.Events.InvokableCall<UnityEngine.Vector2>
|
|
// UnityEngine.Events.InvokableCall<byte>
|
|
// UnityEngine.Events.InvokableCall<float>
|
|
// UnityEngine.Events.InvokableCall<int>
|
|
// UnityEngine.Events.InvokableCall<object>
|
|
// UnityEngine.Events.UnityAction<UnityEngine.Vector2>
|
|
// UnityEngine.Events.UnityAction<byte>
|
|
// UnityEngine.Events.UnityAction<float>
|
|
// UnityEngine.Events.UnityAction<int>
|
|
// UnityEngine.Events.UnityAction<object>
|
|
// UnityEngine.Events.UnityEvent<UnityEngine.Vector2>
|
|
// UnityEngine.Events.UnityEvent<byte>
|
|
// UnityEngine.Events.UnityEvent<float>
|
|
// UnityEngine.Events.UnityEvent<int>
|
|
// UnityEngine.Events.UnityEvent<object>
|
|
// UnityEngine.InputSystem.InputControl<UnityEngine.Vector2>
|
|
// UnityEngine.InputSystem.InputProcessor<UnityEngine.Vector2>
|
|
// UnityEngine.InputSystem.Utilities.InlinedArray<object>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass60_0<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass60_0<long>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass60_0<object>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass61_0<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass61_0<long>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase.<>c__DisplayClass61_0<object>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase<long>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase<object>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.<>c<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.<>c<long>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.<>c<object>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<long>
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>
|
|
// UnityEngine.ResourceManagement.ChainOperationTypelessDepedency<object>
|
|
// UnityEngine.ResourceManagement.ResourceManager.<>c__DisplayClass100_0<object>
|
|
// UnityEngine.ResourceManagement.ResourceManager.CompletedOperation<object>
|
|
// UnityEngine.ResourceManagement.Util.GlobalLinkedListNodeCache<object>
|
|
// UnityEngine.ResourceManagement.Util.LinkedListNodeCache<object>
|
|
// }}
|
|
|
|
public void RefMethods()
|
|
{
|
|
// DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> DG.Tweening.Core.Extensions.Blendable<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions>(DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions>)
|
|
// object DG.Tweening.Core.Extensions.SetSpecialStartupMode<object>(object,DG.Tweening.Core.Enums.SpecialStartupMode)
|
|
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions> DG.Tweening.Core.TweenManager.GetTweener<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions>()
|
|
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions> DG.Tweening.Core.TweenManager.GetTweener<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>()
|
|
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions> DG.Tweening.DOTween.ApplyTo<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions>(DG.Tweening.Core.DOGetter<UnityEngine.Vector2>,DG.Tweening.Core.DOSetter<UnityEngine.Vector2>,UnityEngine.Vector2,float,DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions>)
|
|
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions> DG.Tweening.DOTween.ApplyTo<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>(DG.Tweening.Core.DOGetter<UnityEngine.Vector3>,DG.Tweening.Core.DOSetter<UnityEngine.Vector3>,object,float,DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>)
|
|
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions> DG.Tweening.DOTween.To<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions>(DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions>,DG.Tweening.Core.DOGetter<UnityEngine.Vector2>,DG.Tweening.Core.DOSetter<UnityEngine.Vector2>,UnityEngine.Vector2,float)
|
|
// DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions> DG.Tweening.DOTween.To<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>(DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>,DG.Tweening.Core.DOGetter<UnityEngine.Vector3>,DG.Tweening.Core.DOSetter<UnityEngine.Vector3>,object,float)
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions> DG.Tweening.Plugins.Core.PluginsManager.GetDefaultPlugin<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions>()
|
|
// DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions> DG.Tweening.Plugins.Core.PluginsManager.GetDefaultPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>()
|
|
// object DG.Tweening.TweenSettingsExtensions.OnComplete<object>(object,DG.Tweening.TweenCallback)
|
|
// object DG.Tweening.TweenSettingsExtensions.OnStart<object>(object,DG.Tweening.TweenCallback)
|
|
// object DG.Tweening.TweenSettingsExtensions.OnUpdate<object>(object,DG.Tweening.TweenCallback)
|
|
// object DG.Tweening.TweenSettingsExtensions.SetDelay<object>(object,float)
|
|
// object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease)
|
|
// object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease,float,float)
|
|
// object DG.Tweening.TweenSettingsExtensions.SetLoops<object>(object,int,DG.Tweening.LoopType)
|
|
// object DG.Tweening.TweenSettingsExtensions.SetRelative<object>(object)
|
|
// object DG.Tweening.TweenSettingsExtensions.SetTarget<object>(object,object)
|
|
// object DG.Tweening.TweenSettingsExtensions.SetUpdate<object>(object,DG.Tweening.UpdateType)
|
|
// bool DG.Tweening.Tweener.Setup<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions>(DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions>,DG.Tweening.Core.DOGetter<UnityEngine.Vector2>,DG.Tweening.Core.DOSetter<UnityEngine.Vector2>,UnityEngine.Vector2,float,DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.CircleOptions>)
|
|
// bool DG.Tweening.Tweener.Setup<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>(DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>,DG.Tweening.Core.DOGetter<UnityEngine.Vector3>,DG.Tweening.Core.DOSetter<UnityEngine.Vector3>,object,float,DG.Tweening.Plugins.Core.ABSTweenPlugin<UnityEngine.Vector3,object,DG.Tweening.Plugins.Options.PathOptions>)
|
|
// object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string)
|
|
// object Newtonsoft.Json.JsonConvert.DeserializeObject<object>(string,Newtonsoft.Json.JsonSerializerSettings)
|
|
// double Newtonsoft.Json.Linq.Extensions.Convert<object,double>(object)
|
|
// int Newtonsoft.Json.Linq.Extensions.Convert<object,int>(object)
|
|
// double Newtonsoft.Json.Linq.Extensions.Value<double>(System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>)
|
|
// double Newtonsoft.Json.Linq.Extensions.Value<object,double>(System.Collections.Generic.IEnumerable<object>)
|
|
// int Newtonsoft.Json.Linq.Extensions.Value<int>(System.Collections.Generic.IEnumerable<Newtonsoft.Json.Linq.JToken>)
|
|
// int Newtonsoft.Json.Linq.Extensions.Value<object,int>(System.Collections.Generic.IEnumerable<object>)
|
|
// object Newtonsoft.Json.Linq.JToken.ToObject<object>()
|
|
// object System.Activator.CreateInstance<object>()
|
|
// object[] System.Array.Empty<object>()
|
|
// int System.Array.IndexOf<int>(int[],int)
|
|
// int System.Array.IndexOfImpl<int>(int[],int,int,int)
|
|
// System.Void System.Array.Sort<int>(int[])
|
|
// System.Void System.Array.Sort<int>(int[],int,int,System.Collections.Generic.IComparer<int>)
|
|
// System.Void System.Array.Sort<object>(object[],System.Comparison<object>)
|
|
// System.Collections.Generic.List<int> System.Collections.Generic.List<object>.ConvertAll<int>(System.Converter<object,int>)
|
|
// bool System.Linq.Enumerable.Any<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
|
|
// System.Linq.IOrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry> System.Linq.Enumerable.OrderBy<GameMainPanel_XJMH.HelpTuJianEntry,int>(System.Collections.Generic.IEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>,System.Func<GameMainPanel_XJMH.HelpTuJianEntry,int>)
|
|
// System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.OrderBy<int,float>(System.Collections.Generic.IEnumerable<int>,System.Func<int,float>)
|
|
// System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.OrderByDescending<int,int>(System.Collections.Generic.IEnumerable<int>,System.Func<int,int>)
|
|
// System.Collections.Generic.IEnumerable<double> System.Linq.Enumerable.Select<object,double>(System.Collections.Generic.IEnumerable<object>,System.Func<object,double>)
|
|
// System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Select<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>)
|
|
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<System.ValueTuple<object,object>,object>(System.Collections.Generic.IEnumerable<System.ValueTuple<object,object>>,System.Func<System.ValueTuple<object,object>,object>)
|
|
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>)
|
|
// System.Linq.IOrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry> System.Linq.Enumerable.ThenBy<GameMainPanel_XJMH.HelpTuJianEntry,int>(System.Linq.IOrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>,System.Func<GameMainPanel_XJMH.HelpTuJianEntry,int>)
|
|
// System.Collections.Generic.Dictionary<object,object> System.Linq.Enumerable.ToDictionary<object,object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>,System.Func<object,object>)
|
|
// System.Collections.Generic.Dictionary<object,object> System.Linq.Enumerable.ToDictionary<object,object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>,System.Func<object,object>,System.Collections.Generic.IEqualityComparer<object>)
|
|
// System.Collections.Generic.List<GameMainPanel_XJMH.HelpTuJianEntry> System.Linq.Enumerable.ToList<GameMainPanel_XJMH.HelpTuJianEntry>(System.Collections.Generic.IEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>)
|
|
// System.Collections.Generic.List<int> System.Linq.Enumerable.ToList<int>(System.Collections.Generic.IEnumerable<int>)
|
|
// System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
|
|
// System.Collections.Generic.IEnumerable<double> System.Linq.Enumerable.Iterator<object>.Select<double>(System.Func<object,double>)
|
|
// System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Iterator<object>.Select<int>(System.Func<object,int>)
|
|
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<System.ValueTuple<object,object>>.Select<object>(System.Func<System.ValueTuple<object,object>,object>)
|
|
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<object>.Select<object>(System.Func<object,object>)
|
|
// System.Linq.IOrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry> System.Linq.IOrderedEnumerable<GameMainPanel_XJMH.HelpTuJianEntry>.CreateOrderedEnumerable<int>(System.Func<GameMainPanel_XJMH.HelpTuJianEntry,int>,System.Collections.Generic.IComparer<int>,bool)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,AudioResourcesData.<LoadAudioGame>d__11>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.<LoadAudioGame>d__11&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,AudioResourcesData.<LoadAudioGameCore>d__12>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.<LoadAudioGameCore>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<AwaitWithProgress>d__22>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<AwaitWithProgress>d__22&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<LoadFishAssetsData>d__20>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<LoadFishAssetsData>d__20&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<LoadFishAssetsDataCore>d__21>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<LoadFishAssetsDataCore>d__21&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<HideBarDelayed>d__182>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<HideBarDelayed>d__182&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameManager.<InItLoad>d__55>(System.Runtime.CompilerServices.TaskAwaiter&,GameManager.<InItLoad>d__55&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezier>d__5>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezier>d__5&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezierTxtAsync>d__12>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezierTxtAsync>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<UnLoadBezier>d__6>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<UnLoadBezier>d__6&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<UnLoadBezierTxtAsync>d__15>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<UnLoadBezierTxtAsync>d__15&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,TurretResourcesData.<LoadTurretAssetsData>d__41>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.<LoadTurretAssetsData>d__41&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,AAResourceManager.<LoadAssets>d__0<object>>(System.Runtime.CompilerServices.TaskAwaiter<object>&,AAResourceManager.<LoadAssets>d__0<object>&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,AAResourceManager.<UnloadAssets>d__1<object>>(System.Runtime.CompilerServices.TaskAwaiter<object>&,AAResourceManager.<UnloadAssets>d__1<object>&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,AudioResourcesData.<LoadAudioGameCore>d__12>(System.Runtime.CompilerServices.TaskAwaiter<object>&,AudioResourcesData.<LoadAudioGameCore>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,FishResourcesData.<AwaitWithProgress>d__22>(System.Runtime.CompilerServices.TaskAwaiter<object>&,FishResourcesData.<AwaitWithProgress>d__22&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,FishResourcesData.<LoadFishAssetsDataCore>d__21>(System.Runtime.CompilerServices.TaskAwaiter<object>&,FishResourcesData.<LoadFishAssetsDataCore>d__21&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,GameMainPanel_FishBase.<LoadBulletClip>d__176>(System.Runtime.CompilerServices.TaskAwaiter<object>&,GameMainPanel_FishBase.<LoadBulletClip>d__176&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(System.Runtime.CompilerServices.TaskAwaiter<object>&,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,MonsterMoveLine.<LoadSingleBezierTxtAsync>d__7>(System.Runtime.CompilerServices.TaskAwaiter<object>&,MonsterMoveLine.<LoadSingleBezierTxtAsync>d__7&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<LoadTurretAssetsDataCore>d__42>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<LoadTurretAssetsDataCore>d__42&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForCompletion>d__10>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForCompletion>d__10&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForElapsedLoops>d__13>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForElapsedLoops>d__13&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForKill>d__12>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForKill>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForPosition>d__14>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForPosition>d__14&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForRewind>d__11>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForRewind>d__11&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForStart>d__15>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForStart>d__15&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,AudioResourcesData.<LoadAudioGame>d__11>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.<LoadAudioGame>d__11&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,AudioResourcesData.<LoadAudioGameCore>d__12>(System.Runtime.CompilerServices.TaskAwaiter&,AudioResourcesData.<LoadAudioGameCore>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<AwaitWithProgress>d__22>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<AwaitWithProgress>d__22&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<LoadFishAssetsData>d__20>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<LoadFishAssetsData>d__20&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FishResourcesData.<LoadFishAssetsDataCore>d__21>(System.Runtime.CompilerServices.TaskAwaiter&,FishResourcesData.<LoadFishAssetsDataCore>d__21&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<HideBarDelayed>d__182>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<HideBarDelayed>d__182&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameManager.<InItLoad>d__55>(System.Runtime.CompilerServices.TaskAwaiter&,GameManager.<InItLoad>d__55&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezier>d__5>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezier>d__5&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezierTxtAsync>d__12>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezierTxtAsync>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<UnLoadBezier>d__6>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<UnLoadBezier>d__6&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,MonsterMoveLine.<UnLoadBezierTxtAsync>d__15>(System.Runtime.CompilerServices.TaskAwaiter&,MonsterMoveLine.<UnLoadBezierTxtAsync>d__15&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,TurretResourcesData.<LoadTurretAssetsData>d__41>(System.Runtime.CompilerServices.TaskAwaiter&,TurretResourcesData.<LoadTurretAssetsData>d__41&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,AAResourceManager.<LoadAssets>d__0<object>>(System.Runtime.CompilerServices.TaskAwaiter<object>&,AAResourceManager.<LoadAssets>d__0<object>&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,AAResourceManager.<UnloadAssets>d__1<object>>(System.Runtime.CompilerServices.TaskAwaiter<object>&,AAResourceManager.<UnloadAssets>d__1<object>&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,AudioResourcesData.<LoadAudioGameCore>d__12>(System.Runtime.CompilerServices.TaskAwaiter<object>&,AudioResourcesData.<LoadAudioGameCore>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,FishResourcesData.<AwaitWithProgress>d__22>(System.Runtime.CompilerServices.TaskAwaiter<object>&,FishResourcesData.<AwaitWithProgress>d__22&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,FishResourcesData.<LoadFishAssetsDataCore>d__21>(System.Runtime.CompilerServices.TaskAwaiter<object>&,FishResourcesData.<LoadFishAssetsDataCore>d__21&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,GameMainPanel_FishBase.<LoadBulletClip>d__176>(System.Runtime.CompilerServices.TaskAwaiter<object>&,GameMainPanel_FishBase.<LoadBulletClip>d__176&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(System.Runtime.CompilerServices.TaskAwaiter<object>&,MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,MonsterMoveLine.<LoadSingleBezierTxtAsync>d__7>(System.Runtime.CompilerServices.TaskAwaiter<object>&,MonsterMoveLine.<LoadSingleBezierTxtAsync>d__7&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<LoadTurretAssetsDataCore>d__42>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<LoadTurretAssetsDataCore>d__42&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForCompletion>d__10>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForCompletion>d__10&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForElapsedLoops>d__13>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForElapsedLoops>d__13&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForKill>d__12>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForKill>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForPosition>d__14>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForPosition>d__14&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForRewind>d__11>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForRewind>d__11&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForStart>d__15>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForStart>d__15&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,MonsterControl_BossBase.<LegacyBossBoardCast>d__25>(System.Runtime.CompilerServices.TaskAwaiter<object>&,MonsterControl_BossBase.<LegacyBossBoardCast>d__25&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,SubUIManager.<LoadAndShowAsync>d__14>(System.Runtime.CompilerServices.TaskAwaiter<object>&,SubUIManager.<LoadAndShowAsync>d__14&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<AcquireTurretPrefabAsync>d__30>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<AcquireTurretPrefabAsync>d__30&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<AcquireTurretPrefabAsyncCore>d__31>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<AcquireTurretPrefabAsyncCore>d__31&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<AcquireZhanShenAsync>d__21>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<AcquireZhanShenAsync>d__21&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<AcquireZhanShenAsyncCore>d__22>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<AcquireZhanShenAsyncCore>d__22&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,TurretResourcesData.<BuildLocMapAsync>d__29>(System.Runtime.CompilerServices.TaskAwaiter<object>&,TurretResourcesData.<BuildLocMapAsync>d__29&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<AAResourceManager.<LoadAssets>d__0<object>>(AAResourceManager.<LoadAssets>d__0<object>&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<AAResourceManager.<UnloadAssets>d__1<object>>(AAResourceManager.<UnloadAssets>d__1<object>&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<AudioResourcesData.<LoadAudioGame>d__11>(AudioResourcesData.<LoadAudioGame>d__11&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<AudioResourcesData.<LoadAudioGameCore>d__12>(AudioResourcesData.<LoadAudioGameCore>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForCompletion>d__10>(DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForCompletion>d__10&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForElapsedLoops>d__13>(DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForElapsedLoops>d__13&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForKill>d__12>(DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForKill>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForPosition>d__14>(DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForPosition>d__14&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForRewind>d__11>(DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForRewind>d__11&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForStart>d__15>(DG.Tweening.DOTweenModuleUnityVersion.<AsyncWaitForStart>d__15&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<FishResourcesData.<AwaitWithProgress>d__22>(FishResourcesData.<AwaitWithProgress>d__22&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<FishResourcesData.<LoadFishAssetsData>d__20>(FishResourcesData.<LoadFishAssetsData>d__20&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<FishResourcesData.<LoadFishAssetsDataCore>d__21>(FishResourcesData.<LoadFishAssetsDataCore>d__21&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<GameMainPanel_FishBase.<HideBarDelayed>d__182>(GameMainPanel_FishBase.<HideBarDelayed>d__182&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<GameMainPanel_FishBase.<LoadBulletClip>d__176>(GameMainPanel_FishBase.<LoadBulletClip>d__176&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<GameManager.<InItLoad>d__55>(GameManager.<InItLoad>d__55&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<LoadBezier>d__5>(MonsterMoveLine.<LoadBezier>d__5&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<LoadBezierTxtAsync>d__12>(MonsterMoveLine.<LoadBezierTxtAsync>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13>(MonsterMoveLine.<LoadBezierTxtAsyncCore>d__13&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<LoadSingleBezierTxtAsync>d__7>(MonsterMoveLine.<LoadSingleBezierTxtAsync>d__7&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<UnLoadBezier>d__6>(MonsterMoveLine.<UnLoadBezier>d__6&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<MonsterMoveLine.<UnLoadBezierTxtAsync>d__15>(MonsterMoveLine.<UnLoadBezierTxtAsync>d__15&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<TurretResourcesData.<LoadTurretAssetsData>d__41>(TurretResourcesData.<LoadTurretAssetsData>d__41&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<TurretResourcesData.<LoadTurretAssetsDataCore>d__42>(TurretResourcesData.<LoadTurretAssetsDataCore>d__42&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte>.Start<MonsterControl_BossBase.<LegacyBossBoardCast>d__25>(MonsterControl_BossBase.<LegacyBossBoardCast>d__25&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<SubUIManager.<LoadAndShowAsync>d__14>(SubUIManager.<LoadAndShowAsync>d__14&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TurretResourcesData.<AcquireTurretPrefabAsync>d__30>(TurretResourcesData.<AcquireTurretPrefabAsync>d__30&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TurretResourcesData.<AcquireTurretPrefabAsyncCore>d__31>(TurretResourcesData.<AcquireTurretPrefabAsyncCore>d__31&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TurretResourcesData.<AcquireZhanShenAsync>d__21>(TurretResourcesData.<AcquireZhanShenAsync>d__21&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TurretResourcesData.<AcquireZhanShenAsyncCore>d__22>(TurretResourcesData.<AcquireZhanShenAsyncCore>d__22&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<TurretResourcesData.<BuildLocMapAsync>d__29>(TurretResourcesData.<BuildLocMapAsync>d__29&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<LoadResources>d__171>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<LoadResources>d__171&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<UnLoadResources>d__172>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<UnLoadResources>d__172&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,GameMainPanel_FishBase.<UnloadGameResourcesBackground>d__177>(System.Runtime.CompilerServices.TaskAwaiter&,GameMainPanel_FishBase.<UnloadGameResourcesBackground>d__177&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<byte>,MonsterControl_BossBase.<Init>d__23>(System.Runtime.CompilerServices.TaskAwaiter<byte>&,MonsterControl_BossBase.<Init>d__23&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,AudioResourcesData.<LoadDefaultAudioGame>d__10>(System.Runtime.CompilerServices.TaskAwaiter<object>&,AudioResourcesData.<LoadDefaultAudioGame>d__10&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,BossAppearTipXJMH.<LoadSprite>d__45>(System.Runtime.CompilerServices.TaskAwaiter<object>&,BossAppearTipXJMH.<LoadSprite>d__45&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181>(System.Runtime.CompilerServices.TaskAwaiter<object>&,GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,GameMainPanel_XJMH.<LoadHelpSpriteAsync>d__135>(System.Runtime.CompilerServices.TaskAwaiter<object>&,GameMainPanel_XJMH.<LoadHelpSpriteAsync>d__135&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,SubUIManager.<ShowAsync>d__12>(System.Runtime.CompilerServices.TaskAwaiter<object>&,SubUIManager.<ShowAsync>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,SubUIManager.<ShowAsync>d__13>(System.Runtime.CompilerServices.TaskAwaiter<object>&,SubUIManager.<ShowAsync>d__13&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,GameMainPanel_FishBase.<UnLoadResources>d__172>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,GameMainPanel_FishBase.<UnLoadResources>d__172&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,SubUIManager.<PreloadAll>d__19>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,SubUIManager.<PreloadAll>d__19&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<AudioResourcesData.<LoadDefaultAudioGame>d__10>(AudioResourcesData.<LoadDefaultAudioGame>d__10&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<BossAppearTipXJMH.<LoadSprite>d__45>(BossAppearTipXJMH.<LoadSprite>d__45&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<CreateFishManager.<CloseSpawnSystem>d__119>(CreateFishManager.<CloseSpawnSystem>d__119&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<CreateFishManager.<InitSpawnSystem>d__95>(CreateFishManager.<InitSpawnSystem>d__95&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<FishResourcesData.<Init>d__14>(FishResourcesData.<Init>d__14&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181>(GameMainPanel_FishBase.<BeginLeaveRoomUnload>d__181&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameMainPanel_FishBase.<LoadResources>d__171>(GameMainPanel_FishBase.<LoadResources>d__171&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameMainPanel_FishBase.<UnLoadResources>d__172>(GameMainPanel_FishBase.<UnLoadResources>d__172&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameMainPanel_FishBase.<UnloadGameResourcesBackground>d__177>(GameMainPanel_FishBase.<UnloadGameResourcesBackground>d__177&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameMainPanel_XJMH.<LoadHelpSpriteAsync>d__135>(GameMainPanel_XJMH.<LoadHelpSpriteAsync>d__135&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<MonsterControl_BossBase.<Init>d__23>(MonsterControl_BossBase.<Init>d__23&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<SubUIManager.<PreloadAll>d__19>(SubUIManager.<PreloadAll>d__19&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<SubUIManager.<ShowAsync>d__12>(SubUIManager.<ShowAsync>d__12&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<SubUIManager.<ShowAsync>d__13>(SubUIManager.<ShowAsync>d__13&)
|
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<TurretResourcesData.<Init>d__40>(TurretResourcesData.<Init>d__40&)
|
|
// object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
|
|
// System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
|
|
// System.Threading.Tasks.Task<object> System.Threading.Tasks.Task.Run<object>(System.Func<object>)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.Addressables.LoadAssetAsync<object>(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.Addressables.LoadAssetAsync<object>(object)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.Addressables.LoadAssetsAsync<object>(System.Collections.IEnumerable,System.Action<object>,UnityEngine.AddressableAssets.Addressables.MergeMode)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.Addressables.LoadAssetsAsync<object>(object,System.Action<object>)
|
|
// System.Void UnityEngine.AddressableAssets.Addressables.Release<long>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<long>)
|
|
// System.Void UnityEngine.AddressableAssets.Addressables.Release<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetAsync<object>(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetAsync<object>(object)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetWithChain<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetWithChain<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,object)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsAsync<object>(System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>,System.Action<object>,bool)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsAsync<object>(System.Collections.IEnumerable,System.Action<object>,UnityEngine.AddressableAssets.Addressables.MergeMode,bool)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsAsync<object>(object,System.Action<object>,bool)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsWithChain<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>,System.Action<object>,bool)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsWithChain<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Collections.IEnumerable,System.Action<object>,UnityEngine.AddressableAssets.Addressables.MergeMode,bool)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetsWithChain<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,object,System.Action<object>,bool)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.AddressableAssets.AddressablesImpl.TrackHandle<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>)
|
|
// object UnityEngine.AssetBundle.LoadAsset<object>(string)
|
|
// UnityEngine.AssetBundleRequest UnityEngine.AssetBundle.LoadAssetAsync<object>(string)
|
|
// object UnityEngine.Component.GetComponent<object>()
|
|
// object UnityEngine.Component.GetComponentInChildren<object>()
|
|
// object UnityEngine.Component.GetComponentInChildren<object>(bool)
|
|
// object UnityEngine.Component.GetComponentInParent<object>()
|
|
// object[] UnityEngine.Component.GetComponents<object>()
|
|
// object[] UnityEngine.Component.GetComponentsInChildren<object>(bool)
|
|
// bool UnityEngine.Component.TryGetComponent<object>(object&)
|
|
// object UnityEngine.GameObject.AddComponent<object>()
|
|
// object UnityEngine.GameObject.GetComponent<object>()
|
|
// object UnityEngine.GameObject.GetComponentInChildren<object>()
|
|
// object UnityEngine.GameObject.GetComponentInChildren<object>(bool)
|
|
// object UnityEngine.GameObject.GetComponentInParent<object>()
|
|
// object UnityEngine.GameObject.GetComponentInParent<object>(bool)
|
|
// object[] UnityEngine.GameObject.GetComponents<object>()
|
|
// object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
|
|
// bool UnityEngine.GameObject.TryGetComponent<object>(object&)
|
|
// object UnityEngine.Object.FindFirstObjectByType<object>()
|
|
// object UnityEngine.Object.FindObjectOfType<object>()
|
|
// object[] UnityEngine.Object.FindObjectsOfType<object>()
|
|
// object UnityEngine.Object.Instantiate<object>(object)
|
|
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
|
|
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
|
|
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion)
|
|
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform)
|
|
// double UnityEngine.Playables.PlayableExtensions.GetSpeed<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable)
|
|
// System.Void UnityEngine.Playables.PlayableExtensions.SetSpeed<UnityEngine.Playables.Playable>(UnityEngine.Playables.Playable,double)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.Convert<object>()
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.CreateChainOperation<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Func<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.CreateChainOperation<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Func<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object>>,bool)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.CreateCompletedOperation<object>(object,string)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.CreateCompletedOperationInternal<object>(object,bool,System.Exception,bool)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.CreateCompletedOperationWithException<object>(object,System.Exception)
|
|
// object UnityEngine.ResourceManagement.ResourceManager.CreateOperation<object>(System.Type,int,UnityEngine.ResourceManagement.Util.IOperationCacheKey,System.Action<UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation>)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.ProvideResource<object>(UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<System.Collections.Generic.IList<object>> UnityEngine.ResourceManagement.ResourceManager.ProvideResources<object>(System.Collections.Generic.IList<UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation>,bool,System.Action<object>)
|
|
// UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<object> UnityEngine.ResourceManagement.ResourceManager.StartOperation<object>(UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase<object>,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle)
|
|
// object[] UnityEngine.Resources.ConvertObjects<object>(UnityEngine.Object[])
|
|
// object UnityEngine.Resources.Load<object>(string)
|
|
// object[] UnityEngine.Resources.LoadAll<object>(string)
|
|
// UnityEngine.ResourceRequest UnityEngine.Resources.LoadAsync<object>(string)
|
|
// string string.Join<double>(string,System.Collections.Generic.IEnumerable<double>)
|
|
// string string.Join<int>(string,System.Collections.Generic.IEnumerable<int>)
|
|
// string string.Join<long>(string,System.Collections.Generic.IEnumerable<long>)
|
|
// string string.JoinCore<double>(System.Char*,int,System.Collections.Generic.IEnumerable<double>)
|
|
// string string.JoinCore<int>(System.Char*,int,System.Collections.Generic.IEnumerable<int>)
|
|
// string string.JoinCore<long>(System.Char*,int,System.Collections.Generic.IEnumerable<long>)
|
|
}
|
|
}
|