637 lines
22 KiB
C#
637 lines
22 KiB
C#
using Assets.Framework.Tool;
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using Assets.MyGame.Scripts.Net;
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using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
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using Assets.MyGame.Scripts.Net.APIRequest.Params;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 用户信息面板(设置已分离至 SettingPanel)
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/// </summary>
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public class UserInfoPanel : SubUIBase
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{
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public Toggle toggle_BaseUserInfo; //打开默认打开基础信息页面
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[Header("基础信息")]
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public Image sprite_Avatar; // 显示已保存的用户头像(点使用后更新)
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public Image sprite_AvatarK; // 显示已保存的用户头像框(点使用后更新)
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public Button btn_ChangeUser;
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public TextMeshProUGUI tMPText_Name;
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public TextMeshProUGUI tMPText_ID;
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public TextMeshProUGUI tMPText_UserNumber;
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public TextMeshProUGUI tMPText_IP;
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public TextMeshProUGUI tMPText_VIPLeave;
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public TextMeshProUGUI tMPText_PhoneNumber;
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public TextMeshProUGUI tMPText_UserLevel; //这里显示的是当前等级 显示 LV.N
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public TextMeshProUGUI tMPText_Level; //这里显示的是n级奖励 n是下方next和up翻到的指定等级
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public Slider slider_UserLevel; //经验进度条
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public TextMeshProUGUI tMPText_Exp; //经验进度条的数值显示
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public BackPackPropItem backPackPropItemPrefab; //奖励预制体 这里是预览next或者up到指定等级的奖励
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public Transform backPackPropItemParent;//奖励预制体的父对象
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public Button btn_LevelNext; //翻到下一级奖励
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public Button btn_LevelUp; //翻到上一级奖励
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[Header("换绑手机")]
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public TextMeshProUGUI tMPText_OldPhoneNumber;
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public TMP_InputField tMPText_NewPhoneNumber;
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public TMP_InputField tMPText_NewPhoneNumberQueRen;
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public TMP_InputField tMPText_YZM;
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public Button btn_GetYZM; //先不写获取验证码
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public Button btn_ChangePhoneNumber;
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[Header("改个性签名")]
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public TMP_InputField tMPText_GeXingQianName;
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public Button btn_Change;
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[Header("改名")]
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public TMP_InputField tMPText_NewName;
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public Button btn_ChangeName;
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[Header("修改密码")]
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public TextMeshProUGUI tMPText_PhoneNumberXGMM;
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public TMP_InputField tMPText_NewPassword;
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public TMP_InputField tMPText_NewPasswordQueRen;
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public TMP_InputField tMPText_YZMXGMM;
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public Button btn_GetYZMXGMM; //先不写获取验证码
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public Button btn_ChangePassword;
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[Header("预览")]
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public Image img_ShowAvatar; // 预览头像(选中即更新)
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public Image img_ShowAvatarK; // 预览头像框(选中即更新)
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public Button btn_UseAvatar; // 确认使用按钮
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[Header("头像选择")]
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public Transform parent_AvatarList;
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[Header("头像框选择")]
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public Transform parent_AvatarKList;
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public Toggle prefab_AvatarItem; // 头像/头像框选项预制体(child0=Image, child2=选中对号)
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GameManager gameManager => GameManager.Instance;
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private List<Toggle> _avatarToggles = new List<Toggle>();
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private List<Toggle> _avatarFrameToggles = new List<Toggle>();
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private string _pendingAvatarName;
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private string _pendingAvatarFrameName;
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// 等级奖励预览
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private int _previewLevel;
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private List<UserLevelConfig> _levelConfigs;
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public override void Awake()
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{
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base.Awake();
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btn_ChangeUser.onClick.AddListener(() =>
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{
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gameManager.Logout();
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});
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btn_UseAvatar.onClick.AddListener(OnClickUseAvatar);
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// 换绑手机
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btn_ChangePhoneNumber.onClick.AddListener(OnClickChangePhone);
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// 改名
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btn_ChangeName.onClick.AddListener(OnClickChangeName);
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// 修改密码
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btn_ChangePassword.onClick.AddListener(OnClickChangePassword);
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// 改个性签名
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btn_Change.onClick.AddListener(OnClickSaveSignature);
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// 等级预览翻页
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btn_LevelNext.onClick.AddListener(OnClickLevelNext);
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btn_LevelUp.onClick.AddListener(OnClickLevelUp);
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}
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protected override void OnShow(object args = null)
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{
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base.OnShow(args);
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toggle_BaseUserInfo.isOn = true;
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InitInformation();
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BuildAvatarList();
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BuildAvatarFrameList();
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// 监听变更
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gameManager.OnAvatarChanged += OnAvatarChanged;
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gameManager.OnAvatarFrameChanged += OnAvatarFrameChanged;
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}
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protected override void OnHide()
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{
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base.OnHide();
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gameManager.OnAvatarChanged -= OnAvatarChanged;
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gameManager.OnAvatarFrameChanged -= OnAvatarFrameChanged;
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// 清理 toggle 列表
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_avatarToggles.Clear();
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_avatarFrameToggles.Clear();
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}
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// ==================== 基础信息 ====================
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private void InitInformation()
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{
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tMPText_Name.color = gameManager.user.BaseInfo.isRedName ? Color.red : Color.white;
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// 初始化两个头像(正式 + 预览)
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LoadAvatarImage(sprite_Avatar, gameManager.user.BaseInfo.avatarUrl);
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LoadAvatarImage(img_ShowAvatar, gameManager.user.BaseInfo.avatarUrl);
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// 初始化头像框预览
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LoadAvatarFrameImage(img_ShowAvatarK, gameManager.user.BaseInfo.avatarFrame);
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LoadAvatarFrameImage(sprite_AvatarK, gameManager.user.BaseInfo.avatarFrame);
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tMPText_Name.text = gameManager.user.BaseInfo.userName;
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tMPText_ID.text = gameManager.user.BaseInfo.number;
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tMPText_UserNumber.text = gameManager.user.BaseInfo.mobile;
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// 个性签名输入框
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if (tMPText_GeXingQianName != null)
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tMPText_GeXingQianName.text = PlayerPrefs.GetString("QM", "我比较懒,什么都没写");
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tMPText_IP.text = gameManager.user.@static.lastLoginIp;
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tMPText_VIPLeave.text = gameManager.user.assets.vipLevel.ToString();
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tMPText_PhoneNumber.text = MaskPhone(gameManager.user.BaseInfo.mobile);
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// 换绑手机 & 修改密码页面显示旧手机号
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if (tMPText_OldPhoneNumber != null)
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tMPText_OldPhoneNumber.text = MaskPhone(gameManager.user.BaseInfo.mobile);
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if (tMPText_PhoneNumberXGMM != null)
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tMPText_PhoneNumberXGMM.text = MaskPhone(gameManager.user.BaseInfo.mobile);
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// 等级信息
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RefreshLevelUI();
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}
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// ==================== 等级奖励预览 ====================
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private void RefreshLevelUI()
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{
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_levelConfigs = GameManager.Instance?.gameConfig?.userLevelConfigs;
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if (_levelConfigs == null || _levelConfigs.Count == 0) return;
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var assets = gameManager.user.assets;
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int currentLevel = assets.level;
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if (tMPText_UserLevel != null)
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tMPText_UserLevel.text = $"LV.{currentLevel}";
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// 初次打开默认预览当前等级(至少 1 级)
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if (_previewLevel <= 0)
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_previewLevel = Mathf.Max(currentLevel, 1);
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UpdateLevelPreview();
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}
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private void UpdateLevelPreview()
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{
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if (_levelConfigs == null) return;
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var cfg = _levelConfigs.Find(c => c.level == _previewLevel);
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if (cfg == null) return;
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var assets = gameManager.user.assets;
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if (tMPText_Level != null)
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tMPText_Level.text = $"{cfg.level}级奖励";
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// 进度条
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if (slider_UserLevel != null)
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{
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//slider_UserLevel.minValue = cfg.expMin;
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slider_UserLevel.maxValue = cfg.expMax;
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//slider_UserLevel.value = Mathf.Clamp(assets.exp, cfg.expMin, cfg.expMax);
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slider_UserLevel.value = Mathf.Clamp((float)assets.exp, 0, cfg.expMax);
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}
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// 经验数值
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if (tMPText_Exp != null)
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tMPText_Exp.text = $"{FormatLargeNum(assets.exp)}/{FormatLargeNum(cfg.expMax)}";
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// 奖励预览
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if (backPackPropItemParent != null && backPackPropItemPrefab != null)
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{
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for (int i = backPackPropItemParent.childCount - 1; i >= 0; i--)
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Destroy(backPackPropItemParent.GetChild(i).gameObject);
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if (cfg.productList != null && cfg.productList.Count > 0)
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{
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foreach (var product in cfg.productList)
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{
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var obj = Instantiate(backPackPropItemPrefab.gameObject, backPackPropItemParent);
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obj.SetActive(true);
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var item = obj.GetComponent<BackPackPropItem>();
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if (item == null) continue;
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item.Init(new BackPackPropItemData
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{
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url = APIManager.baseURL + product.imageUrl,
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count = product.count,
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propEnum = (PropEnum)product.type
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});
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}
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}
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}
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}
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private void OnClickLevelNext()
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{
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if (_levelConfigs == null) return;
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int maxLevel = _levelConfigs[_levelConfigs.Count - 1].level;
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if (_previewLevel < maxLevel)
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{
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_previewLevel++;
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UpdateLevelPreview();
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}
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}
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private void OnClickLevelUp()
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{
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if (_previewLevel > 1)
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{
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_previewLevel--;
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UpdateLevelPreview();
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}
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}
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// ==================== 头像加载 ====================
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private void LoadAvatarImage(Image target, string avatarUrl)
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{
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if (target == null) return;
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var sprite = gameManager.GetAvatarSprite(avatarUrl);
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if (sprite != null)
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{
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target.sprite = sprite;
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}
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else if (!int.TryParse(avatarUrl, out _))
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{
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WebTool.DownImage(avatarUrl, (texture) =>
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{
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if (texture != null && target != null)
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target.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one * 0.5f);
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});
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}
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}
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private void LoadAvatarFrameImage(Image target, string avatarFrameName)
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{
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if (target == null) return;
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var sprite = gameManager.GetAvatarFrameSprite(avatarFrameName);
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if (sprite != null)
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target.sprite = sprite;
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}
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// ==================== 头像列表 ====================
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/// <summary>当前装备的头像名(从服务器数据读取)</summary>
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private string _equippedAvatarName;
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private void BuildAvatarList()
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{
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if (prefab_AvatarItem == null || parent_AvatarList == null) return;
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for (int i = parent_AvatarList.childCount - 1; i >= 0; i--)
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Destroy(parent_AvatarList.GetChild(i).gameObject);
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_avatarToggles.Clear();
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gameManager.InitAvatarCache();
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var allSprites = Resources.LoadAll<Sprite>("Avatar");
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_equippedAvatarName = gameManager.user.BaseInfo.avatarUrl;
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_pendingAvatarName = _equippedAvatarName;
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foreach (var sprite in allSprites)
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{
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var obj = Instantiate(prefab_AvatarItem, parent_AvatarList);
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string avatarName = sprite.name;
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// child(0) = 头像图片
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if (obj.transform.childCount > 0)
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{
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var img = obj.transform.GetChild(0).GetComponent<Image>();
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if (img != null) img.sprite = sprite;
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}
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// child(2) = 装备中对号(只在已装备的头像上显示,不跟随选中状态)
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Transform checkMark = obj.transform.childCount > 2 ? obj.transform.GetChild(2) : null;
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if (checkMark != null)
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checkMark.gameObject.SetActive(avatarName == _equippedAvatarName);
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var toggle = obj.GetComponent<Toggle>();
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if (toggle == null) continue;
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// 加入父对象的 ToggleGroup 实现单选
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toggle.group = parent_AvatarList.GetComponent<ToggleGroup>();
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// 禁用 Toggle 自带的过渡效果
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toggle.transition = Selectable.Transition.None;
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// 初始选中已装备的头像
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toggle.isOn = (avatarName == _equippedAvatarName);
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_avatarToggles.Add(toggle);
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toggle.onValueChanged.AddListener(isOn =>
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{
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if (!isOn) return;
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_pendingAvatarName = avatarName;
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// 预览头像实时更新
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if (img_ShowAvatar != null)
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img_ShowAvatar.sprite = sprite;
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});
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}
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}
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// ==================== 头像框列表 ====================
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/// <summary>当前装备的头像框名(从服务器数据读取)</summary>
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private string _equippedAvatarFrameName;
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private void BuildAvatarFrameList()
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{
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if (prefab_AvatarItem == null || parent_AvatarKList == null) return;
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for (int i = parent_AvatarKList.childCount - 1; i >= 0; i--)
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Destroy(parent_AvatarKList.GetChild(i).gameObject);
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_avatarFrameToggles.Clear();
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gameManager.InitAvatarFrameCache();
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var allSprites = Resources.LoadAll<Sprite>("AvatarK");
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_equippedAvatarFrameName = gameManager.user.BaseInfo.avatarFrame;
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_pendingAvatarFrameName = _equippedAvatarFrameName;
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foreach (var sprite in allSprites)
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{
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var obj = Instantiate(prefab_AvatarItem, parent_AvatarKList);
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string frameName = sprite.name;
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// child(0) = 头像框图片
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if (obj.transform.childCount > 0)
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{
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var img = obj.transform.GetChild(0).GetComponent<Image>();
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if (img != null) img.sprite = sprite;
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// 头像框可以设置 SetNativeSize 保持比例
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//if (img != null) img.SetNativeSize();
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}
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// child(2) = 装备中对号(只在已装备的头像框上显示)
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Transform checkMark = obj.transform.childCount > 2 ? obj.transform.GetChild(2) : null;
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if (checkMark != null)
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checkMark.gameObject.SetActive(frameName == _equippedAvatarFrameName);
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var toggle = obj.GetComponent<Toggle>();
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if (toggle == null) continue;
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// 加入父对象的 ToggleGroup 实现单选
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toggle.group = parent_AvatarKList.GetComponent<ToggleGroup>();
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// 禁用 Toggle 自带的过渡效果
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toggle.transition = Selectable.Transition.None;
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// 初始选中已装备的头像框
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toggle.isOn = (frameName == _equippedAvatarFrameName);
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_avatarFrameToggles.Add(toggle);
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toggle.onValueChanged.AddListener(isOn =>
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{
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if (!isOn) return;
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_pendingAvatarFrameName = frameName;
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// 预览头像框实时更新
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if (img_ShowAvatarK != null)
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img_ShowAvatarK.sprite = sprite;
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});
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}
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}
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// ==================== 确认使用 ====================
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/// <summary>点击"使用"按钮 → 确认切换装备头像/头像框</summary>
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private void OnClickUseAvatar()
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{
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// 优先判断是否有头像更改
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bool avatarChanged = !string.IsNullOrEmpty(_pendingAvatarName)
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&& _pendingAvatarName != _equippedAvatarName;
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// 判断是否有头像框更改
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bool frameChanged = !string.IsNullOrEmpty(_pendingAvatarFrameName)
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&& _pendingAvatarFrameName != _equippedAvatarFrameName;
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if (avatarChanged)
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{
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LoadAvatarImage(sprite_Avatar, _pendingAvatarName);
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LoadAvatarImage(sprite_Avatar, _pendingAvatarName);
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gameManager.ApplyAvatar(_pendingAvatarName);
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}
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if (frameChanged)
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{
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LoadAvatarFrameImage(img_ShowAvatarK, _pendingAvatarFrameName);
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LoadAvatarFrameImage(sprite_AvatarK, _pendingAvatarFrameName);
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gameManager.ApplyAvatarFrame(_pendingAvatarFrameName);
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}
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if (!avatarChanged && !frameChanged)
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{
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Debug.Log("[UserInfoPanel] 未改变头像或头像框");
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}
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}
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// ==================== 变更回调 ====================
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/// <summary>头像变更回调(服务器返回后),同步预览和列表对号</summary>
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private void OnAvatarChanged(Sprite sprite)
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{
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if (sprite_Avatar != null && sprite != null)
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sprite_Avatar.sprite = sprite;
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if (img_ShowAvatar != null && sprite != null)
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img_ShowAvatar.sprite = sprite;
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_equippedAvatarName = _pendingAvatarName;
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// 切换对号:隐藏旧的、显示新的
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foreach (var t in _avatarToggles)
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{
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if (t == null || t.transform.childCount <= 2) continue;
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var img = t.transform.GetChild(0).GetComponent<Image>();
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bool isEquipped = img != null && img.sprite != null && img.sprite.name == _equippedAvatarName;
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t.transform.GetChild(2).gameObject.SetActive(isEquipped);
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}
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}
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/// <summary>头像框变更回调(服务器返回后),同步预览和列表对号</summary>
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private void OnAvatarFrameChanged(Sprite sprite)
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{
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if (img_ShowAvatarK != null && sprite != null)
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img_ShowAvatarK.sprite = sprite;
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_equippedAvatarFrameName = _pendingAvatarFrameName;
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// 切换对号:隐藏旧的、显示新的
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foreach (var t in _avatarFrameToggles)
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{
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if (t == null || t.transform.childCount <= 2) continue;
|
||
var img = t.transform.GetChild(0).GetComponent<Image>();
|
||
bool isEquipped = img != null && img.sprite != null && img.sprite.name == _equippedAvatarFrameName;
|
||
t.transform.GetChild(2).gameObject.SetActive(isEquipped);
|
||
}
|
||
}
|
||
|
||
// ==================== 换绑手机 ====================
|
||
|
||
private void OnClickChangePhone()
|
||
{
|
||
string oldPhone = gameManager.user.BaseInfo.mobile;
|
||
string newPhone = tMPText_NewPhoneNumber?.text?.Trim();
|
||
string newPhoneConfirm = tMPText_NewPhoneNumberQueRen?.text?.Trim();
|
||
string code = tMPText_YZM?.text?.Trim();
|
||
|
||
if (string.IsNullOrEmpty(newPhone))
|
||
{
|
||
UIManager.Instance.ShowBoardError("请输入新手机号");
|
||
return;
|
||
}
|
||
if (newPhone != newPhoneConfirm)
|
||
{
|
||
UIManager.Instance.ShowBoardError("两次输入的新手机号不一致");
|
||
return;
|
||
}
|
||
if (string.IsNullOrEmpty(code))
|
||
{
|
||
UIManager.Instance.ShowBoardError("请输入验证码");
|
||
return;
|
||
}
|
||
|
||
APIRequestList.BindMobile(newPhone, code, (result) =>
|
||
{
|
||
UIManager.Instance.ShowBoardError("手机号换绑成功");
|
||
// 刷新本地数据
|
||
gameManager.user.BaseInfo.mobile = newPhone;
|
||
tMPText_OldPhoneNumber.text = MaskPhone(newPhone);
|
||
tMPText_PhoneNumber.text = MaskPhone(newPhone);
|
||
tMPText_NewPhoneNumber.text = "";
|
||
tMPText_NewPhoneNumberQueRen.text = "";
|
||
tMPText_YZM.text = "";
|
||
});
|
||
}
|
||
|
||
private void OnClickChangeName()
|
||
{
|
||
// 检查是否有改名卡
|
||
var props = gameManager.user.props;
|
||
bool hasNameCard = false;
|
||
if (props != null)
|
||
{
|
||
foreach (var p in props)
|
||
{
|
||
if (p.count > 0 && (PropEnum)p.type == PropEnum.改名卡)
|
||
{
|
||
hasNameCard = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if (!hasNameCard)
|
||
{
|
||
UIManager.Instance.ShowBoardError("没有改名卡");
|
||
return;
|
||
}
|
||
|
||
string newName = tMPText_NewName?.text?.Trim();
|
||
if (string.IsNullOrEmpty(newName))
|
||
{
|
||
UIManager.Instance.ShowBoardError("请输入新名字");
|
||
return;
|
||
}
|
||
|
||
UIManager.Instance.ShowTiShi($"确定要将名字改为\"{newName}\"吗?", () =>
|
||
{
|
||
APIRequestList.UpdateUserName(newName, (result) =>
|
||
{
|
||
UIManager.Instance.ShowBoardError("改名成功");
|
||
tMPText_NewName.text = "";
|
||
// 拉取服务器最新用户数据,同步本地并触发全局 UI 更新
|
||
APIRequestList.GetUser((user) =>
|
||
{
|
||
if (user != null)
|
||
{
|
||
gameManager.UpdataUserData(user);
|
||
tMPText_Name.text = user.BaseInfo.userName;
|
||
}
|
||
});
|
||
});
|
||
});
|
||
}
|
||
|
||
// ==================== 修改密码 ====================
|
||
|
||
private void OnClickChangePassword()
|
||
{
|
||
string mobile = gameManager.user.BaseInfo.mobile;
|
||
string newPwd = tMPText_NewPassword?.text?.Trim();
|
||
string newPwdConfirm = tMPText_NewPasswordQueRen?.text?.Trim();
|
||
string code = tMPText_YZMXGMM?.text?.Trim();
|
||
|
||
if (string.IsNullOrEmpty(newPwd))
|
||
{
|
||
UIManager.Instance.ShowBoardError("请输入新密码");
|
||
return;
|
||
}
|
||
if (newPwd != newPwdConfirm)
|
||
{
|
||
UIManager.Instance.ShowBoardError("两次输入的密码不一致");
|
||
return;
|
||
}
|
||
if (string.IsNullOrEmpty(code))
|
||
{
|
||
UIManager.Instance.ShowBoardError("请输入验证码");
|
||
return;
|
||
}
|
||
|
||
APIRequestList.ResetPassword(new ReSetPassWordParam
|
||
{
|
||
mobile = mobile,
|
||
password = newPwd,
|
||
code = code
|
||
}, (result) =>
|
||
{
|
||
UIManager.Instance.ShowBoardError("密码修改成功");
|
||
tMPText_NewPassword.text = "";
|
||
tMPText_NewPasswordQueRen.text = "";
|
||
tMPText_YZMXGMM.text = "";
|
||
});
|
||
}
|
||
|
||
// ==================== 改个性签名 ====================
|
||
|
||
private void OnClickSaveSignature()
|
||
{
|
||
if (tMPText_GeXingQianName == null) return;
|
||
string text = tMPText_GeXingQianName.text.Trim();
|
||
if (string.IsNullOrEmpty(text))
|
||
{
|
||
UIManager.Instance.ShowBoardError("签名不能为空");
|
||
return;
|
||
}
|
||
UIManager.Instance.ShowTiShi("确定要修改个性签名吗?", () =>
|
||
{
|
||
PlayerPrefs.SetString("QM", text);
|
||
PlayerPrefs.Save();
|
||
UIManager.Instance.ShowBoardError("签名保存成功");
|
||
});
|
||
}
|
||
|
||
// ==================== 工具 ====================
|
||
|
||
private static string FormatLargeNum(long num)
|
||
{
|
||
if (num >= 100000000) return $"{(num / 100000000f):F1}亿";
|
||
if (num >= 10000) return $"{(num / 10000f):F1}万";
|
||
return num.ToString();
|
||
}
|
||
|
||
public static string MaskPhone(string phone)
|
||
{
|
||
if (string.IsNullOrEmpty(phone) || phone.Length < 7)
|
||
return phone;
|
||
return phone.Substring(0, 3) + "****" + phone.Substring(phone.Length - 4);
|
||
}
|
||
}
|