Files
5.24BuYu/Assets/MyGame/Scripts/Net/WebSocketSendList.cs
T
2026-02-03 11:35:19 +08:00

117 lines
4.0 KiB
C#

using Assets.MyGame.Scripts.Net;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
[Serializable]
public class WebSocketSendList
{
/// <summary>
/// SignalR 消息类型,客户端调用服务器永远是 1
/// </summary>
public int type = 1;
/// <summary>
/// 调用 ID(字符串也可以)
/// 用来区分不同请求,可随便填
/// </summary>
public string invocationId;
/// <summary>
/// 要调用的服务器方法名,例如:JoinRoom、KillFish、Fire
/// </summary>
public string target;
/// <summary>
/// 参数数组(SignalR 要求必须是数组)
/// </summary>
public List<object> arguments;
public WebSocketSendList(string target, params object[] param)
{
invocationId = "1";
this.target = target;
arguments = param.ToList();
}
/// <summary>
/// 打中鱼
/// </summary>
/// <param name="roomId"></param>
/// <param name="userId"></param>
/// <param name="fishNumber">配置id</param>
/// <param name="fishId">唯一id</param>
public static void KillFish(string roomId, string userId, string fishNumber, string fishId,int paoBei)
{
var sendObj = new WebSocketSendList("KillFish", roomId, userId, fishNumber, fishId, paoBei, DateTimeOffset.UtcNow.ToUnixTimeSeconds());
WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
}
/// <summary>
/// 发射子弹
/// </summary>
/// <param name="roomId"></param>
/// <param name="userId"></param>
/// <param name="gold">单价</param>
/// <param name="count">数量</param>
public static void ShootBullet(string roomId, string userId, int gold, int count)
{
var sendObj = new WebSocketSendList("ShootBullet", roomId, userId, gold, count);
WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
}
/// <summary>
/// 链接登录界面ws
/// </summary>
/// <param name="userId"></param>
public static void Bind(string userId)
{
var sendObj = new WebSocketSendList("Bind", userId);
WebSocketManager.Instance.Send(SocketType.login, JsonConvert.SerializeObject(sendObj));
}
/// <summary>
/// 加入房间
/// </summary>
/// <param name="roomId"></param>
/// <param name="userId"></param>
/// <param name="level">房间等级</param>
public static void JoinRoom(string roomId, string userId, int level)
{
var sendObj = new WebSocketSendList("JoinRoom", roomId, userId, level);
WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
}
/// <summary>
/// 使用道具
/// </summary>
/// <param name="roomId"></param>
/// <param name="userId"></param>
/// <param name="propNumber">道具id</param>
/// <param name="diamond">道具消耗</param>
public static void UseProp(string roomId, string userId, string propNumber, int diamond)
{
var sendObj = new WebSocketSendList("UseProp", roomId, userId, propNumber, diamond);
WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
}
/// <summary>
/// 离开房间
/// </summary>
/// <param name="roomId"></param>
/// <param name="userId"></param>
public static void LeaveRoom(string roomId, string userId)
{
var sendObj = new WebSocketSendList("LeaveRoom", roomId, userId);
WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
}
/// <summary>
/// 更改炮倍
/// </summary>
/// <param name="roomId"></param>
/// <param name="userId"></param>
/// <param name="multiple"></param>
public static void ChangeGunMultiple(string roomId, string userId,int multiple)
{
var sendObj = new WebSocketSendList("ChangeGunMultiple", roomId, userId, multiple);
WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
}
}