Files
5.24BuYu/Assets/MyGame/Scripts/Net/APIRequest/Params/HallRequest.cs
T
2026-02-03 11:35:19 +08:00

121 lines
2.6 KiB
C#

using System;
namespace Assets.MyGame.Scripts.Net.APIRequest.Params
{
/// <summary>
/// 存入保险箱请求参数
/// </summary>
[Serializable]
public class SaveSafeBoxParam : RequestParamBase
{
public int amount; // 存入金额
}
/// <summary>
/// 设置保险箱密码请求参数
/// </summary>
[Serializable]
public class SetSafeBoxPasswordParam : RequestParamBase
{
public string newPwd; // 新密码
}
/// <summary>
/// 重置保险箱密码请求参数
/// </summary>
[Serializable]
public class ResetSafeBoxPasswordParam : RequestParamBase
{
public string code; // 验证码
}
/// <summary>
/// 合成碎片请求参数
/// </summary>
[Serializable]
public class SynthesisFragmentParam : RequestParamBase
{
public int fragmentId; // 碎片ID
public int count; // 数量
}
/// <summary>
/// 购买月卡请求参数
/// </summary>
[Serializable]
public class BuyMonthCardParam : RequestParamBase
{
public int cardType; // 月卡类型
}
/// <summary>
/// 购买道具请求参数
/// </summary>
[Serializable]
public class BuyPropParam : RequestParamBase
{
public int propId; // 道具ID
public int count; // 数量
}
/// <summary>
/// 购买金币请求参数
/// </summary>
[Serializable]
public class BuyGoldParam : RequestParamBase
{
public int goldAmount; // 金币数量
}
/// <summary>
/// 购买钻石请求参数
/// </summary>
[Serializable]
public class BuyDiamondParam : RequestParamBase
{
public int diamondAmount; // 钻石数量
}
/// <summary>
/// 切换炮台请求参数
/// </summary>
[Serializable]
public class ChangeCannonParam : RequestParamBase
{
public int cannonId; // 炮台ID
}
/// <summary>
/// 切换翅膀请求参数
/// </summary>
[Serializable]
public class ChangeWingParam : RequestParamBase
{
public int wingId; // 翅膀ID
}
/// <summary>
/// 切换战神请求参数
/// </summary>
[Serializable]
public class ChangeGodWarParam : RequestParamBase
{
public int godWarId; // 战神ID
}
/// <summary>
/// 发放奖励请求参数
/// </summary>
[Serializable]
public class DistributeRewardsParam : RequestParamBase
{
public int rewardId; // 奖励ID
}
}