376 lines
14 KiB
C#
376 lines
14 KiB
C#
using Assets.MyGame.Scripts.Net.API;
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using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
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using Assets.MyGame.Scripts.Net.APIRequest.Objs;
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using Assets.MyGame.Scripts.Net.APIRequest.Params;
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using Assets.MyGame.Scripts.Net.APIResponses;
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using System;
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using System.Collections.Generic;
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namespace Assets.MyGame.Scripts.Net
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{
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public static partial class APIRequestList
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{
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#region Hall
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/// <summary>
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/// 存入保险箱(POST)
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/// 参数:用户ID、存入金额
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/// 返回:SafeBoxInfo(保险箱余额信息)
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/// </summary>
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public static void SaveSafeBox(SaveSafeBoxParam req, Action<SafeBoxInfo> callback)
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{
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APIManager.Response<SafeBoxInfo>(APIType.Hall_SaveSafeBox, req, callback);
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}
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/// <summary>
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/// 获取保险箱信息(GET)
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/// 参数:用户ID
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/// 返回:SafeBoxInfo(保险箱余额信息)
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/// </summary>
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public static void GetSafeBox(Action<SafeBoxInfo> callback)
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{
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APIManager.Response<SafeBoxInfo>(APIType.Hall_GetSafeBox, callback);
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}
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/// <summary>
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/// 取出保险箱(GET,带参数)
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/// 参数:gold(取出数量)、password(保险箱密码)
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/// 返回:SafeBoxInfo(取款后保险箱信息)
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/// </summary>
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public static void GetSafeBox(GetSafeBoxInfoParam req, Action<SafeBoxInfo> callback)
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{
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APIManager.Response<SafeBoxInfo>(APIType.Hall_GetSafeBox, req, callback);
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}
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/// <summary>
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/// 设置保险箱密码(POST)
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/// 参数:用户ID、新密码
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/// 返回:StringBaseResponse(操作结果信息)
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/// </summary>
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public static void SetSafeBoxPassword(SetSafeBoxPasswordParam req, Action<StringBaseResponse> callback)
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{
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APIManager.Response<StringBaseResponse>(APIType.Hall_SetSafeBoxPassword, req, callback);
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}
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/// <summary>
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/// 重置保险箱密码(POST)
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/// 参数:用户ID、验证码
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/// 返回:StringBaseResponse(操作结果信息)
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/// </summary>
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public static void ResetSafeBoxPassword(ResetSafeBoxPasswordParam req, Action<StringBaseResponse> callback)
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{
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APIManager.Response<StringBaseResponse>(APIType.Hall_ResetSafeBoxPassword, req, callback);
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}
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/// <summary>
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/// 领取救济金(GET)
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/// 参数:用户ID
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/// 返回:GetReliefResponse(救济金数量、提示信息)
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/// </summary>
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public static void GetRelief(Action<GetReliefResponse> callback)
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{
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APIManager.Response<GetReliefResponse>(APIType.Hall_GetRelief, callback);
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}
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/// <summary>
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/// 合成碎片(POST)
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/// 参数:碎片ID、数量
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/// 返回:PropInfo(道具信息)
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/// </summary>
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public static void SynthesisFragment(SynthesisFragmentParam req, Action<PropInfo> callback)
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{
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APIManager.Response<PropInfo>(APIType.Hall_SynthesisFragment, req, callback);
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}
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/// <summary>
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/// 购买月卡(GET)
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/// 参数:type(1=周卡 2=月卡 3=年卡)、gold(金币价)、money(现金价)
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/// 返回:string(data 为结果描述字符串)
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/// </summary>
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public static void BuyMonthCard(BuyMonthCardParam req, Action<string> callback)
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{
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APIManager.Response<string>(APIType.Hall_BuyMonthCard, req, callback);
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}
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/// <summary>
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/// 购买道具(GET)
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/// 参数:propNumber(道具编号)、count(数量)
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/// 返回:string(data 为结果描述字符串)
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/// </summary>
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public static void BuyProp(BuyPropParam req, Action<string> callback)
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{
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APIManager.Response<string>(APIType.Hall_BuyProp, req, callback);
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}
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/// <summary>
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/// 购买金币(GET)
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/// 参数:number(GoldShopConfig.number)、count(数量)
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/// 返回:string(data 为结果描述字符串)
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/// </summary>
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public static void BuyGold(BuyGoldParam req, Action<string> callback)
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{
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APIManager.Response<string>(APIType.Hall_BuyGold, req, callback);
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}
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/// <summary>
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/// 购买钻石(GET)
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/// 参数:number(DiamondShopConfig.number)、count(数量)
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/// 返回:string(data 为结果描述字符串)
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/// </summary>
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public static void BuyDiamond(BuyDiamondParam req, Action<string> callback)
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{
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APIManager.Response<string>(APIType.Hall_BuyDiamond, req, callback);
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}
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/// <summary>
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/// 签到(GET)
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/// 参数:用户ID
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/// 返回:long(data为本次签到奖励的金币数,后端直接返回数字,不是SignInfo对象)
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/// </summary>
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public static void SignIn(Action<long> callback)
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{
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APIManager.Response<long>(APIType.Hall_SignIn, callback);
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}
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/// <summary>
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/// 切换炮台(POST)
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/// 参数:炮台ID
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/// 返回:UserInfo(用户信息)
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/// </summary>
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public static void ChangeCannon(ChangeCannonParam req, Action<UserInfo> callback)
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{
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APIManager.Response<UserInfo>(APIType.Hall_ChangeCannon, req, callback);
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}
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/// <summary>
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/// 切换翅膀(POST)
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/// 参数:翅膀ID
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/// 返回:UserInfo(用户信息)
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/// </summary>
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public static void ChangeWing(ChangeWingParam req, Action<UserInfo> callback)
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{
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APIManager.Response<UserInfo>(APIType.Hall_ChangeWing, req, callback);
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}
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/// <summary>
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/// 切换战神(POST)
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/// 参数:战神ID
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/// 返回:UserInfo(用户信息)
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/// </summary>
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public static void ChangeGodWar(ChangeGodWarParam req, Action<UserInfo> callback)
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{
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APIManager.Response<UserInfo>(APIType.Hall_ChangeGodWar, req, callback);
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}
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/// <summary>
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/// 卸下战神(GET,query 参数 number=当前装备的战神编号)
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/// 返回:与 ChangeGodWar 相同(StringBaseResponse;data 不使用,成功后另行 GetUser 刷新)
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/// </summary>
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public static void UnloadGodWar(UnloadGodWarParam req, Action<UserInfo> callback)
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{
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APIManager.Response<UserInfo>(APIType.Hall_UnloadGodWar, req, callback);
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}
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/// <summary>
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/// 卸下翅膀(GET,query 参数 number=当前装备的翅膀编号)
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/// 返回:与 ChangeGodWar 相同(StringBaseResponse;data 不使用,成功后另行 GetUser 刷新)
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/// </summary>
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public static void UnloadWing(UnloadWingParam req, Action<UserInfo> callback)
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{
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APIManager.Response<UserInfo>(APIType.Hall_UnloadWing, req, callback);
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}
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/// <summary>
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/// 卸下炮台(GET,query 参数 number=当前装备的炮台编号)
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/// ⭐ 当前产品不允许卸下炮台,仅注册接口暂不接入 UI
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/// </summary>
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public static void UnloadCannon(UnloadCannonParam req, Action<UserInfo> callback)
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{
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APIManager.Response<UserInfo>(APIType.Hall_UnloadCannon, req, callback);
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}
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/// <summary>
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/// 领取 Vip 每日礼包(GET)
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/// 返回:GiftInfo(礼包信息)
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/// </summary>
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public static void GetVipDayGift(Action<GiftInfo> callback)
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{
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APIManager.Response<GiftInfo>(APIType.Hall_GetVipDayGift, callback);
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}
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/// <summary>
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/// 领取 Vip 权益礼包(GET)
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/// 参数:用户ID
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/// 返回:GiftInfo(礼包信息)
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/// </summary>
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public static void GetVipGift(Action<GiftInfo> callback)
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{
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APIManager.Response<GiftInfo>(APIType.Hall_GetVipGift, callback);
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}
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/// <summary>
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/// 领取月卡每日礼包(GET)
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/// 参数:用户ID
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/// 返回:GiftInfo(礼包信息)
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/// </summary>
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public static void GetMonthCardDayGift(Action<GiftInfo> callback)
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{
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APIManager.Response<GiftInfo>(APIType.Hall_GetMonthCardDayGift, callback);
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}
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/// <summary>
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/// 领取月卡权益礼包(GET)
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/// 参数:用户ID
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/// 返回:GiftInfo(礼包信息)
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/// </summary>
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public static void GetMonthCardGift( Action<GiftInfo> callback)
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{
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APIManager.Response<GiftInfo>(APIType.Hall_GetMonthCardGift,callback);
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}
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/// <summary>
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/// 获取用户任务列表(Get)
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/// 参数:用户ID
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/// 返回:UserTaskListResponse(任务列表)
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/// </summary>
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public static void GetUserTaskList(Action<List<UserTaskDto>> callback)
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{
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APIManager.Response<List<UserTaskDto>>(APIType.Hall_GetUserTaskList,
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new GetUserTaskListParam { taskType = -1 }, callback);
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}
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/// <summary>
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/// 发放奖励(POST)
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/// 参数:奖励ID、用户ID
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/// 返回:RewardInfo(奖励信息)
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/// </summary>
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public static void DistributeRewards(DistributeRewardsParam req, Action<RewardInfo> callback)
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{
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APIManager.Response<RewardInfo>(APIType.Hall_DistributeRewards, req, callback);
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}
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/// <summary>
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/// 使用刮刮卡抽奖(GET,无参)
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/// 返回:ScratchCardResult(抽奖结果:prizeType/prizeName/count/baseProduct)
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/// </summary>
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public static void ScratchCardDraw(Action<ScratchCardResult> callback)
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{
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APIManager.Response<ScratchCardResult>(APIType.Hall_ScratchCardDraw, callback);
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}
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/// <summary>
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/// 获取资产变动记录(GET)
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/// 参数:keyWord/pageIndex/pageSize/userId/type/source/currencyType
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/// 返回:List<UserRewardDto>
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/// </summary>
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public static void GetUserRewardList(GetUserRewardListObj req, Action<List<UserRewardDto>> callback)
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{
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APIManager.Response<List<UserRewardDto>>(APIType.Hall_GetUserRewardList, req, callback);
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}
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// ==================== 战令 ====================
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/// <summary>获取用户战令信息(GET)</summary>
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public static void GetBattleOrder(Action<BattleOrderResponse> callback)
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{
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APIManager.Response<BattleOrderResponse>(APIType.Hall_GetBattleOrder, callback);
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}
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/// <summary>一键领取战令奖励(GET)</summary>
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public static void ReceiveAllBattleOrderRewards(Action<List<GiftConfig>> callback)
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{
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APIManager.Response<List<GiftConfig>>(APIType.Hall_ReceiveAllBattleOrderRewards, callback);
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}
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/// <summary>领取指定等级战令奖励(GET)</summary>
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public static void ReceiveBattleOrderLevelReward(ReceiveBattleOrderLevelRewardParam req, Action<List<GiftConfig>> callback)
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{
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APIManager.Response<List<GiftConfig>>(APIType.Hall_ReceiveBattleOrderLevelReward, req, callback);
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}
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/// <summary>购买战令等级(GET)</summary>
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public static void BuyBattleOrderLevel(BuyBattleOrderLevelParam req, Action<BuyBattleOrderLevelResponse> callback)
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{
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APIManager.Response<BuyBattleOrderLevelResponse>(APIType.Hall_BuyBattleOrderLevel, req, callback);
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}
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/// <summary>购买战令进阶(GET)</summary>
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public static void BuyBattleOrderAdvance(BuyBattleOrderAdvanceParam req, Action<BuyBattleOrderAdvanceResponse> callback)
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{
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APIManager.Response<BuyBattleOrderAdvanceResponse>(APIType.Hall_BuyBattleOrderAdvance, req, callback);
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}
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// ==================== 排行榜 ====================
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/// <summary>
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/// 获取用户排行榜(GET)
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/// 参数:type(1=金币排名 2=等级排名 3=今日消耗排名)
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/// 返回:RankingResponse(排行榜列表 + 当前用户排行)
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/// </summary>
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public static void GetRanking(GetRankingParam req, Action<RankingResponse> callback)
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{
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APIManager.Response<RankingResponse>(APIType.Hall_GetRanking, req, callback);
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}
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/// <summary>
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/// 获取象棋分区总数(GET,无参)
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/// 返回:int
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/// </summary>
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public static void GetChessRoomPartitionCount(Action<int> callback)
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{
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APIManager.Response<int>(APIType.Hall_GetChessRoomPartitionCount, callback);
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}
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/// <summary>
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/// 发送全服广播(GET /api/Hall/SendBroadcast?message=xxx)
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/// 返回:string
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/// </summary>
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public static void SendBroadcast(string message, Action<string> callback = null)
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{
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APIManager.Response<string>(APIType.Hall_SendBroadcast, new SendBroadcastParam
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{
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message = message
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}, callback);
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}
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/// <summary>
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/// 获取房间专属 socket 地址(GET /api/Room/Assign?roomId=xxx)
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/// 返回:string(如 ws://8.137.163.153/fishinghub?instance=1)
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/// </summary>
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public static void RoomAssign(string roomId, Action<string> callback)
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{
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APIManager.Response<string>(APIType.Room_Assign, new RoomAssignParam
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{
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roomId = roomId
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}, callback);
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}
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/// <summary>
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/// 快速加入房间(GET /api/Room/QuickJoin?gameType=&level=)
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/// 返回:QuickJoinResponse(roomId + url)
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/// 后端自动分配房间和座位,客户端拿到后用 url 连 socket,再调 JoinRoom(roomId, userId, -1)
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/// </summary>
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public static void RoomQuickJoin(int gameType, int level, Action<QuickJoinResponse> callback)
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{
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APIManager.Response<QuickJoinResponse>(APIType.Room_QuickJoin, new RoomQuickJoinParam
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{
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gameType = gameType,
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level = level
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}, callback);
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}
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/// <summary>
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/// 使用VIP经验包(GET /api/Hall/UseVipExp?count=)
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/// 返回:string
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/// </summary>
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/// <param name="count">使用数量(默认1)</param>
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public static void UseVipExp(int count = 1, Action<string> callback = null)
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{
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APIManager.Response<string>(APIType.Hall_UseVipExp, new UseVipExpParam { count = count }, callback);
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}
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#endregion
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}
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}
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