Files
5.24BuYu/Assets/Art/FengLei/ResLY/Material/eff_zs_14053_128.mat
T
2026-08-29 00:08:56 +08:00

91 lines
2.4 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: eff_zs_14053_128
m_Shader: {fileID: 4800000, guid: eafaaab3101a5bb4e8bdde304cf0f329, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _1_ON
- _COLOR_ALPHA_ON
m_InvalidKeywords:
- _EMISSION
- _FBX_ON
- _NOISE_CUSTOM_Z_ON
- _RAMAP_RA_R
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Dissolves:
m_Texture: {fileID: 2800000, guid: cb35cb44576e58946868b500da15032c, type: 3}
m_Scale: {x: 3, y: -1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: cb35cb44576e58946868b500da15032c, type: 3}
m_Scale: {x: 3, y: -1}
m_Offset: {x: 0, y: 0}
- _Mask:
m_Texture: {fileID: 2800000, guid: 0ce34f8b6e2c2f44ab84cbd69eb29410, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noise:
m_Texture: {fileID: 2800000, guid: 5fd2b621feb13fa40a66fd631104d618, type: 3}
m_Scale: {x: 2, y: -1}
m_Offset: {x: 0, y: 0}
- _Noise_Diss:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _1: 1
- _AlphaCutoff: 0.5
- _Color_Alpha: 1
- _Color_Outline_qd: 5
- _Diss: 0.8
- _Diss_Custom_zw: 0
- _Diss_speed_x: 0
- _Diss_speed_y: 1
- _Main_Custom_xy: 0
- _Main_Tex_speed_x: 0
- _Main_Tex_speed_y: 1
- _Mask_Custom2_xy: 0
- _Mask_RA: 0
- _Mask_speed_x: 0
- _Mask_speed_y: 0
- _Noise_Diss_qd_x: 0
- _Noise_Diss_qd_y: 0
- _Noise_Diss_speed_x: 0
- _Noise_Diss_speed_y: 0
- _Noise_qd_x: 0.3
- _Noise_qd_y: 0.3
- _Noise_speed_x: 0
- _Noise_speed_y: 0
- _Outline: 0.03
- _StencilComp: 8
- _StencilFailOp: 0
- _StencilPassOp: 0
- _StencilRef: 0
- __CullMode: 0
- __ZWrite: 0
- _opacity: 1
- _qd: 2
m_Colors:
- _Color: {r: 0.27843142, g: 1, b: 0.9564978, a: 1}
- _Color_Outline: {r: 1, g: 0.71924525, b: 0.0056602955, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []