Files
5.24BuYu/Assets/Art/FengLei/ResLY/Material/eff_mate_dly_56.mat
T

193 lines
5.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: eff_mate_dly_56
m_Shader: {fileID: 4800000, guid: 93581c46349245f45a971914b553835f, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- NQ_PATTERN_ACTIVE
- SECOND_TEXTURE_ACTIVE
m_InvalidKeywords:
- _MASKTEXSETTINGSCODETOGGLE
- _NOISECODETOGGLE
- _NQX_WEIGHT_ON
- _SECONDTEXCODETOGGLE
- _USECIRCLEMASK
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _FresnelMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NQX_Tex:
m_Texture: {fileID: 2800000, guid: 8bdc40654d62c894b98009c1238ad1bc, type: 3}
m_Scale: {x: 4, y: 1}
m_Offset: {x: 0, y: 0}
- _RJY_MaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SecTex:
m_Texture: {fileID: 2800000, guid: dfe6538b0f141134c8f85ec42dcfcb76, type: 3}
m_Scale: {x: 5, y: 0.5}
m_Offset: {x: 0, y: 0}
- _Texture:
m_Texture: {fileID: 2800000, guid: 24af1c6df248c0041907b1816edeac2c, type: 3}
m_Scale: {x: 4, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddMulti: 0
- _AlphaPremulti: 0
- _AttenuationFallback: -0.9
- _AttenuationPosition: 1
- _BillboardActive: 0
- _Blend: 1
- _BlendNormalAdd: 1
- _CircleMask: 0.45
- _Coords: 0
- _Cull: 0
- _Dissolve: 0
- _DissolveCodeToggle: 0
- _DissolveControl: 0
- _DissolveCustom: 0
- _DissolveCustomData: 0
- _DissolveIntensity: 1
- _DissolveMaskUVScale: 1
- _Foldout: 135
- _Frequency: 1
- _FresnelColorLight: 1
- _FresnelSideA: 0
- _FresnelSideB: 1
- _FresnelSpeedU: 0
- _FresnelSpeedV: 0
- _MainCustom: 1
- _MainCustomTiling: 0
- _MainTexAlphaPower: 1
- _MainTexFlowmapControl: 1
- _MainTexFlowmapCustom: 0
- _MainTexLight: 2
- _MainTexLightAffectAlpha: 0
- _MainTexPolarUScale: 1
- _MainTexPolarUV: 0
- _MainTexPolarUVScale: 1
- _MainTexRGBDetailLerp: 0
- _MainTexRGBPower: 1.5
- _MaskActive: 0
- _MaskForTex2: 0
- _MaskIntensity: 2
- _MaskPolarUV: 0
- _MaskPolarUVCustom: 0
- _MaskPolarUVCustomTiling: 0
- _MaskTexFlow: 0
- _MaskTexSettingsCodeToggle: 1
- _Mask_A: 1
- _Mask_C: 0
- _Mask_FlowX: 0
- _Mask_FlowY: 0
- _Mask_Lerp: 0
- _Mask_Rotation: 0
- _Mode: 1
- _NQX_Intensity: 0.2
- _NQX_Lerp: 0
- _NQX_Weight: 1
- _NiuQu: 1
- _NoiseCodeToggle: 1
- _NoiseMulti: 0.2
- _NoisePolarUScale: 1
- _NoisePolarUV: 0
- _NoisePolarUVScale: 1
- _NoiseUVRollUseTime: 1
- _PolarMaskControl: 5
- _PolarMaskDirection: 0
- _PolarMaskSmoothSide: 1
- _RJY_Edge: 0
- _RJY_Intensity: 0
- _RJY_LineWidth: 0
- _SecTexActive: 1
- _SecTex_Rotation: 0
- _SecondCustom: 0
- _SecondTexCodeToggle: 1
- _SecondTexLight: 5
- _SecondTexLightAffectAlpha: 1
- _SecondTexPolarUScale: 1
- _SecondTexPolarUV: 0
- _SecondTexPolarUVScale: 1
- _SelfGrayEffect: 0
- _SmokeShadowIntensity: 0.3
- _Stencil: 0
- _StencilComp: 8
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _StrengthenY: 0
- _TexRotation: 0
- _TextureFlow: 0
- _UseCircleMask: 1
- _UseCustom: 0
- _UseExposureFX: 1
- _UseFlowmap: 0
- _UseForUI: 0
- _UseFresnel: 0
- _UseNormalSmoke: 0
- _UsePolarMask: 0
- _UseUVScale: 0
- _UseVCol: 1
- _UseVertexAnimAtten: 0
- _VATScale: 0
- _VATScaleCustom: 0
- _VertexAnimationCodeToggle: 0
- _VerticalBillboarding: 1
- _WaveDirection: 1
- _WaveScale: 0
- _WaveScaleCustom: 0
- _WaveSpeed: 0
- _WholeAlpha: 1
- _YTCisBlend: 1
- _YTECull: 0
- _YTOriBlend: 5
- _ZTest: 4
- _ZWrite0: 0
- _Ztest: 4
- _rotation: 0
m_Colors:
- _AttenuationDirection: {r: 0, g: -1, b: 0, a: 0}
- _ClipArgs0: {r: 1, g: 1, b: 0, a: 0}
- _ClipRange0: {r: 0, g: 0, b: 0, a: 0}
- _CoordsOffset: {r: 0, g: 0, b: 0, a: 0}
- _CoordsTiling: {r: 1, g: 1, b: 1, a: 1}
- _FresnelColor: {r: 0, g: 0, b: 0, a: 1}
- _MainColor: {r: 95.87451, g: 95.87451, b: 95.87451, a: 1}
- _MainTexColor: {r: 1, g: 1, b: 1, a: 1}
- _MaskUVRoll: {r: 0, g: 0, b: 0, a: 0}
- _NQX_Tex_UV: {r: 1, g: 1, b: 0, a: 0}
- _NoiseUVRoll: {r: 0, g: 0, b: 0, a: 0}
- _RJY_FirstColor: {r: 0, g: 0, b: 0, a: 0}
- _RJY_SecondColor: {r: 0, g: 0, b: 0, a: 0}
- _RJY_Tex_UV: {r: 0, g: 0, b: 0, a: 0}
- _SecTex_UV: {r: 0, g: -1, b: 1, a: 1}
- _SecondTexColor: {r: 1, g: 1, b: 1, a: 1}
- _TexUVRoll: {r: 0, g: 0, b: 0, a: 0.2}
- _Tex_UV: {r: 0, g: 0, b: 0, a: 0}
- _VATUVRoll: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []