Files
5.24BuYu/Assets/Art/FengLei/ResLY/Material/eff_6002_dead_200.mat
T

110 lines
2.9 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: eff_6002_dead_200
m_Shader: {fileID: 4800000, guid: abb00c097f5b03743b56ec18a7696449, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _USEREFINE_ON
m_InvalidKeywords:
- _OPENRGBAORALPHA_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_MainTex:
m_Texture: {fileID: 2800000, guid: 9e7ae6b9bae130d4a808bc4b359aee88, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_MaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_Noise_T:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: {}
m_Floats:
_AlphaCutoff: 0.5
_AlphaPower: 1
_CullMode: 0
_CustomMask_Opacity: 1
_Dissolve: 0
_DissolveOrCustomX1: 0
_Dst: 1
_EdgeWidth: 0
_FnlPower: 5
_FnlScale: 1
_FresnelOneminus: 0
_FresnelOpen: 0
_Hardness: 1
_MainT_Saturation: 0.01
_Main_T_Offset_U: 0
_Main_T_Offset_V: 0
_MaintTex_U_Clamp: 0
_MaintTex_V_Clamp: 0
_Mask1_1x: 1
_Mask1_Hardness: 0.65
_Mask1_Range: 7.63
_Mask1_UOrV: 1
_MaskMode: 0
_MaskNoise: 0
_MaskOpen: 0
_MaskRA: 1
_MaskRotator: 0
_MaskRotatorUseTime: 0
_MaskTexaddmultiplyCustom: 1
_MaskUVScale: 1
_Mask_Smstep_Max: 1
_Mask_Smstep_Min: 0
_MaskuseTime: 0
_N_Power: 0
_NoiseMode: 0
_Noise_T_Offset_U: 0
_Noise_T_Offset_V: 0
_Opacity: 1
_OpenColorAlpha_dis: 1
_RamporSPMask: 1
_Remap_MaxNew: 1
_Remap_MinNew: 0
_Rotator: 0
_RotatorUseTime: 0
_SpMaskExp: 10
_SpMask_1x: 0
_SpMask_Scale: 1.05
_Src: 5
_UseCustomNoiseOffset: 1
_UseFnl: 1
_UseModelUV2: 1
_UseRefine: 1
_Use_Custom1zw_Offset: 1
_ZTestMode: 4
_ZWriteMode: 0
m_Colors:
_BrightColor: {r: 1, g: 1, b: 1, a: 1}
_DarkColor: {r: 0, g: 0, b: 0, a: 1}
_DetailControl: {r: 0, g: 1.13, b: 0, a: 1}
_EdgeColor: {r: 1, g: 1, b: 1, a: 1}
_EmissionColor: {r: 1, g: 1, b: 1, a: 1}
_FresnelColor: {r: 1, g: 1, b: 1, a: 1}
_MainT_RGBA_Select: {r: 0, g: 0, b: 0, a: 1}
_MaskTilingOffset: {r: 1, g: 1, b: 0, a: 0}
_NoiseT_RGBA_Select: {r: 1, g: 0, b: 0, a: 0}
_RGBA_Color: {r: 1, g: 1, b: 1, a: 1}
_RefineControl: {r: 1, g: 1, b: 1, a: 0}
m_BuildTextureStacks: []