Files
5.24BuYu/Assets/Art/FengLei/ResLY/Material/1596_s4.mat
T
2026-06-04 15:50:12 +08:00

135 lines
3.7 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: 1596_s4
m_Shader: {fileID: 4800000, guid: d2eef95953952a2408f5a091e562c373, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _ALPHATEST_ON
- _COLORADJUST
- _EMISSCOLOR_ON
- _NORMALMAP
- _OCCLUSIONMAP
- _RIM_ON
- _USESSS_ON
- _USEUNITYINDIRSPECULAR_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
_MainTex:
m_Texture: {fileID: 2800000, guid: aa6656134ea949e44861330faaad5f35, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
_texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: {}
m_Floats:
_AOIntensity: 2
_AlphaClip: 1
_AlphaCutoff: 0.5
_Blend: 0
_Brightness: 5
_BumpScale: 1
_COLORADJUST: 1
_Contrast: 5
_CosMin: 0.1
_Cull: 0
_Cutoff: 0.723
_DISSOLVE_ON: 0
_DirLightExposure: 2.5
_DissAmount: 0.527
_DissolveSpread: 0.001
_DstBlend: 0
_EMISSCOLOR_ON: 1
_EdgeIntensity: 10
_EdgeWidth: 1.51
_EmissionExposure: 1.54
_EnvExposure: 0.85
_EnvironmentReflections: 1
_Fresnel_qd: 0
_GlossMapScale: 0
_Glossiness: 0
_GlossyReflections: 0
_IBLToneMapping: 0
_IndirIntensity: 2.6
_Metallic: 0.814
_Metalness: 1
_MetalnessAdd: 1
_OcclusionAdd: 1
_OcclusionStrength: 1
_PointLightExposure: 1.37
_Power: 1
_PunctualLightSpecularExposure: 8
_QueueOffset: 50
_RIM_ON: 1
_ReceiveShadows: 1
_RimHardness: 7.07
_RimRange: 1
_RotateAngle: 300
_Roughness: 0.65
_RoughnessAdd: 1
_SHExposure: 3.6
_Saturation1: 5
_ShadowDarkness: 1
_SkinSSSTransmission: 0.526
_SkinSSSfresnelMask: 0.098
_Smoothness: 0.507
_SmoothnessTextureChannel: 0
_SpecularHighlights: 1
_SpecularMetal: 1.5
_SpecularNonMetal: 0.1
_SrcBlend: 1
_StencilComp: 8
_StencilFailOp: 0
_StencilPassOp: 0
_StencilRef: 0
_Surface: 0
_SurfaceAlpha: 0.5
_SurfaceBlend: 0.5
_SurfaceSpeed: 0.5
_UseIndirSpecular: 0
_UseSSS: 1
_UseUnityIndirSpecular: 1
_WorkflowMode: 1
_ZWrite: 1
__CullMode: 0
__ZWrite: 0
_envBDRFFactor: 0
_opacity: 1
_qd: 1
m_Colors:
_BaseColor: {r: 1, g: 1, b: 1, a: 1}
_Color: {r: 1, g: 1, b: 1, a: 1}
_DarkCornerColor: {r: 0, g: 0, b: 0, a: 0}
_DirLightColor: {r: 0.9150943, g: 0.867613, b: 0.88175637, a: 0}
_EdgeColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0}
_EmissionCol: {r: 3.8324614, g: 0.3697681, b: 0, a: 0.9843137}
_EmissionColor: {r: 0, g: 0, b: 0, a: 1}
_Fresnel_Color: {r: 1, g: 0, b: 0, a: 1}
_IndirColor: {r: 1, g: 1, b: 1, a: 1}
_RimColor: {r: 5.1320753, g: 0.40304255, b: 0.08060851, a: 0}
_RimViewDirOffsetXYZ: {r: 0.26, g: 0.1, b: 0, a: 0}
_ShadowCol: {r: 0, g: 0, b: 0, a: 0}
_SkinSSSScatterColor: {r: 1, g: 0.31511015, b: 0.28773582, a: 0.72156864}
_SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
_SpecularColor: {r: 1, g: 0.67968756, b: 0, a: 0}
_TintColor: {r: 1, g: 0.9870283, b: 0.9481132, a: 1}
m_BuildTextureStacks: []