321 lines
9.1 KiB
C#
321 lines
9.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
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namespace Assets.MyGame.Scripts.Net.APIResponses
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{
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/// <summary>
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/// 保险箱信息(存取款通用)
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/// </summary>
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[Serializable]
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public class SafeBoxInfo
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{
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public int code;
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public string info;
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public string data;
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}
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/// <summary>
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/// 通用字符串响应(设置密码、重置密码等)
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/// </summary>
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[Serializable]
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public class StringBaseResponse
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{
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public int code; // 状态码
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public string message; // 提示信息
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}
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/// <summary>
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/// 救济金领取响应
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/// </summary>
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[Serializable]
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public class GetReliefResponse
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{
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public long reliefAmount; // 领取的救济金数量(改用long防溢出)
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public int leftTimes; // 剩余可领取次数
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public string message; // 提示信息
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}
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/// <summary>
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/// 道具信息(购买道具、合成碎片)
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/// </summary>
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[Serializable]
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public class PropInfo
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{
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public int propId; // 道具ID
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public string name; // 道具名称
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public string desc; // 描述
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public string icon; // 图标地址
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public int type; // 类型
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public int level; // 等级
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public int count; // 数量
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}
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/// <summary>
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/// 月卡信息(购买月卡)
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/// </summary>
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[Serializable]
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public class MonthCardInfo
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{
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public int cardId; // 月卡ID
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public string name; // 月卡名称
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public int days; // 有效天数
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public DateTime expireTime; // 到期时间
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}
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/// <summary>
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/// 金币购买响应
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/// </summary>
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[Serializable]
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public class GoldInfo
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{
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public int userId; // 用户ID
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public long gold; // 当前金币
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public long addGold; // 本次增加金币(改用long防溢出)
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}
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/// <summary>
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/// 钻石购买响应
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/// </summary>
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[Serializable]
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public class DiamondInfo
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{
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public int userId; // 用户ID
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public int diamond; // 当前钻石
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public int addDiamond; // 本次增加钻石
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}
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/// <summary>
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/// 签到响应
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/// </summary>
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[Serializable]
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public class SignInfo
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{
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public int day; // 第几天签到
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public bool isToday; // 今日是否已签到
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public long rewardGold; // 奖励金币(改用long防溢出)
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public long rewardDiamond;// 奖励钻石(改用long防溢出)
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}
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/// <summary>
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/// 用户信息(切换炮台、翅膀、战神)
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/// </summary>
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[Serializable]
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public class UserInfo
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{
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public int userId; // 用户ID
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public string nickname; // 昵称
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public int level; // 等级
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public int cannonId; // 当前炮台
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public int wingId; // 当前翅膀
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public int godWarId; // 当前战神
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}
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/// <summary>
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/// 礼包信息(Vip礼包、月卡礼包)
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/// </summary>
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[Serializable]
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public class GiftInfo
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{
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public int giftId; // 礼包ID
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public string name; // 礼包名称
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public string desc; // 礼包描述
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public PropInfo[] items; // 礼包内物品
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}
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/// <summary>
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/// 用户任务列表响应
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/// </summary>
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[Serializable]
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public class UserTaskListResponse
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{
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public int userId; // 用户ID
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public TaskInfo[] tasks; // 任务列表
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}
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/// <summary>
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/// 单个任务信息
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/// </summary>
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[Serializable]
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public class TaskInfo
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{
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public int taskId; // 任务ID
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public string name; // 任务名称
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public string desc; // 描述
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public int progress; // 当前进度
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public int target; // 完成目标
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public bool isCompleted; // 是否完成
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public bool isReceived; // 是否领取奖励
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}
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/// <summary>
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/// 发放奖励响应
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/// </summary>
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[Serializable]
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public class RewardInfo
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{
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public int rewardId; // 奖励ID
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public string name; // 奖励名称
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public PropInfo[] items; // 奖励物品
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}
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/// <summary>
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/// 刮刮卡抽奖结果(接口:/api/ScratchCard/draw)
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/// </summary>
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[Serializable]
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public class ScratchCardResult
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{
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/// <summary>奖品类型 1=金币 2=钻石 3=道具</summary>
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public int prizeType;
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/// <summary>奖品名称</summary>
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public string prizeName;
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/// <summary>奖励数量</summary>
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public int count;
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/// <summary>道具信息(prizeType=3 时有值)</summary>
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public BaseProduct baseProduct;
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}
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/// <summary>
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/// 用户资产变动DTO(接口:/api/Hall/GetUserRewardList)
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/// </summary>
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[Serializable]
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public class UserRewardDto
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{
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public string id;
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public string userId;
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public int type;
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public int source;
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public int currencyType;
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public long beforeCount;
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public long changeCount;
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public long afterCount;
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public string otherId;
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public string otherUserId;
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public string remark;
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public string roomName;
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public string roomInfo;
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public int tax;
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public long createTime;
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}
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/// <summary>
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/// 公告DTO(接口:/api/Notice)
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/// </summary>
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[Serializable]
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public class NoticeDto
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{
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public string id;
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public string title;
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public string content;
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public string recommend;
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public string topImage; // 顶部图片 URL
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public List<string> contentImages; // 内容图片列表
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public long createTime;
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}
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// ==================== 战令 ====================
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/// <summary>获取战令信息响应(/api/Hall/GetBattleOrder)</summary>
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[Serializable]
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public class BattleOrderResponse
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{
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public bool isOpen;
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public string message;
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public UserBattleOrderInfo userBattleOrder;
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public BattleOrderConfigInfo config;
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}
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[Serializable]
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public class UserBattleOrderInfo
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{
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public string userId;
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public int level;
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public long exp;
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public bool isLuxury;
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public bool isSupreme;
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public List<int> receivedLevels;
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public List<int> purchasedAdvances;
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}
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[Serializable]
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public class BattleOrderConfigInfo
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{
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public long endTime;
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public string ruleDesc;
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public string buyDesc;
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public string advanceGiftDesc;
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public List<BattleOrderLevelInfo> levelConfig;
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public List<BattleOrderAdvanceInfo> advanceGift;
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}
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[Serializable]
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public class BattleOrderLevelInfo
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{
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public int level;
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public long exp;
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public List<GiftConfig> normalGiftList;
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public List<GiftConfig> luxuryGiftList;
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public List<GiftConfig> supremeGiftList;
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}
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[Serializable]
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public class BattleOrderAdvanceInfo
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{
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public int type;
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public string name;
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public int count;
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public int payType;
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public int payCount;
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}
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/// <summary>购买战令等级响应(/api/Hall/BuyBattleOrderLevel)</summary>
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[Serializable]
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public class BuyBattleOrderLevelResponse
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{
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public int newLevel;
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public int cost;
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}
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/// <summary>购买战令进阶响应(/api/Hall/BuyBattleOrderAdvance)</summary>
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[Serializable]
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public class BuyBattleOrderAdvanceResponse
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{
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public bool success;
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public string message;
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public List<int> purchasedAdvances;
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}
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/// <summary>用户任务 DTO(/api/Hall/GetUserTaskList?taskType=-1)</summary>
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[Serializable]
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public class UserTaskDto
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{
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public string id;
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public string userId;
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public string number;
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public string remark; // 任务描述
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public int taskType; // 任务类型
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public int taskEvent; // 任务事件
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public int taskCount; // 任务次数要求
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public double count; // 当前完成次数(number 类型)
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public bool isFinish; // 是否完成
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public string otherId;
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public bool isGet; // 是否已领取
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public int taskAddTime;
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public long taskEndTime;
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public long taskFinishTime;
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public long exp; // 奖励经验
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}
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/// <summary>
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/// 快速加入房间返回数据
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/// /api/Room/QuickJoin?gameType=&level=
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/// 示例: {"data":{"roomId":"11107","webSocketUrl":"ws://8.137.163.153/fishinghub?instance=1"},"code":0,"info":null}
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/// </summary>
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[Serializable]
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public class QuickJoinResponse
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{
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/// <summary>房间ID</summary>
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public string roomId;
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/// <summary>房间专属 socket 地址(如 ws://xxx/fishinghub?instance=1)</summary>
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public string webSocketUrl;
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}
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} |