55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using Assets.MyGame.Scripts.Net.WebResponses.ChineseChess;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class UIChineseChessJoinRoom : SubUIBase
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{
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public TMP_InputField tMPInput_Password;
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public Button btn_Notarize;
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public Button btn_Paste;
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public override void Awake()
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{
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base.Awake();
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btn_Paste.onClick.AddListener(() =>
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{
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tMPInput_Password.text = ClipboardUtility.GetText();
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});
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}
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protected override void OnShow(object args = null)
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{
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base.OnShow(args);
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var v = (ChineseChessGameClassList.ChessGameRoom)args;
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btn_Notarize.onClick.RemoveAllListeners();
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btn_Notarize.onClick.AddListener(() =>
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{
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if (tMPInput_Password.text.Length == 6)
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{
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// 4.4 重新进入该房间:解除"已退出房间"的推送过滤
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(uIManager.parentUIBase as ChineseChessMainPanel)?.MarkJoiningRoom(v.roomId);
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WebSocketSendList.JoinGameChineseChess(v.roomId, tMPInput_Password.text, GameManager.Instance.user.BaseInfo.number);
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}
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else
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{
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UIManager.Instance.ShowBoardError("密码格式错误");
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}
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});
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if (args != null)
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{
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tMPInput_Password.text = "";
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tMPInput_Password.onValueChanged.RemoveAllListeners();
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tMPInput_Password.onValueChanged.AddListener((a) =>
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{
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if (a.Length > 6)
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{
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tMPInput_Password.text = a.Substring(0, 6);
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}
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});
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}
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}
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}
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