18 lines
1017 B
C#
18 lines
1017 B
C#
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public class ConstEventString
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{
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public const string SyncGameData_Rotate = "SyncGameData_Rotate";
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public const string SyncGameData_FireBullet = "SyncGameData_FireBullet";
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public const string SyncGameData_CreateFish = "SyncGameData_CreateFish";
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public const string SyncGameData_ChangeTargetMonster = "SyncGameData_ChangeTargetMonster";
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public const string SyncGameData_RendromDieFish = "SyncGameData_RenderDieFish";
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public const string SyncGameData_TurretState = "SyncGameData_TurretState";
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public const string SyncGameData_ChangeTurret = "SyncGameData_ChangeTurret";
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public const string SyncGameData_FreezeFish = "SyncGameData_FreezeFish";
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public const string SyncGameData_ChangeCannonMultiple = "SyncGameData_ChangeCannonMultiple";
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public const string SyncGameData_ChangeWing = "SyncGameData_ChangeWing";
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public const string SyncGameData_BotFireAngle = "SyncGameData_BotFireAngle";
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public const string SyncGameData_RequestSyncFish = "SyncGameData_RequestSyncFish";
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}
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