387 lines
18 KiB
C#
387 lines
18 KiB
C#
using Assets.MyGame.Scripts.Net.WebResponses;
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using Best.WebSockets;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using static Assets.MyGame.Scripts.Net.WebResponses.ChineseChess.ChineseChessGameClassList;
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namespace Assets.MyGame.Scripts.Net
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{
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public partial class WebSocketManager : MonoSingleton<WebSocketManager>
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{
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public void OnMessage(WebSocket web, string msg, SocketType type)
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{
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#if UNITY_EDITOR
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Debug.Log($"[WebSocket] {type} 收到消息: {msg}");
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#endif
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string[] msgs = msg.Split('\u001e');
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foreach (var item in msgs)
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{
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var v = JsonConvert.DeserializeObject<WebSocketResponseBase<object>>(item);
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if (v == null)
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{
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return;
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}
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// TODO: 这里可以做统一消息分发
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#region 消息处理
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switch (type)
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{
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case SocketType.login:
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case SocketType.room:
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case SocketType.game:
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FishMSG(item, v);
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break;
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case SocketType.chess:
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ChineseChess(item, v);
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break;
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case SocketType.customer:
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CustomerMSG(item, v);
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break;
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default:
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break;
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}
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}
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#endregion
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}
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private static void ChineseChess(string msg, WebSocketResponseBase<object> v)
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{
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var roomMainPanel = UIManager.Instance.Get<ChineseChessMainPanel>(UIPanel.MainGamePanelZGXQ);
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switch ((MessageType)v.type)
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{
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case MessageType.Invocation:
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switch (v.target)
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{
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case "GetRoomList":
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UIManager.Instance.ShowAsync(UIPanel.MainGamePanelZGXQ, msg);
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Screen.orientation = ScreenOrientation.Portrait;
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break;
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case "BeginGame":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg.ToString()).arguments[0];
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roomMainPanel.subUIManager.CloseAll();
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roomMainPanel.StartGame(msg);
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roomMainPanel.UpdateUserData(va);
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}
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break;
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case "CreateRoomNotice":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg.ToString()).arguments[0];
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var panel = roomMainPanel.subUIManager.Get<UIChineseChessDistrict>(UIPanel.ZGXQDistrict);
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if (panel != null)
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{
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panel.UpdataRoom(va);
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}
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}
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break;
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case "JoinRoomNotice":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg.ToString()).arguments[0];
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var panel = roomMainPanel.subUIManager.Get<UIChineseChessDistrict>(UIPanel.ZGXQDistrict);
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if (panel != null)
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{
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panel.UpdataRoom(va);
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}
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}
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break;
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//所有人
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case "GoldConfigRoomNotice":
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roomMainPanel.subUIManager.CloseAll();
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQGameExplain, msg);
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break;
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//单发给触发人
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case "GoldConfigSuccess":
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break;
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case "ReadyNotice":
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//roomMainPanel.subUIManager.CloseAll();
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roomMainPanel.InitRoomData();
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break;
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case "GameOperation":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<Dictionary<string, object>>>(msg).arguments[0];
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roomMainPanel.IsShowHint(va["data"].ToString(), Convert.ToInt32(va["type"]));
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}
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break;
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case "EndGameSuccess":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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if (va==null||va=="")
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{
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQHe);
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}
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else if (va == GameManager.Instance.user.id)
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{
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQWin);
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}
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else
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{
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQDefeated);
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}
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}
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break;
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case "ExitRoomSuccess":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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if (GameManager.Instance.user.id== va)
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{
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WebSocketSendList.GetRoomListChineseChess(1);
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}
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else
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{
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for (int i = 0; i < roomMainPanel.roomData.users.Count; i++)
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{
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var item = roomMainPanel.roomData.users[i];
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if (item.userId != va)
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{
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roomMainPanel.roomData.users.Remove(item);
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roomMainPanel.UpdateUserData(roomMainPanel.roomData);
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i--;
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}
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}
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}
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}
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break;
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case "ExitRoomNotice":
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{
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<ChessGameRoom>>(msg.ToString()).arguments[0];
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var panel = roomMainPanel.subUIManager.Get<UIChineseChessDistrict>(UIPanel.ZGXQDistrict);
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if (panel != null)
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{
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panel.UpdataRoom(va);
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}
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}
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}
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break;
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case "Disconnect":
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roomMainPanel.subUIManager.ShowAsync(UIPanel.ZGXQWin);
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break;
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case "GameError":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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UIManager.Instance.ShowBoardError(va);
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}
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break;
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default:
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break;
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}
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break;
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case MessageType.StreamItem:
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break;
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case MessageType.Completion:
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break;
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case MessageType.StreamInvocation:
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break;
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case MessageType.CancelInvocation:
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break;
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case MessageType.Ping:
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break;
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case MessageType.Close:
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break;
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default:
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break;
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}
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}
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private static void CustomerMSG(string msg, WebSocketResponseBase<object> v)
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{
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switch ((MessageType)v.type)
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{
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case MessageType.Invocation:
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switch (v.target)
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{
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// 发起会话回调(用户端):服务端返回 {isOk, msg, conversation}
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case "OnConversationStarted":
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{
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var result = JsonConvert.DeserializeObject<WebSocketResponseBase<CustomerConversationStartedResult>>(msg).arguments[0];
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WebSocketReponseList.Customer_OnConversationStarted(result);
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}
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break;
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// 消息接收回调(用户端 & 客服端)
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case "OnMessageReceived":
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{
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var result = JsonConvert.DeserializeObject<WebSocketResponseBase<CustomerMessageReceived>>(msg).arguments[0];
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WebSocketReponseList.Customer_OnMessageReceived(result);
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}
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break;
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// 新会话通知(客服端)
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case "OnNewConversation":
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{
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var result = JsonConvert.DeserializeObject<WebSocketResponseBase<CustomerNewConversationNotice>>(msg).arguments[0];
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WebSocketReponseList.Customer_OnNewConversation(result);
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}
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break;
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default:
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break;
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}
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break;
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case MessageType.StreamItem:
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break;
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case MessageType.Completion:
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break;
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case MessageType.StreamInvocation:
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break;
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case MessageType.CancelInvocation:
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break;
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case MessageType.Ping:
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break;
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case MessageType.Close:
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break;
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default:
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break;
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}
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}
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private static void FishMSG(string msg, WebSocketResponseBase<object> v)
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{
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switch ((MessageType)v.type)
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{
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case MessageType.Invocation:
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switch (v.target)
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{
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case "GetRoomListResult":
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//UIManager.Instance.Get<UIHome_BY_SelectRoomLevelPanel>(UIPanel.SelectRoomPenel);
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WebSocketReponseList.GetRoomListResult(msg);
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break;
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case "RoomJoinNotice":
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WebSocketReponseList.RoomJoinNotice(msg);
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break;
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case "RoomInfo":
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WebSocketReponseList.RoomInfo(msg);
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break;
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case "RoomFireNotice":
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WebSocketReponseList.RoomFireNotice(msg);
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break;
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case "RoomKillNotice":
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WebSocketReponseList.RoomKillNotice(msg);
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break;
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case "SyncPlayerGold":
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WebSocketReponseList.SyncPlayerGold(msg);
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break;
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case "GetRoomInfoResult":
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WebSocketReponseList.GetRoomInfoResult(msg);
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break;
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case "SyncGameData":
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WebSocketReponseList.SyncGameDataResult(msg);
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break;
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case "RoomLeaveNotice":
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WebSocketReponseList.LeaveRoomResult(msg);
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//WebSocketManager.Instance.Close(SocketType.game);
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break;
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case "ChangeControllerUser":
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var userId = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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if (userId==GameManager.Instance.user.id)
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{
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CreateFishManager.Instance.fangzhu = true;
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}
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break;
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case "Exception":
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{
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var va = JsonConvert.DeserializeObject<WebSocketResponseBase<string>>(msg).arguments[0];
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UIManager.Instance.ShowBoardError(va);
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switch (va)
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{
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case "房间人数已满":
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switch (GameManager.Instance.gameData.currGameType)
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{
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case GameType.JQQD:
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break;
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case GameType.defaultPanel:
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelDefault, null,(panel) =>{
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WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel,1);
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});
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break;
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case GameType.FLZY:
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelFLZY, null, (panel) => {
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WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
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});
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break;
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case GameType.YYSC:
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelYYSC, null, (panel) => {
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WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
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});
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break;
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case GameType.ZGXQ:
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelZGXQ, null, (panel) => {
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WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
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});
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break;
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case GameType.XJMH:
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelXJMH, null, (panel) => {
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WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
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});
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break;
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case GameType.HHWK:
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UIManager.Instance.ShowAsync(UIPanel.HomeMainPanel, UIPanel.MainGamePanelHHWK, null, (panel) => {
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WebSocketSendList.GetRoomListFish(GameManager.Instance.gameData.currRoomData.roomLevel, 1);
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});
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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break;
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default:
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break;
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}
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break;
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case MessageType.StreamItem:
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break;
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case MessageType.Completion:
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break;
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case MessageType.StreamInvocation:
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break;
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case MessageType.CancelInvocation:
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break;
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case MessageType.Ping:
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break;
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case MessageType.Close:
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break;
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default:
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break;
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}
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}
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}
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}
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