Files
5.24BuYu/Assets/MyGame/aa/Game/DefaultDieEffect/Coin/CoinScript.cs
T
2026-04-29 23:53:55 +08:00

45 lines
1011 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class CoinScript : MonoBehaviour
{
public TextMeshProUGUI tMP_CoinCount;
public GameObject gold;
public GameObject silver;
public Transform endPoint;
public bool isBoss;
public Action<int> JiaFen;
public void SetCoinCount(int count)
{
tMP_CoinCount.text = NumAdd(count.ToString());
}
public static string NumAdd(string num)
{
string str= $"<sprite=10>";
int a = num.Length;
bool isDouHao= false ;
if (a >= 4)
{
//"<Sprite=13>";
a-=3;
isDouHao = true;
}
for (int i = 0; i < num.Length; i++)
{
if (isDouHao)
{
if (i == a)
{
str += "<sprite=13>";
}
}
str += $"<sprite={num[i]}>" ;
}
return str;
}
}