using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class CoinScript : BJBase { public override void SetCoinCount() { tMP_CoinCount.text = NumAdd(coinCount.ToString()); // 自己爆奖显示金,别人显示银(由 Ws_DieFish 在创建时设置 isLocalCoin) if (gold != null) gold.SetActive(isLocalCoin); if (silver != null) silver.SetActive(!isLocalCoin); } }