using UnityEngine; public class Explosion : MonoBehaviour { public float force; public GameObject particles; public void Explode() { Collider2D[] colliders = Physics2D.OverlapCircleAll(transform.position, 5); Instantiate(particles, transform); foreach (var collider in colliders) { if (collider.GetComponent() != null) { Vector2 vec = collider.transform.position - transform.position; float mag = vec.magnitude; vec.Normalize(); collider.GetComponent(). AddForce(vec * force * Mathf.Clamp01(1 / mag), ForceMode2D.Impulse); } } } }