using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class BoxesSpawner : MonoBehaviour { public int num; public float maxSize; public float minSize; public GameObject boxPrefab; public List colors; private void Start() { for (int i = 0; i < num; i++) { var box = Instantiate(boxPrefab, Random.insideUnitCircle * 5, Quaternion.identity); box.GetComponent().color = colors[Random.Range(0, colors.Count)]; box.transform.localScale = Vector3.one * Random.Range(minSize, maxSize); } } private void Update() { if (Input.GetKeyDown(KeyCode.R)) { SceneManager.LoadScene(0); } } }