using UnityEngine; using UnityEditor; using System.Linq; #if UNITY_EDITOR /// This just exposes the Sorting Layer / Order in MeshRenderer since it's there /// but not displayed in the inspector. Getting MeshRenderer to render in front /// of a SpriteRenderer is pretty hard without this. [CustomEditor(typeof(MeshRenderer))] public class MeshRendererSortingEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); MeshRenderer renderer = target as MeshRenderer; var layers = SortingLayer.layers; EditorGUILayout.BeginHorizontal(); EditorGUI.BeginChangeCheck(); int newId = DrawSortingLayersPopup(renderer.sortingLayerID); if (EditorGUI.EndChangeCheck()) { renderer.sortingLayerID = newId; } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); EditorGUI.BeginChangeCheck(); int order = EditorGUILayout.IntField("Sorting Order", renderer.sortingOrder); if (EditorGUI.EndChangeCheck()) { renderer.sortingOrder = order; } EditorGUILayout.EndHorizontal(); } int DrawSortingLayersPopup(int layerID) { var layers = SortingLayer.layers; var names = layers.Select(l => l.name).ToArray(); if (!SortingLayer.IsValid(layerID)) { layerID = layers[0].id; } var layerValue = SortingLayer.GetLayerValueFromID(layerID); var newLayerValue = EditorGUILayout.Popup("Sorting Layer", layerValue, names); return layers[newLayerValue].id; } } // This is free and unencumbered software released into the public domain. // // Anyone is free to copy, modify, publish, use, compile, sell, or // distribute this software, either in source code form or as a compiled // binary, for any purpose, commercial or non-commercial, and by any // means. // // In jurisdictions that recognize copyright laws, the author or authors // of this software dedicate any and all copyright interest in the // software to the public domain. We make this dedication for the benefit // of the public at large and to the detriment of our heirs and // successors. We intend this dedication to be an overt act of // relinquishment in perpetuity of all present and future rights to this // software under copyright law. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR // OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // // For more information, please refer to #endif