using Assets.MyGame.Scripts.Net; using Assets.MyGame.Scripts.Net.WebResponses; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.Universal; using UnityEngine.UI; public enum GameType { JQQD = 0, defaultPanel =999, FLZY = 1, YYSC = 2, ZGXQ = 3, XJMH = 4, HHWK = 5, } public class UIHome_BY_SelectRoomLevelPanel : SubUIBase { [Header("DefaultGame")] [Header("快速进入")] public Button SelectRoom1; public Button SelectRoom2; public Button SelectRoom3; [Header("手动选择")] public Button MySelectRoom1; public Button MySelectRoom2; public Button MySelectRoom3; public GameObject ui_Default; SelectGameLeave_DefaultUIItem currUIDefault; public UIHome_BY_MySelectRoomPanel panel_UIHome_BY_MySelectRoomPenel; public GameType currGameType; int leave = 1; public bool isMySelectRoom=false; public List subCameras; public override void Awake() { base.Awake(); //foreach (var item in subCameras) //{ // UniversalAdditionalCameraData mainCameraData = GameManager.Instance.ZhuCam.GetUniversalAdditionalCameraData(); // //mainCameraData.renderType = CameraRenderType.Overlay; // mainCameraData.cameraStack.Add(item); //} WebSocketManager.Instance.Connect(SocketType.room); } public void OnSelectRoom(int leave) { //这里有问题 玩的人多了就不能完了 WebSocketSendList.GetRoomListFish(leave, 1); //WebSocketManager.Instance.Send(SocketType.room, "{\"type\":1,\"target\":\"GetRoomList\",\"invocationId\":\"1\",\"arguments\":[\""+GameManager.Instance.user.id+"\","+(int)GameManager.Instance.gameData.currGameType+","+leave+",1]}"); //这里想websocket发送链接请求 //panel_UIHome_BY_MySelectRoomPenel.Show(json); } public static void StartGame(RoomChangeResponse o) { Dictionary keyValuePairs = new Dictionary(); for (int i = 0; i < o.maxPlayerCount; i++) { keyValuePairs.Add(i, true); } foreach (var item in o.players) { keyValuePairs[item.position] = false; } foreach(var item in keyValuePairs) { if (item.Value) { GameManager.Instance.StartGame(() => { WebSocketSendList.JoinRoom(o.roomId, GameManager.Instance.user.id, item.Key); }); break; } } //这里写判断条件 } public override void Show(object args = null) { base.Show(args); if (args != null && args is GameType) { currGameType = (GameType)args; GameManager.Instance.gameData.currGameType = currGameType; switch (currGameType) { case GameType.JQQD: break; case GameType.defaultPanel: break; case GameType.FLZY: AudioManager.Instance.ChangeBG(62025); break; case GameType.YYSC: break; case GameType.ZGXQ: break; case GameType.XJMH: break; case GameType.HHWK: AudioManager.Instance.ChangeBG(61001); break; default: break; } if (currGameType!= GameType.JQQD) { GameObject LV1 = SelectRoom1.transform.GetChild(((int)currGameType)).gameObject; LV1.SetActive(true); var Lv1Item = LV1.GetComponent(); if (Lv1Item.txt_VenueInfo != null) Lv1Item.txt_VenueInfo.text = "初级场"; MySelectRoom1 = Lv1Item.btn_SelectGameRoom; MySelectRoom1.onClick.RemoveAllListeners(); GameObject LV2 = SelectRoom2.transform.GetChild(((int)currGameType) ).gameObject; LV2.SetActive(true); var Lv2Item = LV2.GetComponent(); if (Lv2Item.txt_VenueInfo != null) Lv2Item.txt_VenueInfo.text = "中级场"; MySelectRoom2 = Lv2Item.btn_SelectGameRoom; MySelectRoom2.onClick.RemoveAllListeners(); GameObject LV3 = SelectRoom3.transform.GetChild(((int)currGameType)).gameObject; LV3.SetActive(true); var Lv3Item = LV3.GetComponent(); if (Lv3Item.txt_VenueInfo != null) Lv3Item.txt_VenueInfo.text = "高级场"; MySelectRoom3 = Lv3Item.btn_SelectGameRoom; // 入场条件:从 RoomConfig 读取 roomGoldLimit var gameConfig = GameManager.Instance?.gameConfig; var roomConfigs = gameConfig?.roomConfigs; if (roomConfigs != null && roomConfigs.Count > 0) { string gameTypeStr = ((int)currGameType).ToString(); var lv1Cfg = roomConfigs.Find(r => r.gameType.ToString() == gameTypeStr && r.roomLevel == 1); var lv2Cfg = roomConfigs.Find(r => r.gameType.ToString() == gameTypeStr && r.roomLevel == 2); var lv3Cfg = roomConfigs.Find(r => r.gameType.ToString() == gameTypeStr && r.roomLevel == 3); if (lv1Cfg != null && Lv1Item.txt_EntryCondition != null) Lv1Item.txt_EntryCondition.text = string.Format("入场: {0:N0} 金币", lv1Cfg.roomGoldLimit); if (lv2Cfg != null && Lv2Item.txt_EntryCondition != null) Lv2Item.txt_EntryCondition.text = string.Format("入场: {0:N0} 金币", lv2Cfg.roomGoldLimit); if (lv3Cfg != null && Lv3Item.txt_EntryCondition != null) Lv3Item.txt_EntryCondition.text = string.Format("入场: {0:N0} 金币", lv3Cfg.roomGoldLimit); } MySelectRoom1.onClick.AddListener(() => { isMySelectRoom = true; leave = 1; OnSelectRoom(leave); }); MySelectRoom2.onClick.AddListener(() => { isMySelectRoom = true; leave = 2; OnSelectRoom(leave); }); MySelectRoom3.onClick.AddListener(() => { isMySelectRoom = true; leave = 3; OnSelectRoom(leave); }); Lv1Item.btn_JoinGame.onClick.RemoveAllListeners(); Lv2Item.btn_JoinGame.onClick.RemoveAllListeners(); Lv3Item.btn_JoinGame.onClick.RemoveAllListeners(); Lv1Item.btn_JoinGame.onClick.AddListener(() => { //StartGame(currGameType); isMySelectRoom = false; leave = 1; OnSelectRoom(leave); }); Lv2Item.btn_JoinGame.onClick.AddListener(() => { isMySelectRoom = false; leave = 2; OnSelectRoom(leave); }); Lv3Item.btn_JoinGame.onClick.AddListener(() => { isMySelectRoom = false; leave = 3; OnSelectRoom(leave); }); currUIDefault = ui_Default.transform.GetChild(((int)currGameType)).GetComponent(); currUIDefault.gameObject.SetActive(true); btn_Close = currUIDefault.btn_FanHui; btn_Close.onClick.RemoveAllListeners(); btn_Close.onClick.AddListener(() => { uIManager.Hide(this); }); currUIDefault.btn_SheZhi.onClick.RemoveAllListeners(); currUIDefault.btn_SheZhi.onClick.AddListener(() => { UIManager.Instance.Get(UIPanel.HomeMainPanel).subUIManager.ShowAsync(UIPanel.SettingPanel); }); currUIDefault.UpdateData(GameManager.Instance.user.BaseInfo.userName, GameManager.Instance.user.assets.gold.ToString(), GameManager.Instance.user.assets.diamond.ToString()); // 头像:初始加载 + 之后由 OnAvatarChanged 事件自动刷新 GameManager.Instance.user.BaseInfo.UpdateAvatar((a) => { if (a != null) currUIDefault.sprite_Avatar.sprite = a; }); } } } public override void Hide() { base.Hide(); AudioManager.Instance.ChangeBG(69001); //img_BG.color = new Color(1,1,1,0); if (currGameType != GameType.JQQD) { SelectRoom1.transform.GetChild((int)currGameType).gameObject.SetActive(false); SelectRoom2.transform.GetChild((int)currGameType).gameObject.SetActive(false); SelectRoom3.transform.GetChild((int)currGameType).gameObject.SetActive(false); ui_Default.transform.GetChild((int)currGameType).gameObject.SetActive(false); currGameType = GameType.JQQD; } } }