using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.MyGame.Scripts.Net.API.UserData_SubClass
{
///
/// 用户拥有的道具(炮台/翅膀/战神)(Swagger: BaseUserProp)
///
[Serializable]
public class BaseUserProp
{
///
/// 道具编号
///
public string number;
///
/// 道具名称
///
public string name;
///
/// 道具描述
///
public string desc;
///
/// 图片地址
///
public string imageUrl;
///
/// 类型(1 炮台 / 2 翅膀 / 3 战神)
///
public int type;
///
/// 等级
///
public int level;
///
/// 是否为试用
///
public bool isTrial;
///
/// 试用结束时间
///
public long trialEndTime;
}
}