using System; using System.Collections.Generic; using Assets.MyGame.Scripts.Net.API.UserData_SubClass; namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass { /// /// 注册配置 /// [Serializable] public class RegisterConfig { /// /// 注册初始金币 /// public int initGold; /// /// 注册初始钻石 /// public int initDiamond; /// /// 注册初始道具列表 /// public List initProductList; } }