using System;
using System.Collections.Generic;
using Assets.MyGame.Scripts.Net.API.UserData_SubClass;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
///
/// 注册配置
///
[Serializable]
public class RegisterConfig
{
///
/// 注册初始金币
///
public int initGold;
///
/// 注册初始钻石
///
public int initDiamond;
///
/// 注册初始道具列表
///
public List initProductList;
}
}