using System; using System.Collections.Generic; namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass { [Serializable] public class LotteryActivityConfig { public string activityName; public bool isOpen; public long startTime; public long endTime; public List pools; public List costs; public int userMaxDraw; } [Serializable] public class LotteryPoolLevel { public string level; public int count; public int weight; public List prizeList; } [Serializable] public class LotteryPrize { public string type; public long count; public string name; public string icon; public int weight; } }