using Assets.MyGame.Scripts.Net.API; using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass; using System; using System.Collections.Generic; namespace Assets.MyGame.Scripts.Net { public static partial class APIRequestList { #region ActivityConfig /// /// 获取活动配置(聚合)(GET) /// 返回:ActivityConfig /// public static void GetActivityConfig(Action callback) { APIManager.Response(APIType.ActivityConfig_Get, callback); } /// /// 获取钻石商城列表(GET) /// public static void GetDiamondShopList(Action> callback) { APIManager.Response>(APIType.ActivityConfig_DiamondShopList, callback); } /// /// 获取金币商城列表(GET) /// public static void GetGoldShopList(Action> callback) { APIManager.Response>(APIType.ActivityConfig_GoldShopList, callback); } /// /// 获取救济金配置(GET) /// public static void GetReliefConfig(Action callback) { APIManager.Response(APIType.ActivityConfig_ReliefConfig, callback); } /// /// 获取签到池配置(GET) /// public static void GetSignConfigs(Action> callback) { APIManager.Response>(APIType.ActivityConfig_SignConfigs, callback); } /// /// 获取注册配置(GET) /// public static void GetRegisterConfig(Action callback) { APIManager.Response(APIType.ActivityConfig_RegisterConfig, callback); } /// /// 获取战令配置(GET) /// public static void GetBattleOrderConfig(Action callback) { APIManager.Response(APIType.ActivityConfig_BattleOrderConfig, callback); } /// /// 获取捕鱼返利配置(GET) /// public static void GetFishingReturnConfig(Action callback) { APIManager.Response(APIType.ActivityConfig_FishingReturnConfig, callback); } #endregion } }