using Unity.Jobs; using Unity.Burst; using Unity.Collections; [BurstCompile] public struct FishSpawnTimerJob : IJob { public float deltaTime; public NativeArray timers; // 每条鱼的计时器 public NativeArray frequencies; // 每条鱼的频率 public NativeArray shouldSpawn; // 输出:是否应该生成 public void Execute() { for (int i = 0; i < timers.Length; i++) { timers[i] += deltaTime; if (timers[i] >= frequencies[i]) { timers[i] = 0; shouldSpawn[i] = 1; } else { shouldSpawn[i] = 0; } } } }