using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.MyGame.Scripts.Net.API.UserData_SubClass { /// /// 用户拥有的道具(炮台/翅膀/战神)(Swagger: BaseUserProp) /// [Serializable] public class BaseUserProp { /// /// 道具编号 /// public string number; /// /// 道具名称 /// public string name; /// /// 道具描述 /// public string desc; /// /// 图片地址 /// public string imageUrl; /// /// 类型(1 炮台 / 2 翅膀 / 3 战神) /// public int type; /// /// 等级 /// public int level; /// /// 是否为试用 /// public bool isTrial; /// /// 试用结束时间 /// public long trialEndTime; } }