// using CameraShake; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class Test_All : MonoBehaviour { public GameObject monsterPrefab; public void Update() { if (Keyboard.current.aKey.wasPressedThisFrame) { CreateSmallMonster(); } } public void CreateSmallMonster() { //初始化 GameObject obj = Instantiate(monsterPrefab,Vector3.one*999,Quaternion.identity); var v = obj.GetComponent(); //v.dic_AnimKeyAnimName.Add(CharacterAnimationType.move, "stand2"); v.monsterData.moveLine.Init(MonsterMoveLine.dic_BezierCurveDatas["曲线"+Random.Range(1,4).ToString()], 10); } }