public class ConstEventString { public const string SyncGameData_Rotate = "SyncGameData_Rotate"; public const string SyncGameData_FireBullet = "SyncGameData_FireBullet"; // SyncGameData_CreateFish 已废弃:鱼创建改由服务端 OnFishSpawn 事件下发 public const string SyncGameData_ChangeTargetMonster = "SyncGameData_ChangeTargetMonster"; public const string SyncGameData_RendromDieFish = "SyncGameData_RenderDieFish"; public const string SyncGameData_TurretState = "SyncGameData_TurretState"; public const string SyncGameData_ChangeTurret = "SyncGameData_ChangeTurret"; public const string SyncGameData_FreezeFish = "SyncGameData_FreezeFish"; public const string SyncGameData_ChangeCannonMultiple = "SyncGameData_ChangeCannonMultiple"; public const string SyncGameData_ChangeWing = "SyncGameData_ChangeWing"; /// 战神切换帧同步(changeZhanShen):其他玩家装备/卸下战神,对应座位加载/清除战神模型 public const string SyncGameData_ChangeZhanShen = "SyncGameData_ChangeZhanShen"; /// 表情包帧同步(biaoQing):某玩家发送表情(spine动画/文字),对应座位显示表情 public const string SyncGameData_BiaoQing = "SyncGameData_BiaoQing"; public const string SyncGameData_BotFireAngle = "SyncGameData_BotFireAngle"; // SyncGameData_RequestSyncFish 已废弃:鱼同步改由服务端 OnFishSpawn(type=sync) 下发 /// 爆奖结束帧同步(baoJiangEnd):某玩家爆奖流程完成,其他客户端显示最终 BJEndUI 并加分 public const string BaoJiangEnd = "BaoJiangEnd"; /// 钻头蟹/激光蟹释放帧同步(zuanTouRelease):击杀者点击(或超时)发射,所有客户端(含击杀者回广播)统一时刻发射钻头/激光 public const string SyncGameData_ZuanTouRelease = "SyncGameData_ZuanTouRelease"; /// 加金币帧同步(addGold):刮刮卡等 HTTP 途径获得金币后广播,各客户端给对应座位加金币并刷新显示 public const string SyncGameData_AddGold = "SyncGameData_AddGold"; // ================================================================ // 服务端 → 客户端事件 (新协议) // ================================================================ /// 服务端出鱼事件(破坏性替代 createFish 帧同步) public const string OnFishSpawn = "OnFishSpawn"; /// 鱼列表刷新 public const string OnFishList = "OnFishList"; /// 冰冻道具生效(40003),鱼存活时间延长 15 秒,客户端写死 15s 倒计时 public const string FishFrozen = "FishFrozen"; /// 玩家挂机通知 public const string PlayerAfkNotice = "PlayerAfkNotice"; /// 玩家取消挂机通知 public const string PlayerCancelAfkNotice = "PlayerCancelAfkNotice"; /// 玩家信息同步(GetPlayerInfo 的新响应,含完整玩家数据) public const string OnPlayerInfo = "OnPlayerInfo"; /// 召唤卡召唤通知:某玩家使用召唤卡,服务端已创建召唤鱼(实际鱼由 OnFishSpawn 下发) public const string SummonCardFishNotice = "SummonCardFishNotice"; /// 全局击杀公告(真人击杀/机器人模拟) public const string KillNotice = "KillNotice"; /// 机器人退出房间 public const string BotLeaveRoomNotice = "BotLeaveRoomNotice"; /// 房主断线,其他玩家可接受机器人控制权 public const string HostDisconnect = "HostDisconnect"; /// 座位变更 public const string OnSeatChange = "OnSeatChange"; /// 房主控制权移交 public const string ChangeControllerUser = "ChangeControllerUser"; }