using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assets.MyGame.Scripts.Net.APIResponses.GameConfig_SubClass { [Serializable] public class RoomFishProbabilityConfig { public int roomLevel = 0; public int type = 0; public int fishType; public List firstFishCountRange; public List timeRange ; public List countRange; public List maxCountRange; } }