using Assets.MyGame.Scripts.Net;
using Assets.MyGame.Scripts.Net.WebResponses.ChineseChess;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
[Serializable]
public partial class WebSocketSendList
{
///
/// SignalR 消息类型,客户端调用服务器永远是 1
///
public int type = 1;
///
/// 调用 ID(字符串也可以)
/// 用来区分不同请求,可随便填
///
public string invocationId;
///
/// 要调用的服务器方法名,例如:JoinRoom、KillFish、Fire
///
public string target;
///
/// 参数数组(SignalR 要求必须是数组)
///
public List