using Assets.MyGame.Scripts.Net.API.UserData_SubClass; using System.Collections.Generic; using Unity.Burst; using Unity.Collections; using Unity.Jobs; using UnityEngine; [BurstCompile] public struct FishSpawnTimerJob : IJob { public float deltaTime; public NativeArray timers; // 每条鱼的计时器 static List spawnTimes = new List(); public NativeArray frequencies; // 每条鱼的频率 public NativeArray shouldSpawn; // 输出:是否应该生成 //public NativeHashMap keyValues; public void Execute() { for (int i = 0; i < timers.Length; i++) { if (shouldSpawn[i] == 0) { if (timers[i] <= 10000) { timers[i] += deltaTime; } if (timers[i] >= frequencies[i]) { timers[i] = 0; if (shouldSpawn[i] == 0) shouldSpawn[i] = 1; } } } } }