#if UNITY_EDITOR || UNITY_ANDROID using UnityEngine; namespace NativeCameraNamespace { public class NCPermissionCallbackAndroid : AndroidJavaProxy { private readonly NativeCamera.PermissionCallback callback; private readonly NCCallbackHelper callbackHelper; public NCPermissionCallbackAndroid( NativeCamera.PermissionCallback callback ) : base( "com.yasirkula.unity.NativeCameraPermissionReceiver" ) { this.callback = callback; callbackHelper = NCCallbackHelper.Create( true ); } [UnityEngine.Scripting.Preserve] public void OnPermissionResult( int result ) { callbackHelper.CallOnMainThread( () => callback( (NativeCamera.Permission) result ) ); } } } #endif