using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass; using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class MonsterDataBase : CharactersDataBase { public float die_Score; public bool isDie; public FishTypeConfig fishTypeConfig; public MonsterMoveLine moveLine=new MonsterMoveLine(); public MonsterDataBase(MonsterHealthBase health) : base(health) { } public MonsterDataBase() { } }