using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIHome_BY_SelectRoomLevelPanel : SubUIBase { [Header("快速进入")] public Button SelectRoom1; public Button SelectRoom2; public Button SelectRoom3; [Header("手动选择")] public Button MySelectRoom1; public Button MySelectRoom2; public Button MySelectRoom3; public UIHome_BY_MySelectRoomPenel panel_UIHome_BY_MySelectRoomPenel; public override void Awake() { base.Awake(); MySelectRoom1.onClick.AddListener(() => { OnSelectRoom(""); }); MySelectRoom2.onClick.AddListener(() => { OnSelectRoom(""); }); MySelectRoom3.onClick.AddListener(() => { OnSelectRoom(""); }); SelectRoom1.onClick.AddListener(() => { StartGame(""); }); SelectRoom2.onClick.AddListener(() => { StartGame(""); }); SelectRoom3.onClick.AddListener(() => { StartGame(""); }); } public void OnSelectRoom(object json) { panel_UIHome_BY_MySelectRoomPenel.Show(json); } public void StartGame(object o) { //这里写判断条件 GameManager.Instance.StartGame(); UIManager.Instance.Close(UIPanel.HomeMainPanel); } }