using System; using System.Collections.Generic; namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass { /// /// 鱼雷道具配置(GameConfig.torpedoConfigs,本轮新增) /// [Serializable] public class TorpedoItemConfig { /// 鱼雷编号 public string number; /// 鱼雷名称 public string name; /// 鱼雷颜色 public string color; /// 奖励范围列表(按权重随机取金币区间) public List rewardRanges; } /// /// 鱼雷奖励范围配置 /// [Serializable] public class TorpedoRewardConfig { /// 最小金币 public int minGold; /// 最大金币 public int maxGold; /// 权重 public int weight; } }