using Assets.MyGame.Scripts.Net.APIResponses.Enum; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HHWKTuJianPanel : SubUIBase { [Header("普通鱼 - Item1 预制体")] public TuJianItem prefab_Item1; [Header("黄金鱼/特殊鱼/Boss/特殊Boss - Item2 预制体")] public TuJianItem prefab_Item2; [Header("分类父节点")] public Transform parent_普通鱼; public Transform parent_黄金鱼; public Transform parent_特殊鱼; public Transform parent_Boss鱼; public Transform parent_特殊Boss鱼; [Header("滚动视图")] public ScrollRect scrollRect; public override void Awake() { base.Awake(); var v = CreateFishManager.Instance.spawnList; foreach (var item in v) { if (!GameManager.Instance.dic_fishTypeConfigs.TryGetValue(item.fishNumber, out var cfg)) continue; TuJianItem prefabToUse; Transform parentToUse; bool isGuDingBeiShu=true; int fishType = cfg.fishType; switch ((FishTypeEnum)fishType) { case FishTypeEnum.普通鱼: prefabToUse = prefab_Item1; parentToUse = parent_普通鱼; break; case FishTypeEnum.黄金鱼: prefabToUse = prefab_Item2; parentToUse = parent_黄金鱼; break; case FishTypeEnum.特殊鱼: prefabToUse = prefab_Item2; parentToUse = parent_特殊鱼; isGuDingBeiShu = false; break; case FishTypeEnum.Boss鱼: prefabToUse = prefab_Item2; parentToUse = parent_Boss鱼; isGuDingBeiShu = false; break; case FishTypeEnum.特殊Boss: prefabToUse = prefab_Item2; parentToUse = parent_特殊Boss鱼; isGuDingBeiShu = false; break; default: continue; } if (prefabToUse != null && parentToUse != null) Instantiate(prefabToUse.gameObject, parentToUse).GetComponent().InItItem(item, isGuDingBeiShu); } // 加载完毕后滚动到最上方 if (scrollRect != null) scrollRect.normalizedPosition = new Vector2(0, 1); } }