using System; using System.Collections.Generic; namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass { /// /// 鱼阵配置 /// [Serializable] public class FishArrayConfig { /// /// 鱼阵编号 /// public string fishArrayNumber; /// /// 名字 /// public string name; /// /// Boss鱼编号 /// public string bossFishNumber; /// /// Boss数量 /// public int boosCount; /// /// 普通鱼编号 /// public string fishNumber; /// /// 普通鱼数量 /// public int fishCount; /// /// 阵型编号 /// public string arrayNumber; /// /// 路径集合 /// public List pathList; /// /// 阈值集合 /// public List thresholdList; } }