using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
///
/// 鱼阵配置
///
[Serializable]
public class FishArrayConfig
{
///
/// 鱼阵编号
///
public string fishArrayNumber;
///
/// 名字
///
public string name;
///
/// Boss鱼编号
///
public string bossFishNumber;
///
/// Boss数量
///
public int boosCount;
///
/// 普通鱼编号
///
public string fishNumber;
///
/// 普通鱼数量
///
public int fishCount;
///
/// 阵型编号
///
public string arrayNumber;
///
/// 路径集合
///
public List pathList;
///
/// 阈值集合
///
public List thresholdList;
}
}