using Assets.MyGame.Scripts.Net;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
[Serializable]
public class WebSocketSendList
{
///
/// SignalR 消息类型,客户端调用服务器永远是 1
///
public int type = 1;
///
/// 调用 ID(字符串也可以)
/// 用来区分不同请求,可随便填
///
public string invocationId;
///
/// 要调用的服务器方法名,例如:JoinRoom、KillFish、Fire
///
public string target;
///
/// 参数数组(SignalR 要求必须是数组)
///
public List arguments;
public WebSocketSendList(string target, params object[] param)
{
invocationId = "1";
this.target = target;
arguments = param.ToList();
}
///
/// 打中鱼
///
///
///
/// 配置id
/// 唯一id
public static void KillFish(string roomId, string userId, string fishNumber, string fishId,int paoBei)
{
var sendObj = new WebSocketSendList("KillFish", roomId, userId, fishNumber, fishId, paoBei, DateTimeOffset.UtcNow.ToUnixTimeSeconds());
WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
}
///
/// 发射子弹
///
///
///
/// 单价
/// 数量
public static void ShootBullet(string roomId, string userId, int gold, int count)
{
var sendObj = new WebSocketSendList("ShootBullet", roomId, userId, gold, count);
WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
}
///
/// 链接登录界面ws
///
///
public static void Bind(string userId)
{
var sendObj = new WebSocketSendList("Bind", userId);
WebSocketManager.Instance.Send(SocketType.login, JsonConvert.SerializeObject(sendObj));
}
///
/// 加入房间
///
///
///
/// 房间等级
public static void JoinRoom(string roomId, string userId, int level)
{
var sendObj = new WebSocketSendList("JoinRoom", roomId, userId, level);
WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
}
///
/// 使用道具
///
///
///
/// 道具id
/// 道具消耗
public static void UseProp(string roomId, string userId, string propNumber, int diamond)
{
var sendObj = new WebSocketSendList("UseProp", roomId, userId, propNumber, diamond);
WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
}
///
/// 离开房间
///
///
///
public static void LeaveRoom(string roomId, string userId)
{
var sendObj = new WebSocketSendList("LeaveRoom", roomId, userId);
WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
}
///
/// 更改炮倍
///
///
///
///
public static void ChangeGunMultiple(string roomId, string userId,int multiple)
{
var sendObj = new WebSocketSendList("ChangeGunMultiple", roomId, userId, multiple);
WebSocketManager.Instance.Send(SocketType.game, JsonConvert.SerializeObject(sendObj));
}
}