using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass; using Assets.MyGame.Scripts.Net.API.UserData_SubClass; using System; using System.Collections.Generic; namespace Assets.MyGame.Scripts.Net.API { /// /// 游戏后台配置(Unity 解析版) /// 注:商店/签到/救济等配置已迁移至 ActivityConfig /// [Serializable] public class GameConfig { /// /// 数据id(来自 MongoBaseEntity) /// public string id; /// /// 是否删除 /// public bool isDelete; /// /// 创建人信息 /// public OptionUserInfo createInfo; /// /// 鱼种配置 /// public List fishTypeConfigs; /// /// 房间配置 /// public List roomConfigs; /// /// 出鱼配置 /// public List roomFishConfigs; /// /// 鱼阵配置 /// public List fishArrayConfigs; /// /// 用户等级配置 /// public List userLevelConfigs; /// /// 道具表 /// public List propConfig; /// /// 道具碎片表 /// public List propFragments; /// /// Vip等级配置 /// public List vipLevelConfigs; /// /// 月卡配置 /// public List monthCardConfigs; /// /// 击杀配置 /// public object killConfig; /// /// 象棋配置 /// public ChessConfig chessConfig; /// /// 捕鱼房间配置 /// public FishRoomConfig fishRoomConfig; /// /// 机器人AI配置(后端下发,useRemoteBotConfig 开关开启时使用) /// public BotConfig botConfig; } }