using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameMainPanel_Base : UIBase { public SubUIManager subUIManager; public UIPanelAddressConfig panelAddressConfig; public Transform subPanelParent; public virtual void Awake() { subUIManager = new SubUIManager(subPanelParent, panelAddressConfig,this); } // Update is called once per frame void Update() { } }