using Model.Entity.BaseModel; using System; using System.Collections.Generic; namespace Assets.MyGame.Scripts.Net.WebResponses.ChineseChess { [Serializable] public class ChineseChessGameClassList { /// /// 创建房间参数 /// public class CreateRoomParam { /// /// 房间id /// public string roomId { get; set; } /// /// 用户ID /// public string userId { get; set; } /// /// 游戏类型 1 我方黑 2 我方红 /// public int gameType { get; set; } /// /// 密码,可为空字符串 /// public string password { get; set; } /// /// 金币数量 /// public int gold { get; set; } = 1000; } [Serializable] /// /// 游戏房间 /// public class ChessGameRoom : MongoBaseEntity { /// /// 用户列表 /// public List users { get; set; } = new List(); /// /// 房间id /// public string roomId { get; set; } /// /// 创建时间 /// public DateTime createTime { get; set; } /// /// 游戏类型 1 房主黑 2 房主红 /// public int gameType { get; set; } /// /// 密码,可为空字符串 /// public string password { get; set; } /// /// 创建者id /// public string createUserId { get; set; } /// /// 状态 1 未开始 2 进行中 3 已结束 /// public int state { get; set; } = 1; /// /// 金币数量 /// public int gold { get; set; } = 1000; } [Serializable] /// /// 缓存中的游戏用户模型 /// public class RedisGameUser { /// /// 链接Id /// public string cid { get; set; } /// /// 用户ID /// public string userId { get; set; } /// /// 用户名称 /// public string userName { get; set; } /// /// 用户头像 /// public string userAvatar { get; set; } /// /// 用户类型 1 黑方 2 红方 /// public int type { get; set; } /// /// 是否掉线 /// public bool isLeave { get; set; } = false; /// /// 是否准备 /// public bool isReady { get; set; } = false; /// /// 金币数量 /// public int gold { get; set; } = 0; } } }