using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
///
/// 鱼雷道具配置(GameConfig.torpedoConfigs,本轮新增)
///
[Serializable]
public class TorpedoItemConfig
{
/// 鱼雷编号
public string number;
/// 鱼雷名称
public string name;
/// 鱼雷颜色
public string color;
/// 奖励范围列表(按权重随机取金币区间)
public List rewardRanges;
}
///
/// 鱼雷奖励范围配置
///
[Serializable]
public class TorpedoRewardConfig
{
/// 最小金币
public int minGold;
/// 最大金币
public int maxGold;
/// 权重
public int weight;
}
}