using System;
using System.Collections.Generic;
namespace Assets.MyGame.Scripts.Net.API.GameConfig_SubClass
{
///
/// 战令配置
///
[Serializable]
public class BattleOrderConfig
{
public bool isOpen;
public long endTime;
public string ruleDesc;
public string buyDesc;
public string advanceGiftDesc;
public List levelConfig;
public List advanceGift;
}
///
/// 战令等级配置
///
[Serializable]
public class BattleOrderLevelConfig
{
public int level;
public long exp;
public List normalGiftList;
public List luxuryGiftList;
public List supremeGiftList;
public int payType;
public int payCount;
}
///
/// 进阶奖励配置
///
[Serializable]
public class AdvanceGiftConfig
{
public int type;
public string name;
public int count;
public string imageUrl;
public int payType;
public int payCount;
public List giftList;
}
}