using Assets.MyGame.Scripts.Net.WebResponses; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.SceneManagement; namespace Assets.MyGame.Scripts.Net { public class WebSocketReponseList { /// /// 获取房间列表 room /// /// public static void GetRoomListChineseChessResult(string msg) { var var1 = UIManager.Instance.Show(UIPanel.MainGamePanelZGXQ, msg); } public static void GetGoldConfigSuccessChineseChessResult(string msg) { UIManager.Instance.Get(UIPanel.MainGamePanelZGXQ).subUIManager.ShowAsync(UIPanel.ZGXQGameExplain); } /// /// 获取房间列表 room /// /// public static void GetRoomListResult(string msg) { var var1 = UIManager.Instance.Get(UIPanel.HomeMainPanel); var selectRoomPanel = var1.subUIManager.Get(UIPanel.SelectRoomLeavePenel); if (selectRoomPanel != null && selectRoomPanel.isMySelectRoom) selectRoomPanel.panel_UIHome_BY_MySelectRoomPenel.Show(msg); else { var v = JsonConvert.DeserializeObject>>(msg).arguments[0]; foreach (var item in v) { if (item.currentOnlinePlayerCount < item.maxPlayerCount) { WebSocketSendList.GetRoomInfo(item.roomId); break; //if (item) //{ //UIHome_BY_SelectRoomLevelPanel.StartGame(item); //} } } } } /// /// 加入房间 room /// /// public static void RoomJoinNotice(string msg) { string sceneName = ""; UIPanel uIPanel = UIPanel.None; switch (GameManager.Instance.gameData.currGameType) { case GameType.JQQD: break; case GameType.defaultPanel: break; case GameType.FLZY: sceneName = "FLZY"; uIPanel = UIPanel.MainGamePanelFLZY; break; case GameType.TGXX: break; case GameType.ZGXQ: break; case GameType.XJMH: sceneName = "XJMH"; uIPanel = UIPanel.MainGamePanelXJMH; break; case GameType.HHWK: sceneName = "HHWK"; uIPanel = UIPanel.MainGamePanelHHWK; break; default: break; } UIManager.Instance.ShowAsync(uIPanel, UIPanel.HomeMainPanel, msg); //这里 var v = SceneManager.GetSceneByName("XJMH"); if (v.IsValid() && v.isLoaded) { } else { SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive); } UIManager.Instance.Close(UIPanel.HomeMainPanel); WebSocketManager.Instance.isGame = true; } /// /// 房间列表 room /// /// public static void RoomInfo(string msg) { WebSocketManager.Instance.isGame = false; var roomData = JsonConvert.DeserializeObject>(msg).arguments[0]; if (roomData != null) { GameManager.Instance.gameData.currRoomData = roomData; } else { Debug.LogError("roomdata是空:" + msg); } } public static void RoomKillNotice(string msg) { CreateFishManager.Instance.DieFish(msg); } public static void SyncPlayerGold(string msg) { var gold = JsonConvert.DeserializeObject>(msg).arguments[0]; UIManager.Instance.Get(UIPanel.MainGamePanelXJMH).currSitData.goldNum = gold; } public static void GetRoomInfoResult(string msg) { //GameManager.Instance.StartGame();RoomChangeResponse var roomData = JsonConvert.DeserializeObject>(msg).arguments[0]; UIHome_BY_SelectRoomLevelPanel.StartGame(roomData); } public static void SyncGameDataResult(string msg) { var syncGameData = JsonConvert.DeserializeObject>(msg).arguments[0]; switch (syncGameData.frameType) { case FrameDataType.none: break; case FrameDataType.rotateTurrect: EventCenter.Instance.EventTrigger(ConstEventString.SyncGameData_Rotate, syncGameData); break; case FrameDataType.fireBullet: EventCenter.Instance.EventTrigger(ConstEventString.SyncGameData_FireBullet, syncGameData); break; case FrameDataType.createFish: EventCenter.Instance.EventTrigger(ConstEventString.SyncGameData_CreateFish, syncGameData); break; case FrameDataType.changeAutoTarget: EventCenter.Instance.EventTrigger(ConstEventString.SyncGameData_ChangeTargetMonster, syncGameData); break; default: break; } } public static void LeaveRoomResult(string msg) { //WebSocketManager.Instance.isGame = false; //GameManager.Instance.StartGame();RoomChangeResponse var userid = JsonConvert.DeserializeObject>(msg).arguments[0]; switch (GameManager.Instance.gameData.currGameType) { case GameType.JQQD: break; case GameType.defaultPanel: break; case GameType.FLZY: { var panel = UIManager.Instance.Get(UIPanel.MainGamePanelFLZY); foreach (var item in panel.list_Sits) { if (item.user == userid) { item.gameObject.SetActive(false); } } } break; case GameType.TGXX: //{ // var panel = UIManager.Instance.Get(UIPanel.MainGamePanelFLZY); // foreach (var item in panel.list_Sits) // { // if (item.user.id == roomData.userId) // { // item.gameObject.SetActive(false); // } // } //} break; case GameType.ZGXQ: break; case GameType.XJMH: { var panel = UIManager.Instance.Get(UIPanel.MainGamePanelXJMH); foreach (var item in panel.list_Sits) { Debug.Log(item.user+"---"+ userid); if (item.user == userid) { Debug.Log("推出星际迷航"); item.gameObject.SetActive(false); } } } break; case GameType.HHWK: { var panel = UIManager.Instance.Get(UIPanel.MainGamePanelHHWK); foreach (var item in panel.list_Sits) { if (item.user == userid) { item.gameObject.SetActive(false); } } } break; default: break; } } } }