using Assets.MyGame.Scripts.Net.API.GameConfig_SubClass;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.MyGame.Scripts.Net.WebResponses
{
[Serializable]
public enum FrameDataType
{
none = 0,
rotateTurrect,
fireBullet,
createFish,
changeAutoTarget,
randomDieFish,
}
///
/// 同步游戏数据
///
[Serializable]
public class SyncGameData
{
public int sitPos;
public FrameDataType frameType;
public long time;
public Object frameData;
}
[Serializable]
public class FrameData
{
}
[Serializable]
public class FrameData_Rotate : FrameData
{
public float angle;
}
[Serializable]
public class FrameData_FireBullit : FrameData
{
public float angle;
public long gold;
public bool isSanShe;
public bool isSuoDing;
public bool auto;
public bool twoRTruuect;
public string monsterID;
}
[Serializable]
public class FrameData_CreateFish : FrameData
{
public string fishNumber;
public string guid;
public string moveLineId;
}
[Serializable]
public class FrameData_ChangeAutoTarget : FrameData
{
public string targetGuid;
}
[Serializable]
public class FrameData_RandomDieFish : FrameData
{
public List guid=new List();
}
}